mirror of
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138 lines
5.2 KiB
C++
138 lines
5.2 KiB
C++
/***
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This file is part of snapcast
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Copyright (C) 2014-2024 Johannes Pohl
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#pragma once
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// local headers
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#include "common/message/pcm_chunk.hpp"
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#include "common/queue.hpp"
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#include "common/resampler.hpp"
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#include "common/sample_format.hpp"
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#include "common/utils/logging.hpp"
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#include "double_buffer.hpp"
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// 3rd party headers
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#ifdef HAS_SOXR
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#include <soxr.h>
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#endif
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// standard headers
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#include <atomic>
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#include <memory>
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/// Time synchronized audio stream
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/**
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* Queue with PCM data.
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* Returns "online" server-time-synchronized PCM data
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*/
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class Stream
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{
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public:
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Stream(const SampleFormat& in_format, const SampleFormat& out_format);
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virtual ~Stream() = default;
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/// Adds PCM data to the queue
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void addChunk(std::unique_ptr<msg::PcmChunk> chunk);
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void clearChunks();
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/// Get PCM data, which will be played out in "outputBufferDacTime" time
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/// frame = (num_channels) * (1 sample in bytes) = (2 channels) * (2 bytes (16 bits) per sample) = 4 bytes (32 bits)
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/// @param[out] outputBuffer the buffer to be filled with PCM data
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/// @param outputBufferDacTime the duration until the PCM chunk will be audible
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/// @param frames the number of requested frames to be copied into outputBuffer
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/// @return true if a chunk was available and successfully copied to outputBuffer
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bool getPlayerChunk(void* outputBuffer, const chronos::usec& outputBufferDacTime, uint32_t frames);
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/// Try to get a player chunk and fill the buffer with silence if it fails
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/// @sa getPlayerChunk
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/// @return true if a chunk was available and successfully copied to outputBuffer, else false and outputBuffer is filled with silence
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bool getPlayerChunkOrSilence(void* outputBuffer, const chronos::usec& outputBufferDacTime, uint32_t frames);
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/// "Server buffer": playout latency, e.g. 1000ms
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void setBufferLen(size_t bufferLenMs);
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const SampleFormat& getFormat() const
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{
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return format_;
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}
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bool waitForChunk(const std::chrono::milliseconds& timeout) const;
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private:
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/// Request an audio chunk from the front of the stream.
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/// @param outputBuffer will be filled with the chunk
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/// @param frames the number of requested frames
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/// @return the timepoint when this chunk should be audible
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chronos::time_point_clk getNextPlayerChunk(void* outputBuffer, uint32_t frames);
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/// Request an audio chunk from the front of the stream with a tempo adaption
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/// @param outputBuffer will be filled with the chunk
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/// @param frames the number of requested frames
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/// @param framesCorrection number of frames that should be added or removed.
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/// The function will allways return "frames" frames, but will fit "frames + framesCorrection" frames into "frames"
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/// so if frames is 100 and framesCorrection is 2, 102 frames will be read from the stream and 2 frames will be removed.
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/// This makes us "fast-forward" by 2 frames, or if framesCorrection is -3, 97 frames will be read from the stream and
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/// filled with 3 frames (simply by dublication), this makes us effectively slower
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/// @return the timepoint when this chunk should be audible
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chronos::time_point_clk getNextPlayerChunk(void* outputBuffer, uint32_t frames, int32_t framesCorrection);
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/// Request a silent audio chunk
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/// @param outputBuffer will be filled with the chunk
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/// @param frames the number of requested frames
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void getSilentPlayerChunk(void* outputBuffer, uint32_t frames) const;
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void updateBuffers(chronos::usec::rep age);
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void resetBuffers();
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void setRealSampleRate(double sampleRate);
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SampleFormat format_;
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SampleFormat in_format_;
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Queue<std::shared_ptr<msg::PcmChunk>> chunks_;
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DoubleBuffer<chronos::usec::rep> miniBuffer_;
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DoubleBuffer<chronos::usec::rep> shortBuffer_;
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DoubleBuffer<chronos::usec::rep> buffer_;
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/// current chunk (oldest, to be played)
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std::shared_ptr<msg::PcmChunk> chunk_;
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/// most recent chunk (newly queued)
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std::shared_ptr<msg::PcmChunk> recent_;
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DoubleBuffer<chronos::msec::rep> latencies_;
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chronos::usec::rep median_;
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chronos::usec::rep shortMedian_;
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time_t lastUpdate_;
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uint32_t playedFrames_;
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int32_t correctAfterXFrames_;
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std::atomic<chronos::msec> bufferMs_;
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std::unique_ptr<Resampler> resampler_;
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std::vector<char> resample_buffer_;
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std::vector<char> read_buffer_;
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int frame_delta_;
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// int64_t next_us_;
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mutable std::mutex mutex_;
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bool hard_sync_;
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/// Log "failed to get chunk" only once per second
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utils::logging::TimeConditional time_cond_;
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};
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