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https://github.com/badaix/snapcast.git
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515 lines
18 KiB
C++
515 lines
18 KiB
C++
/***
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This file is part of snapcast
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Copyright (C) 2014-2021 Johannes Pohl
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include <cassert>
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#include <iostream>
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#include <pulse/proplist.h>
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#include "common/aixlog.hpp"
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#include "common/snap_exception.hpp"
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#include "common/str_compat.hpp"
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#include "common/utils/string_utils.hpp"
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#include "pulse_player.hpp"
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using namespace std::chrono_literals;
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using namespace std;
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namespace player
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{
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static constexpr std::chrono::milliseconds BUFFER_TIME = 100ms;
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static constexpr auto LOG_TAG = "PulsePlayer";
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// Example code:
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// https://code.qt.io/cgit/qt/qtmultimedia.git/tree/src/plugins/pulseaudio/qaudioinput_pulse.cpp?h=dev
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// http://www.videolan.org/developers/vlc/modules/audio_output/pulse.c
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// https://www.freedesktop.org/wiki/Software/PulseAudio/Documentation/Developer/Clients/Samples/AsyncPlayback/
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vector<PcmDevice> PulsePlayer::pcm_list(const std::string& parameter)
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{
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auto pa_ml = std::shared_ptr<pa_mainloop>(pa_mainloop_new(), [](pa_mainloop* pa_ml) { pa_mainloop_free(pa_ml); });
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pa_mainloop_api* pa_mlapi = pa_mainloop_get_api(pa_ml.get());
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auto pa_ctx = std::shared_ptr<pa_context>(pa_context_new(pa_mlapi, "Snapcast"), [](pa_context* pa_ctx) {
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pa_context_disconnect(pa_ctx);
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pa_context_unref(pa_ctx);
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});
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std::string pa_server;
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auto params = utils::string::split_pairs(parameter, ',', '=');
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if (params.find("server") != params.end())
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pa_server = params["server"];
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if (pa_context_connect(pa_ctx.get(), pa_server.empty() ? nullptr : pa_server.c_str(), PA_CONTEXT_NOFLAGS, nullptr) < 0)
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throw SnapException("Failed to connect to PulseAudio context, error: " + std::string(pa_strerror(pa_context_errno(pa_ctx.get()))));
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static int pa_ready = 0;
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pa_context_set_state_callback(
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pa_ctx.get(),
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[](pa_context* c, void* userdata) {
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std::ignore = userdata;
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pa_context_state_t state = pa_context_get_state(c);
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switch (state)
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{
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case PA_CONTEXT_FAILED:
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case PA_CONTEXT_TERMINATED:
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pa_ready = 2;
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break;
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case PA_CONTEXT_READY:
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pa_ready = 1;
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break;
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default:
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break;
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}
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},
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nullptr);
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// We can't do anything until PA is ready, so just iterate the mainloop
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// and continue
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auto wait_start = std::chrono::steady_clock::now();
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while (pa_ready == 0)
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{
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auto now = std::chrono::steady_clock::now();
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if (now - wait_start > 5s)
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throw SnapException("Timeout while waiting for PulseAudio to become ready");
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if (pa_mainloop_iterate(pa_ml.get(), 1, nullptr) < 0)
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throw SnapException("Error while waiting for PulseAudio to become ready, error: " + std::string(pa_strerror(pa_context_errno(pa_ctx.get()))));
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this_thread::sleep_for(1ms);
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}
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if (pa_ready == 2)
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throw SnapException("PulseAudio context failed, error: " + std::string(pa_strerror(pa_context_errno(pa_ctx.get()))));
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static std::vector<PcmDevice> devices;
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auto* op = pa_context_get_sink_info_list(
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pa_ctx.get(),
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[](pa_context* ctx, const pa_sink_info* i, int eol, void* userdata) mutable {
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std::ignore = ctx;
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std::ignore = userdata;
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// auto self = static_cast<PulsePlayer*>(userdata);
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// If eol is set to a positive number, you're at the end of the list
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if (eol <= 0)
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devices.emplace_back(i->index, i->name, i->description);
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},
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nullptr);
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if (op == nullptr)
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throw SnapException("PulseAudio get sink info list failed, error: " + std::string(pa_strerror(pa_context_errno(pa_ctx.get()))));
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wait_start = std::chrono::steady_clock::now();
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while (pa_operation_get_state(op) != PA_OPERATION_DONE)
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{
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if (pa_operation_get_state(op) == PA_OPERATION_CANCELED)
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throw SnapException("PulseAudio operation canceled");
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auto now = std::chrono::steady_clock::now();
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if (now - wait_start > 2s)
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break;
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pa_mainloop_iterate(pa_ml.get(), 1, nullptr);
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}
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int max_idx = -1;
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for (const auto& device : devices)
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max_idx = std::max(max_idx, device.idx);
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devices.emplace(devices.begin(), max_idx + 1, DEFAULT_DEVICE, "Let PulseAudio server choose the device");
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return devices;
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}
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PulsePlayer::PulsePlayer(boost::asio::io_context& io_context, const ClientSettings::Player& settings, std::shared_ptr<Stream> stream)
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: Player(io_context, settings, stream), latency_(BUFFER_TIME), pa_ml_(nullptr), pa_ctx_(nullptr), playstream_(nullptr), proplist_(nullptr),
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server_(std::nullopt)
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{
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auto params = utils::string::split_pairs_to_container<std::vector<std::string>>(settings.parameter, ',', '=');
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if (params.find("buffer_time") != params.end())
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latency_ = std::chrono::milliseconds(std::max(cpt::stoi(params["buffer_time"].front()), 10));
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if (params.find("server") != params.end())
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server_ = params["server"].front();
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properties_[PA_PROP_MEDIA_ROLE] = "music";
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properties_[PA_PROP_APPLICATION_ICON_NAME] = "snapcast";
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if (params.find("property") != params.end())
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{
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for (const auto& p : params["property"])
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{
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std::string value;
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std::string key = utils::string::split_left(p, '=', value);
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if (!key.empty())
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properties_[key] = value;
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}
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}
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for (const auto& property : properties_)
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{
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if (!property.second.empty())
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LOG(INFO, LOG_TAG) << "Setting property \"" << property.first << "\" to \"" << property.second << "\"\n";
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}
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LOG(INFO, LOG_TAG) << "Using buffer_time: " << latency_.count() / 1000 << " ms, server: " << server_.value_or("default") << "\n";
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}
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PulsePlayer::~PulsePlayer()
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{
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LOG(DEBUG, LOG_TAG) << "Destructor\n";
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stop();
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}
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bool PulsePlayer::needsThread() const
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{
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return true;
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}
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void PulsePlayer::worker()
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{
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pa_mainloop_run(pa_ml_, nullptr);
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}
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void PulsePlayer::setHardwareVolume(double volume, bool muted)
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{
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last_change_ = std::chrono::steady_clock::now();
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pa_cvolume cvolume;
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if (muted)
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pa_cvolume_set(&cvolume, stream_->getFormat().channels(), PA_VOLUME_MUTED);
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else
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pa_cvolume_set(&cvolume, stream_->getFormat().channels(), volume * PA_VOLUME_NORM);
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pa_context_set_sink_input_volume(pa_ctx_, pa_stream_get_index(playstream_), &cvolume, nullptr, nullptr);
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}
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bool PulsePlayer::getHardwareVolume(double& volume, bool& muted)
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{
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// This is called during start to send the initial volume to the server
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// Because getting the volume works async, we return false here
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// and instead trigger volume notification in pa_context_subscribe
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std::ignore = volume;
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std::ignore = muted;
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return false;
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}
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void PulsePlayer::triggerVolumeUpdate()
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{
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pa_context_get_sink_input_info(
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pa_ctx_, pa_stream_get_index(playstream_),
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[](pa_context* ctx, const pa_sink_input_info* info, int eol, void* userdata) {
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std::ignore = ctx;
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LOG(DEBUG, LOG_TAG) << "pa_context_get_sink_info_by_index info: " << (info != nullptr) << ", eol: " << eol << "\n";
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if (info != nullptr)
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{
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auto* self = static_cast<PulsePlayer*>(userdata);
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self->volume_ = static_cast<double>(pa_cvolume_avg(&(info->volume))) / static_cast<double>(PA_VOLUME_NORM);
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self->muted_ = (info->mute != 0);
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LOG(DEBUG, LOG_TAG) << "Volume changed: " << self->volume_ << ", muted: " << self->muted_ << "\n";
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auto now = std::chrono::steady_clock::now();
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if (now - self->last_change_ < 1s)
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{
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LOG(DEBUG, LOG_TAG) << "Last volume change by server: "
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<< std::chrono::duration_cast<std::chrono::milliseconds>(now - self->last_change_).count()
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<< " ms => ignoring volume change\n";
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return;
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}
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self->notifyVolumeChange(self->volume_, self->muted_);
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}
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},
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this);
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}
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void PulsePlayer::subscribeCallback(pa_context* ctx, pa_subscription_event_type_t event_type, uint32_t idx)
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{
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std::ignore = ctx;
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LOG(TRACE, LOG_TAG) << "subscribeCallback, event type: " << event_type << ", idx: " << idx << "\n";
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unsigned facility = event_type & PA_SUBSCRIPTION_EVENT_FACILITY_MASK;
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event_type = static_cast<pa_subscription_event_type_t>(static_cast<int>(event_type) & PA_SUBSCRIPTION_EVENT_TYPE_MASK);
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if (facility == PA_SUBSCRIPTION_EVENT_SINK_INPUT)
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{
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LOG(DEBUG, LOG_TAG) << "event_type: " << event_type << ", facility: " << facility << "\n";
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if ((playstream_ != nullptr) && (idx == pa_stream_get_index(playstream_)))
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triggerVolumeUpdate();
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}
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}
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void PulsePlayer::underflowCallback(pa_stream* stream)
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{
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// We increase the latency by 50% if we get 6 underflows and latency is under 2s
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// This is very useful for over the network playback that can't handle low latencies
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underflows_++;
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LOG(INFO, LOG_TAG) << "undeflow #" << underflows_ << ", latency: " << latency_.count() / 1000 << " ms\n";
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if (underflows_ >= 6 && latency_ < 500ms)
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{
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latency_ = (latency_ * 3) / 2;
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bufattr_.maxlength = pa_usec_to_bytes(latency_.count(), &pa_ss_);
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bufattr_.tlength = pa_usec_to_bytes(latency_.count(), &pa_ss_);
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pa_stream_set_buffer_attr(stream, &bufattr_, nullptr, nullptr);
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underflows_ = 0;
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LOG(INFO, LOG_TAG) << "latency increased to " << latency_.count() / 1000 << " ms\n";
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}
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}
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void PulsePlayer::stateCallback(pa_context* ctx)
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{
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pa_context_state_t state = pa_context_get_state(ctx);
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string str_state = "unknown";
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pa_ready_ = 0;
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switch (state)
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{
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// These are just here for reference
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case PA_CONTEXT_UNCONNECTED:
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str_state = "unconnected";
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break;
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case PA_CONTEXT_CONNECTING:
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str_state = "connecting";
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break;
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case PA_CONTEXT_AUTHORIZING:
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str_state = "authorizing";
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break;
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case PA_CONTEXT_SETTING_NAME:
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str_state = "setting name";
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break;
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default:
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str_state = "unknown";
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break;
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case PA_CONTEXT_FAILED:
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str_state = "failed";
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pa_ready_ = 2;
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break;
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case PA_CONTEXT_TERMINATED:
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str_state = "terminated";
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pa_ready_ = 2;
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break;
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case PA_CONTEXT_READY:
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str_state = "ready";
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pa_ready_ = 1;
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break;
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}
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LOG(DEBUG, LOG_TAG) << "State changed " << state << ": " << str_state << "\n";
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}
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void PulsePlayer::writeCallback(pa_stream* stream, size_t nbytes)
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{
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pa_usec_t usec;
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int neg;
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pa_stream_get_latency(stream, &usec, &neg);
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auto numFrames = nbytes / stream_->getFormat().frameSize();
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if (buffer_.size() < nbytes)
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buffer_.resize(nbytes);
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// LOG(TRACE, LOG_TAG) << "writeCallback latency " << usec << " us, frames: " << numFrames << "\n";
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if (!stream_->getPlayerChunkOrSilence(buffer_.data(), std::chrono::microseconds(usec), numFrames))
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{
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// LOG(TRACE, LOG_TAG) << "Failed to get chunk. Playing silence.\n";
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}
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else
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{
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adjustVolume(static_cast<char*>(buffer_.data()), numFrames);
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}
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pa_stream_write(stream, buffer_.data(), nbytes, nullptr, 0LL, PA_SEEK_RELATIVE);
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}
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void PulsePlayer::start()
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{
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if (settings_.pcm_device.idx == -1)
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throw SnapException("Can't open " + settings_.pcm_device.name + ", error: No such device");
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const SampleFormat& format = stream_->getFormat();
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pa_ss_.rate = format.rate();
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pa_ss_.channels = format.channels();
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if (format.bits() == 8)
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pa_ss_.format = PA_SAMPLE_U8;
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else if (format.bits() == 16)
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pa_ss_.format = PA_SAMPLE_S16LE;
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else if ((format.bits() == 24) && (format.sampleSize() == 3))
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pa_ss_.format = PA_SAMPLE_S24LE;
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else if ((format.bits() == 24) && (format.sampleSize() == 4))
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pa_ss_.format = PA_SAMPLE_S24_32LE;
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else if (format.bits() == 32)
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pa_ss_.format = PA_SAMPLE_S32LE;
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else
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throw SnapException("Unsupported sample format \"" + cpt::to_string(format.bits()) + "\"");
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// Create a mainloop API and connection to the default server
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pa_ready_ = 0;
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pa_ml_ = pa_mainloop_new();
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pa_mainloop_api* pa_mlapi = pa_mainloop_get_api(pa_ml_);
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proplist_ = pa_proplist_new();
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for (const auto& property : properties_)
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{
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if (!property.second.empty())
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pa_proplist_sets(proplist_, property.first.c_str(), property.second.c_str());
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}
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pa_ctx_ = pa_context_new_with_proplist(pa_mlapi, "Snapcast", proplist_);
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const char* server = server_.has_value() ? server_.value().c_str() : nullptr;
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if (pa_context_connect(pa_ctx_, server, PA_CONTEXT_NOFLAGS, nullptr) < 0)
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throw SnapException("Failed to connect to PulseAudio context, error: " + std::string(pa_strerror(pa_context_errno(pa_ctx_))));
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// This function defines a callback so the server will tell us it's state.
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// Our callback will wait for the state to be ready. The callback will
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// modify the variable to 1 so we know when we have a connection and it's
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// ready.
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// If there's an error, the callback will set pa_ready to 2
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pa_context_set_state_callback(
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pa_ctx_,
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[](pa_context* c, void* userdata) {
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auto* self = static_cast<PulsePlayer*>(userdata);
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self->stateCallback(c);
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},
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this);
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// We can't do anything until PA is ready, so just iterate the mainloop
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// and continue
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auto wait_start = std::chrono::steady_clock::now();
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while (pa_ready_ == 0)
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{
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auto now = std::chrono::steady_clock::now();
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if (now - wait_start > 5s)
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throw SnapException("Timeout while waiting for PulseAudio to become ready");
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if (pa_mainloop_iterate(pa_ml_, 1, nullptr) < 0)
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throw SnapException("Error while waiting for PulseAudio to become ready, error: " + std::string(pa_strerror(pa_context_errno(pa_ctx_))));
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this_thread::sleep_for(1ms);
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}
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if (pa_ready_ == 2)
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throw SnapException("PulseAudio is not ready, error: " + std::string(pa_strerror(pa_context_errno(pa_ctx_))));
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playstream_ = pa_stream_new(pa_ctx_, "Playback", &pa_ss_, nullptr);
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if (playstream_ == nullptr)
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throw SnapException("Failed to create PulseAudio stream");
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if (settings_.mixer.mode == ClientSettings::Mixer::Mode::hardware)
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{
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pa_context_set_subscribe_callback(
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pa_ctx_,
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[](pa_context* ctx, pa_subscription_event_type_t event_type, uint32_t idx, void* userdata) {
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auto* self = static_cast<PulsePlayer*>(userdata);
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self->subscribeCallback(ctx, event_type, idx);
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},
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this);
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const auto mask = static_cast<pa_subscription_mask_t>(PA_SUBSCRIPTION_MASK_SINK_INPUT);
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pa_context_subscribe(
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pa_ctx_, mask,
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[](pa_context* ctx, int success, void* userdata) {
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std::ignore = ctx;
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if (success != 0)
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{
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auto* self = static_cast<PulsePlayer*>(userdata);
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self->triggerVolumeUpdate();
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}
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},
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this);
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}
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pa_stream_set_write_callback(
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playstream_,
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[](pa_stream* stream, size_t length, void* userdata) {
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auto* self = static_cast<PulsePlayer*>(userdata);
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self->writeCallback(stream, length);
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},
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this);
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pa_stream_set_underflow_callback(
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playstream_,
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[](pa_stream* stream, void* userdata) {
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auto* self = static_cast<PulsePlayer*>(userdata);
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self->underflowCallback(stream);
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},
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this);
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bufattr_.fragsize = pa_usec_to_bytes(latency_.count(), &pa_ss_);
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bufattr_.maxlength = pa_usec_to_bytes(latency_.count(), &pa_ss_);
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bufattr_.minreq = static_cast<uint32_t>(-1);
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bufattr_.prebuf = static_cast<uint32_t>(-1);
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bufattr_.tlength = pa_usec_to_bytes(latency_.count(), &pa_ss_);
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const char* device = nullptr;
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if (settings_.pcm_device.name != DEFAULT_DEVICE)
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device = settings_.pcm_device.name.c_str();
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int result = pa_stream_connect_playback(
|
|
playstream_, device, &bufattr_, static_cast<pa_stream_flags>(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE),
|
|
nullptr, nullptr);
|
|
if (result < 0)
|
|
{
|
|
// Old pulse audio servers don't like the ADJUST_LATENCY flag, so retry without that
|
|
result = pa_stream_connect_playback(playstream_, device, &bufattr_,
|
|
static_cast<pa_stream_flags>(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_AUTO_TIMING_UPDATE), nullptr, nullptr);
|
|
}
|
|
if (result < 0)
|
|
throw SnapException("Failed to connect PulseAudio playback stream");
|
|
|
|
Player::start();
|
|
}
|
|
|
|
|
|
void PulsePlayer::stop()
|
|
{
|
|
LOG(INFO, LOG_TAG) << "Stop\n";
|
|
if (pa_ml_ != nullptr)
|
|
{
|
|
pa_mainloop_quit(pa_ml_, 0);
|
|
}
|
|
|
|
Player::stop();
|
|
|
|
if (pa_ctx_ != nullptr)
|
|
{
|
|
pa_context_disconnect(pa_ctx_);
|
|
pa_context_unref(pa_ctx_);
|
|
pa_ctx_ = nullptr;
|
|
}
|
|
|
|
if (pa_ml_ != nullptr)
|
|
{
|
|
pa_mainloop_free(pa_ml_);
|
|
pa_ml_ = nullptr;
|
|
}
|
|
|
|
if (playstream_ != nullptr)
|
|
{
|
|
pa_stream_set_state_callback(playstream_, nullptr, nullptr);
|
|
pa_stream_set_read_callback(playstream_, nullptr, nullptr);
|
|
pa_stream_set_underflow_callback(playstream_, nullptr, nullptr);
|
|
pa_stream_set_overflow_callback(playstream_, nullptr, nullptr);
|
|
|
|
pa_stream_disconnect(playstream_);
|
|
pa_stream_unref(playstream_);
|
|
playstream_ = nullptr;
|
|
}
|
|
|
|
if (proplist_ != nullptr)
|
|
{
|
|
pa_proplist_free(proplist_);
|
|
proplist_ = nullptr;
|
|
}
|
|
}
|
|
|
|
} // namespace player
|