mirror of
https://github.com/alicevision/Meshroom.git
synced 2025-04-29 02:08:08 +02:00
[ui] add 3D viewer components
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parent
cdcc8df33e
commit
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5 changed files with 446 additions and 0 deletions
58
meshroom/ui/qml/Viewer/Grid3D.qml
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58
meshroom/ui/qml/Viewer/Grid3D.qml
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import QtQuick 2.7
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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import Qt3D.Extras 2.0
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// Grid
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Entity {
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id: gridEntity
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components: [
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GeometryRenderer {
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primitiveType: GeometryRenderer.Lines
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geometry: Geometry {
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Attribute {
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id: gridPosition
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attributeType: Attribute.VertexAttribute
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vertexBaseType: Attribute.Float
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vertexSize: 3
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count: 0
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name: defaultPositionAttributeName
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buffer: Buffer {
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type: Buffer.VertexBuffer
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data: {
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function buildGrid(first, last, offset, attribute) {
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var vertexCount = (((last-first)/offset)+1)*4;
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var f32 = new Float32Array(vertexCount*3);
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for(var id = 0, i = first; i <= last; i += offset, id++)
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{
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f32[12*id] = i;
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f32[12*id+1] = 0.0;
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f32[12*id+2] = first;
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f32[12*id+3] = i;
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f32[12*id+4] = 0.0;
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f32[12*id+5] = last;
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f32[12*id+6] = first;
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f32[12*id+7] = 0.0;
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f32[12*id+8] = i;
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f32[12*id+9] = last;
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f32[12*id+10] = 0.0;
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f32[12*id+11] = i;
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}
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attribute.count = vertexCount;
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return f32;
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}
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return buildGrid(-12, 12, 1, gridPosition);
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}
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}
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}
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boundingVolumePositionAttribute: gridPosition
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}
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},
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PhongMaterial {
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ambient: Qt.rgba(0.4, 0.4, 0.4, 1)
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}
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]
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}
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56
meshroom/ui/qml/Viewer/Locator3D.qml
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56
meshroom/ui/qml/Viewer/Locator3D.qml
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import QtQuick 2.7
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import Qt3D.Core 2.0
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import Qt3D.Render 2.0
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import Qt3D.Extras 2.0
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// Locator
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Entity {
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id: locatorEntity
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components: [
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GeometryRenderer {
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primitiveType: GeometryRenderer.Lines
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geometry: Geometry {
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Attribute {
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id: locatorPosition
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attributeType: Attribute.VertexAttribute
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vertexBaseType: Attribute.Float
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vertexSize: 3
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count: 6
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name: defaultPositionAttributeName
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buffer: Buffer {
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type: Buffer.VertexBuffer
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data: Float32Array([
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0.0, 0.001, 0.0,
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1.0, 0.001, 0.0,
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0.0, 0.001, 0.0,
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0.0, 1.001, 0.0,
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0.0, 0.001, 0.0,
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0.0, 0.001, 1.0
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])
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}
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}
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Attribute {
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attributeType: Attribute.VertexAttribute
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vertexBaseType: Attribute.Float
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vertexSize: 3
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count: 6
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name: defaultColorAttributeName
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buffer: Buffer {
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type: Buffer.VertexBuffer
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data: Float32Array([
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1.0, 0.0, 0.0,
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1.0, 0.0, 0.0,
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0.0, 1.0, 0.0,
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0.0, 1.0, 0.0,
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0.0, 0.0, 1.0,
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0.0, 0.0, 1.0
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])
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}
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}
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boundingVolumePositionAttribute: locatorPosition
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}
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},
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PerVertexColorMaterial {},
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Transform { id: locatorTransform }
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]
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}
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128
meshroom/ui/qml/Viewer/MayaCameraController.qml
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128
meshroom/ui/qml/Viewer/MayaCameraController.qml
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import QtQuick 2.7
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import Qt3D.Core 2.1
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import Qt3D.Render 2.1
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import Qt3D.Input 2.1
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//import Qt3D.Extras 2.0
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import Qt3D.Logic 2.0
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import QtQml 2.2
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Entity {
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id: root
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property Camera camera
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property real translateSpeed: 100.0
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property real tiltSpeed: 500.0
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property real panSpeed: 500.0
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property bool moving: false
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signal mousePressed(var mouse)
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signal mouseReleased(var mouse)
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signal mouseWheeled(var wheel)
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KeyboardDevice { id: keyboardSourceDevice }
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MouseDevice { id: mouseSourceDevice; sensitivity: 0.1 }
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MouseHandler {
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sourceDevice: mouseSourceDevice
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onPressed: mousePressed(mouse)
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onReleased: mouseReleased(mouse)
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onWheel: {
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var d = (root.camera.viewCenter.minus(root.camera.position)).length() * 0.05;
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var tz = (wheel.angleDelta.y / 120) * d;
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root.camera.translate(Qt.vector3d(0, 0, tz), Camera.DontTranslateViewCenter)
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}
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}
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LogicalDevice {
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id: cameraControlDevice
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actions: [
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Action {
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id: actionLMB
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inputs: [
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ActionInput {
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sourceDevice: mouseSourceDevice
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buttons: [MouseEvent.LeftButton]
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}
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]
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},
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Action {
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id: actionRMB
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inputs: [
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ActionInput {
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sourceDevice: mouseSourceDevice
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buttons: [MouseEvent.RightButton]
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}
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]
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},
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Action {
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id: actionMMB
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inputs: [
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ActionInput {
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sourceDevice: mouseSourceDevice
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buttons: [MouseEvent.MiddleButton]
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}
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]
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},
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Action {
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id: actionAlt
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onActiveChanged: root.moving = active
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inputs: [
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ActionInput {
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sourceDevice: keyboardSourceDevice
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buttons: [Qt.Key_Alt]
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}
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]
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}
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]
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axes: [
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Axis {
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id: axisMX
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inputs: [
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AnalogAxisInput {
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sourceDevice: mouseSourceDevice
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axis: MouseDevice.X
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}
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]
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},
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Axis {
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id: axisMY
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inputs: [
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AnalogAxisInput {
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sourceDevice: mouseSourceDevice
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axis: MouseDevice.Y
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}
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]
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}
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]
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}
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components: [
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FrameAction {
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onTriggered: {
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if(!actionAlt.active)
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return;
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if(actionLMB.active) { // rotate
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var rx = -axisMX.value;
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var ry = -axisMY.value;
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root.camera.panAboutViewCenter(root.panSpeed * rx * dt, Qt.vector3d(0,1,0))
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root.camera.tiltAboutViewCenter(root.tiltSpeed * ry * dt)
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return;
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}
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if(actionMMB.active) { // translate
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var d = (root.camera.viewCenter.minus(root.camera.position)).length() * 0.03;
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var tx = axisMX.value * root.translateSpeed * d;
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var ty = axisMY.value * root.translateSpeed * d;
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root.camera.translate(Qt.vector3d(-tx, -ty, 0).times(dt))
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return;
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}
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if(actionRMB.active) { // zoom
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var d = (root.camera.viewCenter.minus(root.camera.position)).length() * 0.05;
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var tz = axisMX.value * root.translateSpeed * d;
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root.camera.translate(Qt.vector3d(0, 0, tz).times(dt), Camera.DontTranslateViewCenter)
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return;
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}
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}
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}
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]
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}
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199
meshroom/ui/qml/Viewer/Viewer3D.qml
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199
meshroom/ui/qml/Viewer/Viewer3D.qml
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import QtQuick 2.7
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import QtQuick.Controls 2.3
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import QtQuick.Layouts 1.3
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import QtQuick.Scene3D 2.0
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import Qt3D.Core 2.1
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import Qt3D.Render 2.1
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import Qt3D.Input 2.1
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FocusScope {
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id: root
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// functions
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function resetCameraCenter() {
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mainCamera.viewCenter = Qt.vector3d(0.0, 0.0, 0.0);
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mainCamera.upVector = Qt.vector3d(0.0, 1.0, 0.0);
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}
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function resetCameraPosition() {
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mainCamera.position = Qt.vector3d(28.0, 21.0, 28.0);
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mainCamera.upVector = Qt.vector3d(0.0, 1.0, 0.0);
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mainCamera.viewCenter = Qt.vector3d(0.0, 0.0, 0.0);
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}
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function findChildrenByProperty(node, propertyName, container)
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{
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if(!node || !node.childNodes)
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return;
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for(var i=0; i < node.childNodes.length; ++i)
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{
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var childNode = node.childNodes[i];
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if(!childNode)
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continue;
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if(childNode[propertyName] !== undefined)
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container.push(childNode);
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else
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findChildrenByProperty(childNode, propertyName, container)
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}
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}
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function unmirrorTextures(rootEntity)
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{
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var materials = [];
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findChildrenByProperty(rootEntity, "diffuse", materials);
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var textures = [];
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materials.forEach(function(mat){
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mat["diffuse"].magnificationFilter = Texture.Linear;
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findChildrenByProperty(mat["diffuse"], "mirrored", textures)
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})
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//console.log(textures)
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textures.forEach(function(tex){
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//console.log("Unmirroring: " + tex.source)
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tex.mirrored = false
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})
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}
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function loadModel(url)
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{
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modelLoader.source = Qt.resolvedUrl(url)
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}
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Scene3D {
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id: scene3D
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anchors.fill: parent
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cameraAspectRatioMode: Scene3D.AutomaticAspectRatio // vs. UserAspectRatio
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hoverEnabled: false // if true, will trigger positionChanged events in attached MouseHandler
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aspects: ["logic", "input"]
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focus: true
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Keys.onPressed: {
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if (event.key == Qt.Key_F) {
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resetCameraCenter();
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resetCameraPosition();
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event.accepted = true;
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}
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}
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Entity {
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id: rootEntity
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Camera {
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id: mainCamera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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nearPlane : 0.1
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farPlane : 1000.0
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position: Qt.vector3d(28.0, 21.0, 28.0)
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upVector: Qt.vector3d(0.0, 1.0, 0.0)
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viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
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aspectRatio: width/height
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Behavior on viewCenter {
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Vector3dAnimation { duration: 250 }
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}
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}
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MayaCameraController {
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id: cameraController
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camera: mainCamera
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onMousePressed: scene3D.forceActiveFocus()
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onMouseReleased: {
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if(moving)
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return;
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switch(mouse.button) {
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case Qt.LeftButton:
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break;
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case Qt.RightButton:
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contextMenu.x = mouse.x;
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contextMenu.y = mouse.y;
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contextMenu.open();
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break;
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}
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}
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}
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components: [
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RenderSettings {
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// To avoid performance drop, only pick triangles when not moving the camera
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pickingSettings.pickMethod: cameraController.moving ? PickingSettings.BoundingVolumePicking : PickingSettings.TrianglePicking
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renderPolicy: RenderSettings.Always
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activeFrameGraph: Viewport {
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normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
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RenderSurfaceSelector {
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CameraSelector {
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id: cameraSelector
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camera: mainCamera
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//FrustumCulling {
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ClearBuffers {
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buffers : ClearBuffers.ColorDepthBuffer
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clearColor: Qt.rgba(0, 0, 0, 0.1)
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}
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//}
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}
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}
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}
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},
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InputSettings {
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eventSource: _window
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enabled: true
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}
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]
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Entity {
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id: modelLoader
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property alias source: scene.source
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components: [scene, transform, picker]
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ObjectPicker {
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id: picker
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hoverEnabled: false
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onPressed: {
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if(Qt.LeftButton & pick.buttons)
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{
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if(!doubleClickTimer.running)
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doubleClickTimer.start()
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else
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mainCamera.viewCenter = pick.worldIntersection
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}
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}
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Timer {
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id: doubleClickTimer
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running: false
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interval: 400
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}
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}
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Transform {
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id: transform
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}
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SceneLoader {
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id: scene
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onStatusChanged: {
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if(scene.status == SceneLoader.Ready)
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unmirrorTextures(parent);
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}
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}
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Locator3D {}
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}
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Grid3D { }
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Locator3D {}
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}
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}
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// menus
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Menu {
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id: contextMenu
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MenuItem {
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text: "Reset camera position [F]"
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onTriggered: {
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resetCameraCenter();
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resetCameraPosition();
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}
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}
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}
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}
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@ -1,3 +1,8 @@
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module Viewer
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Viewer2D 1.0 Viewer2D.qml
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Viewer3D 1.0 Viewer3D.qml
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MayaCameraController 1.0 MayaCameraController.qml
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Locator3D 1.0 Locator3D.qml
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Grid3D 1.0 Grid3D.qml
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