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* add WireframeMaterial from Qt 3D example * MaterialSwitcher now has 3 render modes: Solid, Wireframe, Textured * Remove NodeInstantiator; always create the material and modify entity's components (avoid rendering issues when switching between materials) * use DiffuseSpecularMaterial for Solid and Textured mode * create a MaterialSwitcher for all types of meshes (with/without textures) * add a render settings panel as part of 3D viewport overlay and remove "Textures" entry from outliner |
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.. | ||
Materials | ||
AlembicLoader.qml | ||
DefaultCameraController.qml | ||
DepthMapLoader.qml | ||
Grid3D.qml | ||
ImageMetadataView.qml | ||
Locator3D.qml | ||
MaterialSwitcher.qml | ||
MayaCameraController.qml | ||
qmldir | ||
Viewer2D.qml | ||
Viewer3D.qml |