snapcast/client/player/pulse_player.cpp
2020-11-20 14:25:42 +01:00

252 lines
7.8 KiB
C++

/***
This file is part of snapcast
Copyright (C) 2014-2020 Johannes Pohl
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include <assert.h>
#include <iostream>
#include "common/aixlog.hpp"
#include "common/snap_exception.hpp"
#include "common/str_compat.hpp"
#include "common/utils/string_utils.hpp"
#include "pulse_player.hpp"
using namespace std;
static constexpr auto LOG_TAG = "PulsePlayer";
static constexpr auto kDefaultBuffer = 50ms;
PulsePlayer::PulsePlayer(boost::asio::io_context& io_context, const ClientSettings::Player& settings, std::shared_ptr<Stream> stream)
: Player(io_context, settings, stream), latency_(100000), pa_ml_(nullptr), pa_ctx_(nullptr), playstream_(nullptr)
{
}
PulsePlayer::~PulsePlayer()
{
LOG(DEBUG, LOG_TAG) << "Destructor\n";
stop();
}
bool PulsePlayer::needsThread() const
{
return true;
}
void PulsePlayer::worker()
{
// Run the mainloop until pa_mainloop_quit() is called
// (this example never calls it, so the mainloop runs forever).
pa_mainloop_run(pa_ml_, nullptr);
}
void PulsePlayer::underflowCallback(pa_stream* s)
{
// We increase the latency by 50% if we get 6 underflows and latency is under 2s
// This is very useful for over the network playback that can't handle low latencies
underflows_++;
LOG(INFO, LOG_TAG) << "undeflow #" << underflows_ << ", latency: " << latency_ / 1000 << " ms\n";
if (underflows_ >= 6 && latency_ < 2000000)
{
latency_ = (latency_ * 3) / 2;
bufattr_.maxlength = pa_usec_to_bytes(latency_, &ss_);
bufattr_.tlength = pa_usec_to_bytes(latency_, &ss_);
pa_stream_set_buffer_attr(s, &bufattr_, nullptr, nullptr);
underflows_ = 0;
LOG(INFO, LOG_TAG) << "latency increased to " << latency_ << " ms\n";
}
}
void PulsePlayer::stateCallback(pa_context* c)
{
pa_context_state_t state;
state = pa_context_get_state(c);
switch (state)
{
// These are just here for reference
case PA_CONTEXT_UNCONNECTED:
case PA_CONTEXT_CONNECTING:
case PA_CONTEXT_AUTHORIZING:
case PA_CONTEXT_SETTING_NAME:
default:
break;
case PA_CONTEXT_FAILED:
case PA_CONTEXT_TERMINATED:
pa_ready_ = 2;
break;
case PA_CONTEXT_READY:
pa_ready_ = 1;
break;
}
}
void PulsePlayer::writeCallback(pa_stream* p, size_t nbytes)
{
pa_usec_t usec;
int neg;
pa_stream_get_latency(p, &usec, &neg);
auto rest = nbytes % stream_->getFormat().frameSize();
if (rest != 0)
LOG(INFO, LOG_TAG) << "Rest: " << rest << "\n";
auto numFrames = nbytes / stream_->getFormat().frameSize();
if (buffer_.size() < nbytes)
buffer_.resize(nbytes);
// LOG(TRACE, LOG_TAG) << "writeCallback latency " << usec << " us, frames: " << numFrames << "\n";
if (!stream_->getPlayerChunk(buffer_.data(), std::chrono::microseconds(usec), numFrames))
{
LOG(INFO, LOG_TAG) << "Failed to get chunk. Playing silence.\n";
memset(buffer_.data(), 0, numFrames);
}
else
{
adjustVolume(static_cast<char*>(buffer_.data()), numFrames);
}
pa_stream_write(p, buffer_.data(), nbytes, nullptr, 0LL, PA_SEEK_RELATIVE);
}
void PulsePlayer::start()
{
// Create a mainloop API and connection to the default server
pa_ml_ = pa_mainloop_new();
pa_mainloop_api* pa_mlapi = pa_mainloop_get_api(pa_ml_);
pa_ctx_ = pa_context_new(pa_mlapi, "Snapcast");
pa_context_connect(pa_ctx_, nullptr, PA_CONTEXT_NOFLAGS, nullptr);
// This function defines a callback so the server will tell us it's state.
// Our callback will wait for the state to be ready. The callback will
// modify the variable to 1 so we know when we have a connection and it's
// ready.
// If there's an error, the callback will set pa_ready to 2
pa_context_set_state_callback(
pa_ctx_,
[](pa_context* c, void* userdata) {
auto self = static_cast<PulsePlayer*>(userdata);
self->stateCallback(c);
},
this);
// We can't do anything until PA is ready, so just iterate the mainloop
// and continue
while (pa_ready_ == 0)
pa_mainloop_iterate(pa_ml_, 1, nullptr);
if (pa_ready_ == 2)
throw SnapException("PulseAudio is not ready");
const SampleFormat& format = stream_->getFormat();
ss_.rate = format.rate();
ss_.channels = format.channels();
if (format.bits() == 8)
ss_.format = PA_SAMPLE_U8;
else if (format.bits() == 16)
ss_.format = PA_SAMPLE_S16LE;
else if ((format.bits() == 24) && (format.sampleSize() == 3))
ss_.format = PA_SAMPLE_S24LE;
else if ((format.bits() == 24) && (format.sampleSize() == 4))
ss_.format = PA_SAMPLE_S24_32LE;
else if (format.bits() == 32)
ss_.format = PA_SAMPLE_S32LE;
else
throw SnapException("Unsupported sample format: " + cpt::to_string(format.bits()));
playstream_ = pa_stream_new(pa_ctx_, "Playback", &ss_, nullptr);
if (!playstream_)
throw SnapException("Failed to create PulseAudio stream");
pa_stream_set_write_callback(
playstream_,
[](pa_stream* s, size_t length, void* userdata) {
auto self = static_cast<PulsePlayer*>(userdata);
self->writeCallback(s, length);
},
this);
pa_stream_set_underflow_callback(
playstream_,
[](pa_stream* s, void* userdata) {
auto self = static_cast<PulsePlayer*>(userdata);
self->underflowCallback(s);
},
this);
bufattr_.fragsize = (uint32_t)-1;
bufattr_.maxlength = pa_usec_to_bytes(latency_, &ss_);
bufattr_.minreq = pa_usec_to_bytes(0, &ss_);
bufattr_.prebuf = (uint32_t)-1;
bufattr_.tlength = pa_usec_to_bytes(latency_, &ss_);
int result = pa_stream_connect_playback(
playstream_, nullptr, &bufattr_, static_cast<pa_stream_flags>(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE),
nullptr, nullptr);
if (result < 0)
{
// Old pulse audio servers don't like the ADJUST_LATENCY flag, so retry without that
result = pa_stream_connect_playback(playstream_, nullptr, &bufattr_,
static_cast<pa_stream_flags>(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_AUTO_TIMING_UPDATE), nullptr, nullptr);
}
if (result < 0)
throw SnapException("Failed to connect PulseAudio playback stream");
Player::start();
}
void PulsePlayer::stop()
{
LOG(INFO, LOG_TAG) << "Stop\n";
if (pa_ml_)
{
pa_mainloop_quit(pa_ml_, 0);
}
Player::stop();
if (pa_ctx_)
{
pa_context_disconnect(pa_ctx_);
pa_context_unref(pa_ctx_);
pa_ctx_ = nullptr;
}
if (pa_ml_)
{
pa_mainloop_free(pa_ml_);
pa_ml_ = nullptr;
}
if (playstream_)
{
pa_stream_set_state_callback(playstream_, nullptr, nullptr);
pa_stream_set_read_callback(playstream_, nullptr, nullptr);
pa_stream_set_underflow_callback(playstream_, nullptr, nullptr);
pa_stream_set_overflow_callback(playstream_, nullptr, nullptr);
pa_stream_disconnect(playstream_);
pa_stream_unref(playstream_);
playstream_ = nullptr;
}
}