Meshroom/meshroom/ui
Yann Lanthony 74e80e70b5 [ui][3d] introduce Wireframe render mode
* add WireframeMaterial from Qt 3D example
* MaterialSwitcher now has 3 render modes: Solid, Wireframe, Textured
* Remove NodeInstantiator; always create the material and modify entity's components (avoid rendering issues when switching between materials)
* use DiffuseSpecularMaterial for Solid and Textured mode
* create a MaterialSwitcher for all types of meshes (with/without textures)
* add a render settings panel as part of 3D viewport overlay and remove "Textures" entry from outliner
2018-03-23 11:17:10 +01:00
..
components [ui] add FilepathHelper Python class to manipulate paths and QUrls 2018-03-06 15:32:33 +01:00
img [ui] add placeholder application icon 2017-11-17 17:42:52 +01:00
qml [ui][3d] introduce Wireframe render mode 2018-03-23 11:17:10 +01:00
__init__.py Add explicit backend between standalone and pyside 2017-10-16 12:23:59 +02:00
__main__.py [ui] set organization and application names 2018-01-15 14:34:57 +01:00
commands.py [commands] AddNode: serialize links to other Attributes 2018-03-21 15:53:34 +01:00
graph.py [ui] UIGraph: rename 'addNode' to 'addNewNode' to match core.graph API 2018-03-21 15:53:34 +01:00
reconstruction.py [reconstruction] use multiview.sfmAugmentation 2018-03-21 15:53:34 +01:00
utils.py [utils] QmlInstantEngine: fix spurious consecutive reloads issue 2018-02-05 19:16:45 +01:00