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* add WireframeMaterial from Qt 3D example * MaterialSwitcher now has 3 render modes: Solid, Wireframe, Textured * Remove NodeInstantiator; always create the material and modify entity's components (avoid rendering issues when switching between materials) * use DiffuseSpecularMaterial for Solid and Textured mode * create a MaterialSwitcher for all types of meshes (with/without textures) * add a render settings panel as part of 3D viewport overlay and remove "Textures" entry from outliner |
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.. | ||
components | ||
img | ||
qml | ||
__init__.py | ||
__main__.py | ||
commands.py | ||
graph.py | ||
reconstruction.py | ||
utils.py |