#ifndef SERVER_CONNECTION_H #define SERVER_CONNECTION_H #include #include #include #include #include #include #include #include #include "common/message.h" #include "common/queue.h" using boost::asio::ip::tcp; class ServerSession; class MessageReceiver { public: virtual void onMessageReceived(ServerSession* connection, const BaseMessage& baseMessage, char* buffer) = 0; }; class ServerSession { public: ServerSession(MessageReceiver* _receiver, std::shared_ptr _socket); void start(); bool send(BaseMessage* message); void add(std::shared_ptr message); virtual bool connected() { return (socket != 0); // return (connected_ && socket); } virtual bool active() { return active_; } protected: void socketRead(void* _to, size_t _bytes); void getNextMessage(); void reader(); void writer(); std::atomic active_; mutable std::mutex mutex_; std::thread* readerThread; std::thread* writerThread; std::shared_ptr socket; MessageReceiver* messageReceiver; Queue> messages; }; #endif