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fix server crash on control client disconnect (quit, exit, bye)
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parent
fa9715684b
commit
b56d656c32
3 changed files with 12 additions and 13 deletions
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@ -83,7 +83,10 @@ void ControlServer::onMessageReceived(ControlSession* connection, const std::str
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{
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if (it->get() == connection)
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{
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sessions_.erase(it);
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/// delete in a thread to avoid deadlock
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auto func = [&](std::shared_ptr<ControlSession> s)->void{sessions_.erase(s);};
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std::thread t(func, *it);
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t.detach();
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break;
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}
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}
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@ -45,8 +45,8 @@ void ControlSession::start()
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std::lock_guard<std::recursive_mutex> activeLock(activeMutex_);
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active_ = true;
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}
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readerThread_ = new thread(&ControlSession::reader, this);
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writerThread_ = new thread(&ControlSession::writer, this);
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readerThread_ = thread(&ControlSession::reader, this);
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writerThread_ = thread(&ControlSession::writer, this);
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}
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@ -66,25 +66,21 @@ void ControlSession::stop()
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socket_->close(ec);
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if (ec) logE << "Error in socket close: " << ec.message() << "\n";
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}
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if (readerThread_)
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if (readerThread_.joinable())
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{
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logD << "joining readerThread\n";
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readerThread_->join();
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delete readerThread_;
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readerThread_.join();
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}
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if (writerThread_)
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if (writerThread_.joinable())
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{
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logD << "joining writerThread\n";
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messages_.abort_wait();
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writerThread_->join();
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delete writerThread_;
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writerThread_.join();
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}
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}
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catch(...)
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{
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}
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readerThread_ = NULL;
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writerThread_ = NULL;
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socket_ = NULL;
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logD << "ControlSession stopped\n";
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}
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@ -78,8 +78,8 @@ protected:
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std::atomic<bool> active_;
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mutable std::recursive_mutex activeMutex_;
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mutable std::recursive_mutex socketMutex_;
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std::thread* readerThread_;
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std::thread* writerThread_;
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std::thread readerThread_;
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std::thread writerThread_;
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std::shared_ptr<tcp::socket> socket_;
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ControlMessageReceiver* messageReceiver_;
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Queue<std::string> messages_;
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