snapcast/client/stream.hpp
2024-04-03 21:50:03 +02:00

138 lines
5.2 KiB
C++

/***
This file is part of snapcast
Copyright (C) 2014-2024 Johannes Pohl
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#pragma once
// local headers
#include "common/message/pcm_chunk.hpp"
#include "common/queue.hpp"
#include "common/resampler.hpp"
#include "common/sample_format.hpp"
#include "common/utils/logging.hpp"
#include "double_buffer.hpp"
// 3rd party headers
#ifdef HAS_SOXR
#include <soxr.h>
#endif
// standard headers
#include <atomic>
#include <memory>
/// Time synchronized audio stream
/**
* Queue with PCM data.
* Returns "online" server-time-synchronized PCM data
*/
class Stream
{
public:
Stream(const SampleFormat& in_format, const SampleFormat& out_format);
virtual ~Stream() = default;
/// Adds PCM data to the queue
void addChunk(std::unique_ptr<msg::PcmChunk> chunk);
void clearChunks();
/// Get PCM data, which will be played out in "outputBufferDacTime" time
/// frame = (num_channels) * (1 sample in bytes) = (2 channels) * (2 bytes (16 bits) per sample) = 4 bytes (32 bits)
/// @param[out] outputBuffer the buffer to be filled with PCM data
/// @param outputBufferDacTime the duration until the PCM chunk will be audible
/// @param frames the number of requested frames to be copied into outputBuffer
/// @return true if a chunk was available and successfully copied to outputBuffer
bool getPlayerChunk(void* outputBuffer, const chronos::usec& outputBufferDacTime, uint32_t frames);
/// Try to get a player chunk and fill the buffer with silence if it fails
/// @sa getPlayerChunk
/// @return true if a chunk was available and successfully copied to outputBuffer, else false and outputBuffer is filled with silence
bool getPlayerChunkOrSilence(void* outputBuffer, const chronos::usec& outputBufferDacTime, uint32_t frames);
/// "Server buffer": playout latency, e.g. 1000ms
void setBufferLen(size_t bufferLenMs);
const SampleFormat& getFormat() const
{
return format_;
}
bool waitForChunk(const std::chrono::milliseconds& timeout) const;
private:
/// Request an audio chunk from the front of the stream.
/// @param outputBuffer will be filled with the chunk
/// @param frames the number of requested frames
/// @return the timepoint when this chunk should be audible
chronos::time_point_clk getNextPlayerChunk(void* outputBuffer, uint32_t frames);
/// Request an audio chunk from the front of the stream with a tempo adaption
/// @param outputBuffer will be filled with the chunk
/// @param frames the number of requested frames
/// @param framesCorrection number of frames that should be added or removed.
/// The function will allways return "frames" frames, but will fit "frames + framesCorrection" frames into "frames"
/// so if frames is 100 and framesCorrection is 2, 102 frames will be read from the stream and 2 frames will be removed.
/// This makes us "fast-forward" by 2 frames, or if framesCorrection is -3, 97 frames will be read from the stream and
/// filled with 3 frames (simply by dublication), this makes us effectively slower
/// @return the timepoint when this chunk should be audible
chronos::time_point_clk getNextPlayerChunk(void* outputBuffer, uint32_t frames, int32_t framesCorrection);
/// Request a silent audio chunk
/// @param outputBuffer will be filled with the chunk
/// @param frames the number of requested frames
void getSilentPlayerChunk(void* outputBuffer, uint32_t frames) const;
void updateBuffers(chronos::usec::rep age);
void resetBuffers();
void setRealSampleRate(double sampleRate);
SampleFormat format_;
SampleFormat in_format_;
Queue<std::shared_ptr<msg::PcmChunk>> chunks_;
DoubleBuffer<chronos::usec::rep> miniBuffer_;
DoubleBuffer<chronos::usec::rep> shortBuffer_;
DoubleBuffer<chronos::usec::rep> buffer_;
/// current chunk (oldest, to be played)
std::shared_ptr<msg::PcmChunk> chunk_;
/// most recent chunk (newly queued)
std::shared_ptr<msg::PcmChunk> recent_;
DoubleBuffer<chronos::msec::rep> latencies_;
chronos::usec::rep median_;
chronos::usec::rep shortMedian_;
time_t lastUpdate_;
uint32_t playedFrames_;
int32_t correctAfterXFrames_;
std::atomic<chronos::msec> bufferMs_;
std::unique_ptr<Resampler> resampler_;
std::vector<char> resample_buffer_;
std::vector<char> read_buffer_;
int frame_delta_;
// int64_t next_us_;
mutable std::mutex mutex_;
bool hard_sync_;
/// Log "failed to get chunk" only once per second
utils::logging::TimeConditional time_cond_;
};