snapcast/server/serverSession.h
(no author) c7655f3e55 socket stuff
git-svn-id: svn://elaine/murooma/trunk@278 d8a302eb-03bc-478d-80e4-98257eca68ef
2014-09-20 16:58:21 +00:00

69 lines
1.2 KiB
C++

#ifndef SERVER_CONNECTION_H
#define SERVER_CONNECTION_H
#include <string>
#include <thread>
#include <atomic>
#include <mutex>
#include <memory>
#include <boost/asio.hpp>
#include <condition_variable>
#include <set>
#include "common/message.h"
#include "common/queue.h"
using boost::asio::ip::tcp;
class ServerSession;
class MessageReceiver
{
public:
virtual void onMessageReceived(ServerSession* connection, const BaseMessage& baseMessage, char* buffer) = 0;
};
class ServerSession
{
public:
ServerSession(MessageReceiver* _receiver, std::shared_ptr<tcp::socket> _socket);
void start();
bool send(BaseMessage* message);
void add(std::shared_ptr<BaseMessage> message);
virtual bool connected()
{
return (socket != 0);
// return (connected_ && socket);
}
virtual bool active()
{
return active_;
}
protected:
void socketRead(void* _to, size_t _bytes);
void getNextMessage();
void reader();
void writer();
std::atomic<bool> active_;
mutable std::mutex mutex_;
std::thread* readerThread;
std::thread* writerThread;
std::shared_ptr<tcp::socket> socket;
MessageReceiver* messageReceiver;
Queue<std::shared_ptr<BaseMessage>> messages;
};
#endif