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[ui] Viewer3D: DefaultCameraController + better double click handling
* add DefaultCameraController: * mouse-only navigation * keyboard modifiers fallbacks for view re-centering (Ctrl+LeftClick) and fast zooming (Alt+RightClick) * improved double click handling for 3D Object Picking * moved logic/Timer to the CameraController * always use TrianglePicking but only activate the ObjectPicker when necessary
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3 changed files with 172 additions and 27 deletions
140
meshroom/ui/qml/Viewer/DefaultCameraController.qml
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140
meshroom/ui/qml/Viewer/DefaultCameraController.qml
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import QtQuick 2.7
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import Qt3D.Core 2.1
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import Qt3D.Render 2.1
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import Qt3D.Input 2.1
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import Qt3D.Logic 2.0
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import QtQml 2.2
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Entity {
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id: root
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property Camera camera
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property real translateSpeed: 75.0
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property real tiltSpeed: 500.0
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property real panSpeed: 500.0
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property bool moving: pressed || actionAlt.active
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readonly property alias controlPressed: actionControl.active
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readonly property alias pressed: mouseHandler._pressed
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signal mousePressed(var mouse)
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signal mouseReleased(var mouse)
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signal mouseClicked(var mouse)
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signal mouseWheeled(var wheel)
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signal mouseDoubleClicked(var mouse)
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KeyboardDevice { id: keyboardSourceDevice }
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MouseDevice { id: mouseSourceDevice }
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MouseHandler {
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id: mouseHandler
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property bool _pressed
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sourceDevice: mouseSourceDevice
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onPressed: { _pressed = true; mousePressed(mouse) }
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onReleased: { _pressed = false; mouseReleased(mouse) }
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onClicked: mouseClicked(mouse)
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onDoubleClicked: mouseDoubleClicked(mouse)
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onWheel: {
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var d = (root.camera.viewCenter.minus(root.camera.position)).length() * 0.2;
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var tz = (wheel.angleDelta.y / 120) * d;
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root.camera.translate(Qt.vector3d(0, 0, tz), Camera.DontTranslateViewCenter)
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}
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}
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LogicalDevice {
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id: cameraControlDevice
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actions: [
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Action {
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id: actionLMB
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inputs: [
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ActionInput {
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sourceDevice: mouseSourceDevice
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buttons: [MouseEvent.LeftButton]
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}
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]
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},
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Action {
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id: actionRMB
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inputs: [
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ActionInput {
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sourceDevice: mouseSourceDevice
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buttons: [MouseEvent.RightButton]
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}
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]
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},
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Action {
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id: actionMMB
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inputs: [
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ActionInput {
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sourceDevice: mouseSourceDevice
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buttons: [MouseEvent.MiddleButton]
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}
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]
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},
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Action {
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id: actionControl
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inputs: [
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ActionInput {
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sourceDevice: keyboardSourceDevice
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buttons: [Qt.Key_Control]
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}
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]
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},
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Action {
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id: actionAlt
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inputs: [
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ActionInput {
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sourceDevice: keyboardSourceDevice
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buttons: [Qt.Key_Alt]
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}
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]
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}
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]
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axes: [
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Axis {
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id: axisMX
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inputs: [
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AnalogAxisInput {
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sourceDevice: mouseSourceDevice
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axis: MouseDevice.X
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}
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]
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},
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Axis {
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id: axisMY
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inputs: [
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AnalogAxisInput {
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sourceDevice: mouseSourceDevice
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axis: MouseDevice.Y
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}
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]
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}
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]
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}
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components: [
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FrameAction {
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onTriggered: {
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if(actionLMB.active) { // rotate
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var rx = -axisMX.value;
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var ry = -axisMY.value;
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root.camera.panAboutViewCenter(root.panSpeed * rx * dt, Qt.vector3d(0,1,0))
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root.camera.tiltAboutViewCenter(root.tiltSpeed * ry * dt)
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return;
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}
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if(actionMMB.active) { // translate
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var d = (root.camera.viewCenter.minus(root.camera.position)).length() * 0.03;
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var tx = axisMX.value * root.translateSpeed * d;
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var ty = axisMY.value * root.translateSpeed * d;
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root.camera.translate(Qt.vector3d(-tx, -ty, 0).times(dt))
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return;
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}
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if(actionAlt.active && actionRMB.active) { // zoom with alt + RMD
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var d = (root.camera.viewCenter.minus(root.camera.position)).length() * 0.1;
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var tz = axisMX.value * root.translateSpeed * d;
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root.camera.translate(Qt.vector3d(0, 0, tz).times(dt), Camera.DontTranslateViewCenter)
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return;
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}
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}
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}
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]
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}
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@ -98,32 +98,42 @@ FocusScope {
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}
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}
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MayaCameraController {
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DefaultCameraController {
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id: cameraController
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camera: mainCamera
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onMousePressed: {
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mouse.accepted = false
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scene3D.forceActiveFocus()
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if(mouse.button == Qt.LeftButton)
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{
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if(!doubleClickTimer.running)
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doubleClickTimer.restart()
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}
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else
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doubleClickTimer.stop()
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}
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onMouseReleased: {
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if(moving)
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return;
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switch(mouse.button) {
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case Qt.LeftButton:
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break;
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case Qt.RightButton:
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contextMenu.x = mouse.x;
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contextMenu.y = mouse.y;
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contextMenu.open();
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break;
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return
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if(mouse.button == Qt.RightButton)
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{
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contextMenu.popup()
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}
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}
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// Manually handle double click to activate object picking
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// for camera re-centering only during a short amount of time
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Timer {
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id: doubleClickTimer
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running: false
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interval: 300
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}
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}
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components: [
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RenderSettings {
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// To avoid performance drop, only pick triangles when not moving the camera
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pickingSettings.pickMethod: cameraController.moving ? PickingSettings.BoundingVolumePicking : PickingSettings.TrianglePicking
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// To avoid performance drops, picking is only enabled under certain circumstances (see ObjectPicker below)
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pickingSettings.pickMethod: PickingSettings.TrianglePicking
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pickingSettings.pickResultMode: PickingSettings.NearestPick
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renderPolicy: RenderSettings.Always
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activeFrameGraph: Viewport {
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normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
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@ -156,23 +166,17 @@ FocusScope {
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components: [scene, transform, picker]
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// ObjectPicker used for view re-centering
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ObjectPicker {
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id: picker
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// Triangle picking is expensive
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// Only activate it when a double click may happen or when the 'Control' key is pressed
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enabled: cameraController.controlPressed || doubleClickTimer.running
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hoverEnabled: false
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onPressed: {
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if(Qt.LeftButton & pick.buttons)
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{
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if(!doubleClickTimer.running)
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doubleClickTimer.start()
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else
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mainCamera.viewCenter = pick.worldIntersection
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}
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}
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Timer {
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id: doubleClickTimer
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running: false
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interval: 400
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if(pick.button == Qt.LeftButton)
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mainCamera.viewCenter = pick.worldIntersection
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doubleClickTimer.stop()
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}
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}
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}
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}
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// menus
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// Menu
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Menu {
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id: contextMenu
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MenuItem {
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@ -2,6 +2,7 @@ module Viewer
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Viewer2D 1.0 Viewer2D.qml
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Viewer3D 1.0 Viewer3D.qml
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DefaultCameraController 1.0 DefaultCameraController.qml
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MayaCameraController 1.0 MayaCameraController.qml
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Locator3D 1.0 Locator3D.qml
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Grid3D 1.0 Grid3D.qml
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