#include "socketConnection.h" #include #include #include #include "log.h" #define PCM_DEVICE "default" using namespace std; SocketConnection::SocketConnection(MessageReceiver* _receiver) : active_(false), connected_(false), messageReceiver(_receiver), reqId(0) { } SocketConnection::~SocketConnection() { } void SocketConnection::socketRead(void* _to, size_t _bytes) { // std::unique_lock mlock(mutex_); size_t toRead = _bytes; size_t len = 0; do { len += socket->read_some(boost::asio::buffer((char*)_to + len, toRead)); toRead = _bytes - len; } while (toRead > 0); } void SocketConnection::start() { receiverThread = new thread(&SocketConnection::worker, this); } void SocketConnection::stop() { active_ = false; receiverThread->join(); } bool SocketConnection::send(BaseMessage* message) { // std::unique_lock mlock(mutex_); //cout << "send: " << message->type << ", size: " << message->getSize() << "\n"; if (!connected()) return false; //cout << "send: " << message->type << ", size: " << message->getSize() << "\n"; boost::asio::streambuf streambuf; std::ostream stream(&streambuf); tv t; message->sent = t; message->serialize(stream); boost::asio::write(*socket.get(), streambuf); return true; } shared_ptr SocketConnection::sendRequest(BaseMessage* message, size_t timeout) { shared_ptr response(NULL); if (++reqId == 0) ++reqId; message->id = reqId; shared_ptr pendingRequest(new PendingRequest(reqId)); { std::unique_lock mlock(mutex_); pendingRequests.insert(pendingRequest); } // std::mutex mtx; std::unique_lock lck(m); send(message); if (pendingRequest->cv.wait_for(lck,std::chrono::milliseconds(timeout)) == std::cv_status::no_timeout) { response = pendingRequest->response; } else { cout << "timeout while waiting for response to: " << reqId << "\n"; } { std::unique_lock mlock(mutex_); pendingRequests.erase(pendingRequest); } return response; } void SocketConnection::getNextMessage() { //cout << "getNextMessage\n"; BaseMessage baseMessage; size_t baseMsgSize = baseMessage.getSize(); vector buffer(baseMsgSize); socketRead(&buffer[0], baseMsgSize); baseMessage.deserialize(&buffer[0]); //cout << "getNextMessage: " << baseMessage.type << ", size: " << baseMessage.size << ", id: " << baseMessage.id << ", refers: " << baseMessage.refersTo << "\n"; if (baseMessage.size > buffer.size()) buffer.resize(baseMessage.size); socketRead(&buffer[0], baseMessage.size); tv t; baseMessage.received = t; { std::unique_lock mlock(mutex_); for (auto req: pendingRequests) { if (req->id == baseMessage.refersTo) { //cout << "getNextMessage response: " << baseMessage.type << ", size: " << baseMessage.size << "\n"; //long latency = (baseMessage.received.sec - baseMessage.sent.sec) * 1000000 + (baseMessage.received.usec - baseMessage.sent.usec); //cout << "latency: " << latency << "\n"; req->response.reset(new SerializedMessage()); req->response->message = baseMessage; req->response->buffer = (char*)malloc(baseMessage.size); memcpy(req->response->buffer, &buffer[0], baseMessage.size); std::unique_lock lck(m); req->cv.notify_one(); return; } } } if (messageReceiver != NULL) messageReceiver->onMessageReceived(this, baseMessage, &buffer[0]); } ClientConnection::ClientConnection(MessageReceiver* _receiver, const std::string& _ip, size_t _port) : SocketConnection(_receiver), ip(_ip), port(_port) { } void ClientConnection::start() { tcp::resolver resolver(io_service); tcp::resolver::query query(tcp::v4(), ip, boost::lexical_cast(port)); iterator = resolver.resolve(query); SocketConnection::start(); } void ClientConnection::worker() { active_ = true; while (active_) { connected_ = false; try { { // std::unique_lock mlock(mutex_); cout << "connecting\n"; socket.reset(new tcp::socket(io_service)); struct timeval tv; tv.tv_sec = 5; tv.tv_usec = 0; setsockopt(socket->native(), SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv)); socket->connect(*iterator); connected_ = true; cout << "connected\n"; std::clog << kLogNotice << "connected\n";// to " << ip << ":" << port << std::endl; } while(active_) { getNextMessage(); } } catch (const std::exception& e) { connected_ = false; cout << kLogNotice << "Exception: " << e.what() << ", trying to reconnect" << std::endl; usleep(1000*1000); } } } ServerConnection::ServerConnection(MessageReceiver* _receiver, std::shared_ptr _socket) : SocketConnection(_receiver) { socket = _socket; } void ServerConnection::worker() { active_ = true; try { while (active_) { getNextMessage(); } } catch (const std::exception& e) { cout << kLogNotice << "Exception: " << e.what() << ", trying to reconnect" << std::endl; } active_ = false; }