snapcast/client/player/player.cpp
2018-02-19 20:04:28 +01:00

117 lines
2.6 KiB
C++

/***
This file is part of snapcast
Copyright (C) 2014-2018 Johannes Pohl
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include <iostream>
#include <cmath>
#include "player.h"
#include "aixlog.hpp"
using namespace std;
Player::Player(const PcmDevice& pcmDevice, std::shared_ptr<Stream> stream) :
active_(false),
stream_(stream),
pcmDevice_(pcmDevice),
volume_(1.0),
muted_(false),
volCorrection_(1.0)
{
}
void Player::start()
{
active_ = true;
playerThread_ = thread(&Player::worker, this);
}
Player::~Player()
{
stop();
}
void Player::stop()
{
if (active_)
{
active_ = false;
playerThread_.join();
}
}
void Player::adjustVolume(char* buffer, size_t frames)
{
double volume = volume_;
if (muted_)
volume = 0.;
const SampleFormat& sampleFormat = stream_->getFormat();
if ((volume < 1.0) || (volCorrection_ != 1.))
{
volume *= volCorrection_;
if (sampleFormat.sampleSize == 1)
adjustVolume<int8_t>(buffer, frames*sampleFormat.channels, volume);
else if (sampleFormat.sampleSize == 2)
adjustVolume<int16_t>(buffer, frames*sampleFormat.channels, volume);
else if (sampleFormat.sampleSize == 4)
adjustVolume<int32_t>(buffer, frames*sampleFormat.channels, volume);
}
}
//https://cgit.freedesktop.org/pulseaudio/pulseaudio/tree/src/pulse/volume.c#n260
//http://www.robotplanet.dk/audio/audio_gui_design/
//https://lists.linuxaudio.org/pipermail/linux-audio-dev/2009-May/thread.html#22198
void Player::setVolume_poly(double volume, double exp)
{
volume_ = std::pow(volume, exp);
LOG(DEBUG) << "setVolume poly: " << volume << " => " << volume_ << "\n";
}
//http://stackoverflow.com/questions/1165026/what-algorithms-could-i-use-for-audio-volume-level
void Player::setVolume_exp(double volume, double base)
{
// double base = M_E;
// double base = 10.;
volume_ = (pow(base, volume)-1) / (base-1);
LOG(DEBUG) << "setVolume exp: " << volume << " => " << volume_ << "\n";
}
void Player::setVolume(double volume)
{
setVolume_exp(volume, 10.);
}
void Player::setMute(bool mute)
{
muted_ = mute;
}