Commit graph

125 commits

Author SHA1 Message Date
Fabien Castan
0de3e49a7f
Merge pull request #349 from alicevision/dev_graphEditor_improvements
Graph editor improvements
2019-01-11 22:41:32 +01:00
Yann Lanthony
029c35cfcf [ui] Viewer3D: let QmlAlembic manage entities visibility
see https://github.com/alicevision/qmlAlembic/pull/11
2019-01-09 18:09:01 +01:00
Yann Lanthony
b5c985b3fb [ui] GraphEditor: solo 3D media with Double Click + Control modifier
* allow to solo a 3D media from the GraphEditor by double clicking on a node or an attribute with the Control modifier pressed
* consistent with Viewer3D.MediaLibrary behavior (solo on Ctrl+Click on visibility button)
* handle supported file extensions in Viewer3DSettings
2019-01-07 16:19:42 +01:00
Yann Lanthony
65ec2d3245 [ui] Viewer3D: disable pointclouds/cameras when scaled down to 0 2018-12-19 17:35:40 +01:00
Yann Lanthony
0db42e5acc [ui] Viewer3D: rename "Locator" to "Origin" 2018-12-13 17:42:00 +01:00
Yann Lanthony
05f0ae50fc [ui] Viewer3D: remove scene orientation controls
new trackball manipulator offers more intuitive 3D navigation regardless of the camera orientation
2018-12-13 17:39:28 +01:00
Yann Lanthony
5814a39e3e [ui] Viewer3D: add loading overlay with BusyIndicator 2018-12-13 17:15:24 +01:00
Yann Lanthony
edfc34fbd1 [ui] Viewer3D: remove media if no loader was found for a valid source 2018-12-13 17:15:19 +01:00
Yann Lanthony
b2e1743a6f [ui] Viewer3D: move TrackballController code to Python side
Port JS trackball camera controller code to Python for improved performance and stability.
2018-12-11 16:54:26 +01:00
Yann Lanthony
4d73013784 [ui] Add Colors singleton to start centralizing useful colors
+ use in 3D gizmos
2018-12-10 15:13:27 +01:00
Yann Lanthony
87d5a62846 [ui] Viewer3D: new Trackball camera manipulator 2018-12-10 15:13:27 +01:00
Yann Lanthony
6836f7fd93 [ui] MaterialSwitcher: use Scene3DHelper to add/remove entity components 2018-12-10 15:13:26 +01:00
Yann Lanthony
b56cf9e7cf [ui] Viewer3D: tweak initial camera position and Grid3D material
* centralize initial camera parameters + move camera closer to the scene center
* add motion smoothing when camera position is set
* improve grid material aspect
2018-12-10 15:13:26 +01:00
Yann Lanthony
72cd60fd0a [ui] AlembicLoader: use 'skipHidden' to avoid loading unreconstructed cams 2018-12-10 15:13:26 +01:00
Yann Lanthony
c3750a33c3 [ui] Inspector3D: add media contextual menu
Contextual menu to expose additional actions:
 * open media containing folder
 * copy media path
 * advanced manual control over media (un)loading
+ fix MediaLibrary to avoid binding loop on 'visible' when directly modifying 'request' property
2018-12-10 15:13:26 +01:00
Yann Lanthony
272cd24fb9 [ui] Viewer3D: Inspector3D cleanup
* Define 2 groups: "Settings" and "Scene"
* Settings
    * add camera scale slider control
    * move rendering modes back to an independent overlay outside the inspector
* Scene
    * add button to control visibility of media info
2018-12-10 15:13:25 +01:00
Yann Lanthony
fc857d5dc8 [ui] Viewer3D: add 'cameraScale' parameter to drive camera locator size 2018-12-07 16:07:43 +01:00
Yann Lanthony
2f307c16fb [ui] Viewer3D: synchronize media list and graph hover/selection
* ease bidirectional navigation between 3D media list and graph
* use same mechanism to indicate selected/hovered elements
* remove 'frame' button (space gain + action available on double click)
2018-12-07 16:07:42 +01:00
Yann Lanthony
2e06ad1b83 [ui] 3DViewer: make 'visible' property drive media load request
* remove the notion of manual media (un)loading from high-level UI
* visibility button now drives media loading:
   * if media is not available (not yet computed), it will be loaded once available if visibility is on
   * once loaded, media can't be explicitly unloaded 
* use an icon to indicate that the media is not available instead of colors
2018-12-07 16:07:41 +01:00
Yann Lanthony
97fcdf67bf [ui] Viewer3D: multi 3D media support
* use new media loading backend through MediaLibrary
* Inspector3D: new overlay UI that displays and allows to manipulate MediaLibrary content
2018-12-07 16:07:41 +01:00
Yann Lanthony
e35076ef97 [ui] Viewer3D: improved frame graph
* enable PrimitivePicking to enable picking on point clouds
* use OnDemand render policy
* activate FrustrumCulling + increase far plane
* add management of rasterized OpenGL points via a PointSize render
2018-12-07 15:57:58 +01:00
Yann Lanthony
e5fa9f1087 [ui] Viewer3D: centralize render modes model in Viewer3DSettings 2018-12-07 15:57:57 +01:00
Yann Lanthony
109b980ae5 [ui] Viewer3D: introduce new 3D media loading backend
This commit adds several components to centralize and extend 3D media loading. They are not yet integrated into Viewer3D. The entry point to this system is the MediaLibrary component that:
    * can load N medias based on a filepath or load-and-watch node attributes
    * provides a cache mechanism to instant-reload medias that were unloaded under certain conditions
    * gives access to statistics (vertex/face/camera/textureCount) through a unified interface
2018-12-07 15:57:57 +01:00
Yann Lanthony
f6365c5607 [ui] Viewer3D: fix wrong keyboard modifier state
Keyboard Actions are never deactivated when focus is lost, leading to picking being enabled on a single click when Control was pressed in the 3D viewer and focus was lost to another Item.
* keep track of focus loss inside the DefaultCameraController
* use it to disable picking while Keyboard has not been pressed back in the 3D viewer
* do the same for 'moving' state with Alt modifier
2018-12-07 15:54:46 +01:00
Yann Lanthony
7415c1d391 [ui] split 2D and 3D viewers into separate modules
+ remove historical MayaCameraController
2018-11-23 14:26:57 +01:00