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[nodes] Texturing: simplify subdivision parameters
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1 changed files with 5 additions and 11 deletions
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@ -182,20 +182,14 @@ class Texturing(desc.CommandLineNode):
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uid=[0],
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advanced=True,
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),
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desc.BoolParam(
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name='allowSubdivision',
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label='Allow Subdivision',
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description='''If the mesh is simplified, it will be subdivide for more fine grain decision on the best visibilities to use per triangle to create the final texture.''',
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value=False,
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uid=[0],
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),
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desc.FloatParam(
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name='subdivisionFactor',
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label='Subdivision Factor',
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description='''Ratio to choose the density between input mesh and reconstruction (0: keep input mesh density, 1: use the full density of the reconstruction).''',
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value=0.5,
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name='subdivisionTargetRatio',
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label='Subdivision Target Ratio',
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description='''Percentage of the density of the reconstruction as the target for the subdivision (0: disable subdivision, 0.5: half density of the reconstruction, 1: full density of the reconstruction).''',
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value=0.8,
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range=(0.0, 1.0, 0.001),
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uid=[0],
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advanced=True,
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),
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desc.ChoiceParam(
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name='verboseLevel',
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