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* remove the notion of manual media (un)loading from high-level UI * visibility button now drives media loading: * if media is not available (not yet computed), it will be loaded once available if visibility is on * once loaded, media can't be explicitly unloaded * use an icon to indicate that the media is not available instead of colors |
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.. | ||
Materials | ||
AlembicLoader.qml | ||
DefaultCameraController.qml | ||
DepthMapLoader.qml | ||
Grid3D.qml | ||
Inspector3D.qml | ||
Locator3D.qml | ||
MaterialSwitcher.qml | ||
MediaCache.qml | ||
MediaLibrary.qml | ||
MediaLoader.qml | ||
MediaLoaderEntity.qml | ||
qmldir | ||
Viewer3D.qml | ||
Viewer3DSettings.qml |