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Entity's transform scale is already taken into account by parenting (unlike particleSize that uses a custom shader for rendering and don't rely on transform's scale) |
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.. | ||
AlembicLoader.qml | ||
DefaultCameraController.qml | ||
Grid3D.qml | ||
Locator3D.qml | ||
MaterialSwitcher.qml | ||
MayaCameraController.qml | ||
qmldir | ||
Viewer2D.qml | ||
Viewer3D.qml |