mirror of
https://github.com/badaix/snapcast.git
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252 lines
7.8 KiB
C++
252 lines
7.8 KiB
C++
/***
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This file is part of snapcast
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Copyright (C) 2014-2020 Johannes Pohl
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include <assert.h>
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#include <iostream>
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#include "common/aixlog.hpp"
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#include "common/snap_exception.hpp"
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#include "common/str_compat.hpp"
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#include "common/utils/string_utils.hpp"
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#include "pulse_player.hpp"
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using namespace std;
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static constexpr auto LOG_TAG = "PulsePlayer";
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static constexpr auto kDefaultBuffer = 50ms;
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PulsePlayer::PulsePlayer(boost::asio::io_context& io_context, const ClientSettings::Player& settings, std::shared_ptr<Stream> stream)
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: Player(io_context, settings, stream), latency_(100000), pa_ml_(nullptr), pa_ctx_(nullptr), playstream_(nullptr)
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{
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}
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PulsePlayer::~PulsePlayer()
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{
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LOG(DEBUG, LOG_TAG) << "Destructor\n";
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stop();
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}
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bool PulsePlayer::needsThread() const
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{
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return true;
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}
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void PulsePlayer::worker()
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{
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// Run the mainloop until pa_mainloop_quit() is called
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// (this example never calls it, so the mainloop runs forever).
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pa_mainloop_run(pa_ml_, nullptr);
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}
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void PulsePlayer::underflowCallback(pa_stream* s)
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{
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// We increase the latency by 50% if we get 6 underflows and latency is under 2s
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// This is very useful for over the network playback that can't handle low latencies
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underflows_++;
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LOG(INFO, LOG_TAG) << "undeflow #" << underflows_ << ", latency: " << latency_ / 1000 << " ms\n";
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if (underflows_ >= 6 && latency_ < 2000000)
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{
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latency_ = (latency_ * 3) / 2;
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bufattr_.maxlength = pa_usec_to_bytes(latency_, &ss_);
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bufattr_.tlength = pa_usec_to_bytes(latency_, &ss_);
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pa_stream_set_buffer_attr(s, &bufattr_, nullptr, nullptr);
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underflows_ = 0;
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LOG(INFO, LOG_TAG) << "latency increased to " << latency_ << " ms\n";
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}
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}
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void PulsePlayer::stateCallback(pa_context* c)
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{
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pa_context_state_t state;
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state = pa_context_get_state(c);
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switch (state)
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{
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// These are just here for reference
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case PA_CONTEXT_UNCONNECTED:
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case PA_CONTEXT_CONNECTING:
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case PA_CONTEXT_AUTHORIZING:
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case PA_CONTEXT_SETTING_NAME:
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default:
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break;
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case PA_CONTEXT_FAILED:
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case PA_CONTEXT_TERMINATED:
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pa_ready_ = 2;
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break;
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case PA_CONTEXT_READY:
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pa_ready_ = 1;
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break;
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}
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}
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void PulsePlayer::writeCallback(pa_stream* p, size_t nbytes)
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{
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pa_usec_t usec;
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int neg;
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pa_stream_get_latency(p, &usec, &neg);
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auto rest = nbytes % stream_->getFormat().frameSize();
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if (rest != 0)
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LOG(INFO, LOG_TAG) << "Rest: " << rest << "\n";
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auto numFrames = nbytes / stream_->getFormat().frameSize();
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if (buffer_.size() < nbytes)
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buffer_.resize(nbytes);
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// LOG(TRACE, LOG_TAG) << "writeCallback latency " << usec << " us, frames: " << numFrames << "\n";
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if (!stream_->getPlayerChunk(buffer_.data(), std::chrono::microseconds(usec), numFrames))
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{
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LOG(INFO, LOG_TAG) << "Failed to get chunk. Playing silence.\n";
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memset(buffer_.data(), 0, numFrames);
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}
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else
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{
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adjustVolume(static_cast<char*>(buffer_.data()), numFrames);
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}
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pa_stream_write(p, buffer_.data(), nbytes, nullptr, 0LL, PA_SEEK_RELATIVE);
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}
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void PulsePlayer::start()
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{
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// Create a mainloop API and connection to the default server
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pa_ml_ = pa_mainloop_new();
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pa_mainloop_api* pa_mlapi = pa_mainloop_get_api(pa_ml_);
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pa_ctx_ = pa_context_new(pa_mlapi, "Snapcast");
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pa_context_connect(pa_ctx_, nullptr, PA_CONTEXT_NOFLAGS, nullptr);
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// This function defines a callback so the server will tell us it's state.
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// Our callback will wait for the state to be ready. The callback will
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// modify the variable to 1 so we know when we have a connection and it's
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// ready.
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// If there's an error, the callback will set pa_ready to 2
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pa_context_set_state_callback(
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pa_ctx_,
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[](pa_context* c, void* userdata) {
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auto self = static_cast<PulsePlayer*>(userdata);
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self->stateCallback(c);
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},
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this);
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// We can't do anything until PA is ready, so just iterate the mainloop
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// and continue
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while (pa_ready_ == 0)
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pa_mainloop_iterate(pa_ml_, 1, nullptr);
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if (pa_ready_ == 2)
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throw SnapException("PulseAudio is not ready");
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const SampleFormat& format = stream_->getFormat();
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ss_.rate = format.rate();
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ss_.channels = format.channels();
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if (format.bits() == 8)
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ss_.format = PA_SAMPLE_U8;
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else if (format.bits() == 16)
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ss_.format = PA_SAMPLE_S16LE;
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else if ((format.bits() == 24) && (format.sampleSize() == 3))
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ss_.format = PA_SAMPLE_S24LE;
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else if ((format.bits() == 24) && (format.sampleSize() == 4))
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ss_.format = PA_SAMPLE_S24_32LE;
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else if (format.bits() == 32)
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ss_.format = PA_SAMPLE_S32LE;
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else
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throw SnapException("Unsupported sample format: " + cpt::to_string(format.bits()));
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playstream_ = pa_stream_new(pa_ctx_, "Playback", &ss_, nullptr);
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if (!playstream_)
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throw SnapException("Failed to create PulseAudio stream");
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pa_stream_set_write_callback(
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playstream_,
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[](pa_stream* s, size_t length, void* userdata) {
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auto self = static_cast<PulsePlayer*>(userdata);
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self->writeCallback(s, length);
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},
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this);
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pa_stream_set_underflow_callback(
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playstream_,
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[](pa_stream* s, void* userdata) {
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auto self = static_cast<PulsePlayer*>(userdata);
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self->underflowCallback(s);
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},
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this);
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bufattr_.fragsize = (uint32_t)-1;
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bufattr_.maxlength = pa_usec_to_bytes(latency_, &ss_);
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bufattr_.minreq = pa_usec_to_bytes(0, &ss_);
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bufattr_.prebuf = (uint32_t)-1;
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bufattr_.tlength = pa_usec_to_bytes(latency_, &ss_);
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int result = pa_stream_connect_playback(
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playstream_, nullptr, &bufattr_, static_cast<pa_stream_flags>(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE),
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nullptr, nullptr);
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if (result < 0)
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{
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// Old pulse audio servers don't like the ADJUST_LATENCY flag, so retry without that
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result = pa_stream_connect_playback(playstream_, nullptr, &bufattr_,
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static_cast<pa_stream_flags>(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_AUTO_TIMING_UPDATE), nullptr, nullptr);
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}
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if (result < 0)
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throw SnapException("Failed to connect PulseAudio playback stream");
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Player::start();
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}
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void PulsePlayer::stop()
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{
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LOG(INFO, LOG_TAG) << "Stop\n";
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if (pa_ml_)
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{
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pa_mainloop_quit(pa_ml_, 0);
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}
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Player::stop();
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if (pa_ctx_)
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{
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pa_context_disconnect(pa_ctx_);
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pa_context_unref(pa_ctx_);
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pa_ctx_ = nullptr;
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}
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if (pa_ml_)
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{
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pa_mainloop_free(pa_ml_);
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pa_ml_ = nullptr;
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}
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if (playstream_)
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{
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pa_stream_set_state_callback(playstream_, nullptr, nullptr);
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pa_stream_set_read_callback(playstream_, nullptr, nullptr);
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pa_stream_set_underflow_callback(playstream_, nullptr, nullptr);
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pa_stream_set_overflow_callback(playstream_, nullptr, nullptr);
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pa_stream_disconnect(playstream_);
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pa_stream_unref(playstream_);
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playstream_ = nullptr;
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}
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}
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