Meshroom/meshroom/ui/qml/Viewer3D/Materials/shaders/robustwireframe.frag
2024-11-07 18:15:42 +01:00

17 lines
327 B
GLSL

#version 450
#extension GL_NV_fragment_shader_barycentric : require
layout(location = 0) out vec4 fragColor;
void main()
{
vec3 barycentric = gl_BaryCoordNV;
float mindist = min(min(barycentric.x, barycentric.y), barycentric.z);
if (mindist < 0.05)
{
fragColor = vec4(1.0, 1.0, 1.0, 1.0);
}
}