snapcast/client/clientConnection.h
2015-08-13 23:00:47 +02:00

129 lines
3.4 KiB
C++

/***
This file is part of snapcast
Copyright (C) 2015 Johannes Pohl
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef CLIENT_CONNECTION_H
#define CLIENT_CONNECTION_H
#include <string>
#include <thread>
#include <atomic>
#include <mutex>
#include <memory>
#include <boost/asio.hpp>
#include <condition_variable>
#include <set>
#include "message/message.h"
#include "common/timeDefs.h"
using boost::asio::ip::tcp;
class ClientConnection;
/// Used to synchronize server requests (wait for server response)
struct PendingRequest
{
PendingRequest(uint16_t reqId) : id(reqId), response(NULL) {};
uint16_t id;
std::shared_ptr<msg::SerializedMessage> response;
std::condition_variable cv;
};
/// Interface: callback for a received message and error reporting
class MessageReceiver
{
public:
virtual void onMessageReceived(ClientConnection* connection, const msg::BaseMessage& baseMessage, char* buffer) = 0;
virtual void onException(ClientConnection* connection, const std::exception& exception) = 0;
};
/// Endpoint of the server connection
/**
* Server connection endpoint.
* Messages are sent to the server with the "send" method (async).
* Messages are sent sync to server with the sendReq method.
*/
class ClientConnection
{
public:
/// ctor. Received message from the server are passed to MessageReceiver
ClientConnection(MessageReceiver* receiver, const std::string& ip, size_t port);
virtual ~ClientConnection();
virtual void start();
virtual void stop();
virtual bool send(const msg::BaseMessage* message) const;
/// Send request to the server and wait for answer
virtual std::shared_ptr<msg::SerializedMessage> sendRequest(const msg::BaseMessage* message, const chronos::msec& timeout = chronos::msec(1000));
/// Send request to the server and wait for answer of type T
template <typename T>
std::shared_ptr<T> sendReq(const msg::BaseMessage* message, const chronos::msec& timeout = chronos::msec(1000))
{
std::shared_ptr<msg::SerializedMessage> reply = sendRequest(message, timeout);
if (!reply)
return NULL;
std::shared_ptr<T> msg(new T);
msg->deserialize(reply->message, reply->buffer);
return msg;
}
virtual bool active() const
{
return active_;
}
virtual bool connected() const
{
return (socket_ != 0);
// return (connected_ && socket);
}
protected:
virtual void reader();
void socketRead(void* to, size_t bytes);
void getNextMessage();
boost::asio::io_service io_service_;
std::shared_ptr<tcp::socket> socket_;
std::atomic<bool> active_;
std::atomic<bool> connected_;
MessageReceiver* messageReceiver_;
mutable std::mutex mutex_;
mutable std::mutex requestMutex_;
std::set<std::shared_ptr<PendingRequest>> pendingRequests_;
uint16_t reqId_;
std::string ip_;
size_t port_;
std::thread* readerThread_;
chronos::msec sumTimeout_;
};
#endif