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79 lines
2.7 KiB
C++
79 lines
2.7 KiB
C++
/***
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This file is part of snapcast
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Copyright (C) 2014-2019 Johannes Pohl
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef CONTROL_SESSION_HTTP_HPP
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#define CONTROL_SESSION_HTTP_HPP
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#include "control_session.hpp"
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#include <boost/beast/core.hpp>
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#include <boost/beast/websocket.hpp>
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namespace beast = boost::beast; // from <boost/beast.hpp>
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namespace http = beast::http; // from <boost/beast/http.hpp>
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namespace websocket = beast::websocket; // from <boost/beast/websocket.hpp>
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namespace net = boost::asio; // from <boost/asio.hpp>
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/// Endpoint for a connected control client.
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/**
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* Endpoint for a connected control client.
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* Messages are sent to the client with the "send" method.
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* Received messages from the client are passed to the ControlMessageReceiver callback
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*/
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class ControlSessionHttp : public ControlSession, public std::enable_shared_from_this<ControlSession>
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{
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public:
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/// ctor. Received message from the client are passed to MessageReceiver
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ControlSessionHttp(ControlMessageReceiver* receiver, tcp::socket&& socket, const ServerSettings::HttpSettings& settings);
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~ControlSessionHttp() override;
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void start() override;
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void stop() override;
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/// Sends a message to the client (synchronous)
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bool send(const std::string& message) override;
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/// Sends a message to the client (asynchronous)
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void sendAsync(const std::string& message) override;
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protected:
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// HTTP methods
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void on_read(beast::error_code ec, std::size_t bytes_transferred);
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void on_write(beast::error_code ec, std::size_t, bool close);
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template <class Body, class Allocator, class Send>
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void handle_request(http::request<Body, http::basic_fields<Allocator>>&& req, Send&& send);
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http::request<http::string_body> req_;
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protected:
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// Websocket methods
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void on_accept_ws(beast::error_code ec);
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void on_read_ws(beast::error_code ec, std::size_t bytes_transferred);
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void do_read_ws();
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std::unique_ptr<websocket::stream<beast::tcp_stream>> ws_;
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protected:
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tcp::socket socket_;
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beast::flat_buffer buffer_;
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ServerSettings::HttpSettings settings_;
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};
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#endif
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