Candice Bentéjac
705d00b8b2
Merge pull request #2609 from alicevision/fix/image3dViewer
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[ui] Fix field of view functions for tall images
2024-11-28 17:37:52 +01:00
waaake
233bbb76c8
[ui] Graph: Updating the way how color gets set on the selected nodes
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Coloring the nodes now uses setAttribute command instead of relying on refrences to Nodes within the graph.
2024-11-28 09:28:36 +05:30
Fabien Servant
34cba32128
Colorizing node
2024-11-27 15:58:53 +01:00
waaake
418bd638ad
[ui] ColorSelector: Update the color palette with darker shades
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Current meshroom nodes have the FG text in gray and the background color needs to constrast well else the text becomes unreadable
2024-11-27 18:59:55 +05:30
Fabien Servant
7f72f81289
Field of view functions works for tall images
2024-11-27 13:23:35 +01:00
Fabien Servant
0bf2c41524
Use pixel aspect ratio for 3d viewer
2024-11-26 15:30:09 +01:00
Candice Bentéjac
248229edcf
[GraphEditor] Node: Check if unexposed ListAttributes
contain links
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If unexposed attributes (ie. attributes that are located in the lower
side of a node, and hidden by default) are connected, they are meant
to remain visible even if the lower part of that node is hidden.
This was working fine for any attribute that was not a `ListAttribute`,
as the check was made on whether the attribute's value was a link to
another attribute. For `ListAttributes`, whose value is actually a list
of values, this was not working as nested links were not checked.
Instead of relying on the `isLink` property, we now use `isLinkNested`:
for regular attributes, this is equivalent to using `isLink`, but for
`ListAttributes`, the full list of values will be checked.
2024-11-26 11:46:24 +00:00
Fabien Servant
cfa10d94cc
Change cpu and ram requirements
2024-11-26 08:45:37 +01:00
Fabien Castan
648b0950b8
Merge pull request #2606 from alicevision/fix/uiFixes
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[ui] Minor UI stabilization fixes for Qt 6
2024-11-25 23:07:29 +01:00
Fabien Servant
3715c767f7
Add parameters to sfmBootstraping
2024-11-25 16:32:08 +01:00
Candice Bentéjac
fdcf35c3fc
[Controls] ExpandableGroup: Fix MouseArea
on the header of groups
2024-11-25 16:19:29 +01:00
Candice Bentéjac
fc5e85af1d
[ui] WorkspaceView: Increase minimum width for Inspector 3D
2024-11-25 15:46:56 +01:00
Candice Bentéjac
1fbcdbb734
[Viewer] SfmStats: Add missing imports to load widgets correctly
2024-11-25 15:02:37 +01:00
Candice Bentéjac
5f41542ed5
[Viewer3D] Inspector3D: Use Fusion
style instead of Material
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`Material` was used by mistake following an erroneous import.
2024-11-25 14:48:51 +01:00
Candice Bentéjac
f5be0aadb0
[ui] Homepage: Use correct Material font for list of projects
2024-11-25 14:32:14 +01:00
Candice Bentéjac
4873a98768
[ui] Homepage: Fix icon for "Support AliceVision" button
2024-11-25 11:50:29 +00:00
waaake
d77b7a398a
[ui] Coloring a Node: Added ColorSelector to the Graph Editor
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The color selector in the Graph Editor provides a quick way to color nodes with predefined palette of colors.
Added Command to allow the Coloring to be undone and redone using QUndoStack
2024-11-25 09:22:14 +05:30
waaake
58a9b74a72
[core] Coloring a Node: Exposed the Node Color to be set externally
2024-11-25 09:20:11 +05:30
Fabien Castan
b5dda4efd0
Merge pull request #2592 from alicevision/dev/splitDescModule
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Split `meshroom.core.desc` module into a package with submodules
2024-11-23 12:39:33 +00:00
Candice Bentéjac
0bbeec5427
[Viewer3D] Set text color for the label of resectioned cameras
2024-11-22 16:55:24 +01:00
Candice Bentéjac
05a742a221
[ui] Fix color for MaterialToolLabel
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The name of the property used to set the color was ambiguous, causing
the colors to not be applied at all.
2024-11-22 16:54:58 +01:00
Fabien Castan
66e3dd409d
Merge pull request #2599 from alicevision/dev/qt6.6
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Qt6.6.3 / PySide6.6.3.1 upgrade
2024-11-22 12:39:09 +00:00
Fabien Servant @ TCS
f04eda8d05
Merge pull request #2603 from alicevision/fix/segPhotogCamTrack
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[pipelines] PhotogCamTrack: Invert masks for segmentation
2024-11-22 11:01:43 +01:00
Candice Bentéjac
4e90c67c5a
[pipelines] PhotogCamTrack: Invert masks for segmentation
2024-11-22 10:52:11 +01:00
Candice Bentéjac
9af6adeba9
[qt6][ui] Limit useless calls to recentProjectFiles
when opening dialogs
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This prevents emitting signals that lead to countless updates when a
single one is necessary, thus causing some freezes in the interface.
2024-11-21 11:19:38 +00:00
Candice Bentéjac
6692915385
Merge pull request #2598 from alicevision/fix/attributeCallbackOnGraphLoad
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Discard attribute changed callbacks during graph loading
2024-11-18 16:57:25 +00:00
Yann Lanthony
b0808f9040
[core] Fix errorneous docstring
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Co-authored-by: Vivek <vivek_ve@outlook.com>
2024-11-18 10:07:02 +01:00
Candice Bentéjac
d63f7f2575
[qt6] .git-blame-ignore-revs
: Add clean-up commits
2024-11-15 10:49:41 +01:00
Yann Lanthony
61d35904ba
[core] Discard attribute callbacks during graph loading
2024-11-14 19:11:08 +01:00
Yann Lanthony
98f1a9d516
[tests] Update tests to load graphs with strictCompatibility
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Update tests that should fail if nodes are loaded as
CompatibilityNodes (resulting in false positives).
2024-11-14 19:11:08 +01:00
Yann Lanthony
3218c41bdc
[tests] Add strictCompatibility graph loading test
2024-11-14 19:11:08 +01:00
Yann Lanthony
c09a0d2327
[core] Add 'strictCompatibility' mode for loadGraph function
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Provide a way to control how to handle node compatibility issues
when loading a Graph with the `strictCompatibility` parameter.
Introduce a new error type, GraphCompatibilityError, to be raised
when loading a Graph with compatibility issues with strictCompatibility enabled.
2024-11-14 19:11:08 +01:00
Candice Bentéjac
c3bb55a414
Merge pull request #2597 from alicevision/dev/injectLineup
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[nodes] Add new `SfMPoseInjecting` node
2024-11-14 14:39:03 +00:00
Candice Bentéjac
c0c988c4f2
[nodes] SfMPoseInjecting: Update doc, labels and descriptions
2024-11-14 12:51:15 +01:00
Grégoire De Lillo
5fca8a74e2
[ui] Viewer3D: Fix wrong camera up vector initialization
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Default camera up should be accurate and consistent with camera view center.
Default camera up vector is not refresh or checked when default camera view center is set.
2024-11-14 10:49:56 +00:00
Grégoire De Lillo
bfda6f66ac
[ui] Viewer3D: Use directional light & add light controller
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Use a single light entity instead of one per camera.
Use directional light instead of point light.
Add camera relative directional light controller.
2024-11-14 10:49:56 +00:00
Grégoire De Lillo
9df260ac6c
[ui] scene3D: Add getRotatedCameraViewVector
function
2024-11-14 10:49:56 +00:00
Grégoire De Lillo
39b7dfd512
[ui] Viewer: Add PhongImageViewer
and toolbars to Viewer2D
2024-11-14 10:49:56 +00:00
Grégoire De Lillo
b6b9d1b34f
[ui] Viewer: Add PhongImageViewer
component
2024-11-14 10:49:56 +00:00
Grégoire De Lillo
765a1f96d5
[ui] Viewer: Add PhongImageViewerToolbar
component
2024-11-14 10:49:56 +00:00
Grégoire De Lillo
9b48531cb7
[ui] Controls: Add DirectionalLightPane
component
2024-11-14 10:49:56 +00:00
fabien servant
69ea5b88d2
[qt6][Viewer3D] Fix mouse camera controller
2024-11-14 10:03:44 +01:00
Candice Bentéjac
65a014d9b1
[qt6][Viewer] Viewer2D: Fix fit()
with the Sequence Player
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With the Sequence Player always enabled by default, the `fit()` function
must be triggered at the right moment, and only once the layout has
been correctly initialized; otherwise, zoom factors may become negative
and the images will not be placed correctly in the viewer.
Changes in the orientation tag must be handled independently from the
state of the zoom factor.
2024-11-13 18:48:07 +01:00
Fabien Servant
670d949c59
Pose Injecting node
2024-11-13 13:57:40 +01:00
Candice Bentéjac
2699bffcda
[qt6][ImageGallery] IntrinsicDisplayDelegate: Support File
attributes
2024-11-07 18:19:14 +01:00
Candice Bentéjac
a61231916f
[qt6][GraphEditor] Node: Ensure readOnly
is set with a boolean
2024-11-07 18:19:13 +01:00
Candice Bentéjac
36f7f4e420
[qt6][Viewer] Viewer2D: Fix automatic fitting for missing orientation tags
2024-11-07 18:19:08 +01:00
Fabien Servant
d4eb365ada
[qt6][Viewer] Fix zoom in 8bits viewer
2024-11-07 18:15:45 +01:00
Candice Bentéjac
62f0a3e5df
[qt6][Viewer3D] Change picking behavior
2024-11-07 18:15:44 +01:00
Candice Bentéjac
b884fc4e6b
[qt6] Viewer3D: Reset the default render mode to "Textured"
2024-11-07 18:15:43 +01:00