Meshroom/meshroom/ui/qml/Viewer/DefaultCameraController.qml
Yann Lanthony ecc376e3b6 [ui] Viewer3D: DefaultCameraController + better double click handling
* add DefaultCameraController: 
   * mouse-only navigation
   * keyboard modifiers fallbacks for view re-centering (Ctrl+LeftClick) and fast zooming (Alt+RightClick)
* improved double click handling for 3D Object Picking
  * moved logic/Timer to the CameraController
  * always use TrianglePicking but only activate the ObjectPicker when necessary
2017-12-12 19:10:18 +01:00

140 lines
4.5 KiB
QML

import QtQuick 2.7
import Qt3D.Core 2.1
import Qt3D.Render 2.1
import Qt3D.Input 2.1
import Qt3D.Logic 2.0
import QtQml 2.2
Entity {
id: root
property Camera camera
property real translateSpeed: 75.0
property real tiltSpeed: 500.0
property real panSpeed: 500.0
property bool moving: pressed || actionAlt.active
readonly property alias controlPressed: actionControl.active
readonly property alias pressed: mouseHandler._pressed
signal mousePressed(var mouse)
signal mouseReleased(var mouse)
signal mouseClicked(var mouse)
signal mouseWheeled(var wheel)
signal mouseDoubleClicked(var mouse)
KeyboardDevice { id: keyboardSourceDevice }
MouseDevice { id: mouseSourceDevice }
MouseHandler {
id: mouseHandler
property bool _pressed
sourceDevice: mouseSourceDevice
onPressed: { _pressed = true; mousePressed(mouse) }
onReleased: { _pressed = false; mouseReleased(mouse) }
onClicked: mouseClicked(mouse)
onDoubleClicked: mouseDoubleClicked(mouse)
onWheel: {
var d = (root.camera.viewCenter.minus(root.camera.position)).length() * 0.2;
var tz = (wheel.angleDelta.y / 120) * d;
root.camera.translate(Qt.vector3d(0, 0, tz), Camera.DontTranslateViewCenter)
}
}
LogicalDevice {
id: cameraControlDevice
actions: [
Action {
id: actionLMB
inputs: [
ActionInput {
sourceDevice: mouseSourceDevice
buttons: [MouseEvent.LeftButton]
}
]
},
Action {
id: actionRMB
inputs: [
ActionInput {
sourceDevice: mouseSourceDevice
buttons: [MouseEvent.RightButton]
}
]
},
Action {
id: actionMMB
inputs: [
ActionInput {
sourceDevice: mouseSourceDevice
buttons: [MouseEvent.MiddleButton]
}
]
},
Action {
id: actionControl
inputs: [
ActionInput {
sourceDevice: keyboardSourceDevice
buttons: [Qt.Key_Control]
}
]
},
Action {
id: actionAlt
inputs: [
ActionInput {
sourceDevice: keyboardSourceDevice
buttons: [Qt.Key_Alt]
}
]
}
]
axes: [
Axis {
id: axisMX
inputs: [
AnalogAxisInput {
sourceDevice: mouseSourceDevice
axis: MouseDevice.X
}
]
},
Axis {
id: axisMY
inputs: [
AnalogAxisInput {
sourceDevice: mouseSourceDevice
axis: MouseDevice.Y
}
]
}
]
}
components: [
FrameAction {
onTriggered: {
if(actionLMB.active) { // rotate
var rx = -axisMX.value;
var ry = -axisMY.value;
root.camera.panAboutViewCenter(root.panSpeed * rx * dt, Qt.vector3d(0,1,0))
root.camera.tiltAboutViewCenter(root.tiltSpeed * ry * dt)
return;
}
if(actionMMB.active) { // translate
var d = (root.camera.viewCenter.minus(root.camera.position)).length() * 0.03;
var tx = axisMX.value * root.translateSpeed * d;
var ty = axisMY.value * root.translateSpeed * d;
root.camera.translate(Qt.vector3d(-tx, -ty, 0).times(dt))
return;
}
if(actionAlt.active && actionRMB.active) { // zoom with alt + RMD
var d = (root.camera.viewCenter.minus(root.camera.position)).length() * 0.1;
var tz = axisMX.value * root.translateSpeed * d;
root.camera.translate(Qt.vector3d(0, 0, tz).times(dt), Camera.DontTranslateViewCenter)
return;
}
}
}
]
}