/*** This file is part of snapcast Copyright (C) 2014-2024 Johannes Pohl This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #pragma once // local headers #include "common/message/pcm_chunk.hpp" #include "common/queue.hpp" #include "common/resampler.hpp" #include "common/sample_format.hpp" #include "common/utils/logging.hpp" #include "double_buffer.hpp" // 3rd party headers #ifdef HAS_SOXR #include #endif // standard headers #include #include /// Time synchronized audio stream /** * Queue with PCM data. * Returns "online" server-time-synchronized PCM data */ class Stream { public: Stream(const SampleFormat& in_format, const SampleFormat& out_format); virtual ~Stream() = default; /// Adds PCM data to the queue void addChunk(std::unique_ptr chunk); void clearChunks(); /// Get PCM data, which will be played out in "outputBufferDacTime" time /// frame = (num_channels) * (1 sample in bytes) = (2 channels) * (2 bytes (16 bits) per sample) = 4 bytes (32 bits) /// @param[out] outputBuffer the buffer to be filled with PCM data /// @param outputBufferDacTime the duration until the PCM chunk will be audible /// @param frames the number of requested frames to be copied into outputBuffer /// @return true if a chunk was available and successfully copied to outputBuffer bool getPlayerChunk(void* outputBuffer, const chronos::usec& outputBufferDacTime, uint32_t frames); /// Try to get a player chunk and fill the buffer with silence if it fails /// @sa getPlayerChunk /// @return true if a chunk was available and successfully copied to outputBuffer, else false and outputBuffer is filled with silence bool getPlayerChunkOrSilence(void* outputBuffer, const chronos::usec& outputBufferDacTime, uint32_t frames); /// "Server buffer": playout latency, e.g. 1000ms void setBufferLen(size_t bufferLenMs); const SampleFormat& getFormat() const { return format_; } bool waitForChunk(const std::chrono::milliseconds& timeout) const; private: /// Request an audio chunk from the front of the stream. /// @param outputBuffer will be filled with the chunk /// @param frames the number of requested frames /// @return the timepoint when this chunk should be audible chronos::time_point_clk getNextPlayerChunk(void* outputBuffer, uint32_t frames); /// Request an audio chunk from the front of the stream with a tempo adaption /// @param outputBuffer will be filled with the chunk /// @param frames the number of requested frames /// @param framesCorrection number of frames that should be added or removed. /// The function will allways return "frames" frames, but will fit "frames + framesCorrection" frames into "frames" /// so if frames is 100 and framesCorrection is 2, 102 frames will be read from the stream and 2 frames will be removed. /// This makes us "fast-forward" by 2 frames, or if framesCorrection is -3, 97 frames will be read from the stream and /// filled with 3 frames (simply by dublication), this makes us effectively slower /// @return the timepoint when this chunk should be audible chronos::time_point_clk getNextPlayerChunk(void* outputBuffer, uint32_t frames, int32_t framesCorrection); /// Request a silent audio chunk /// @param outputBuffer will be filled with the chunk /// @param frames the number of requested frames void getSilentPlayerChunk(void* outputBuffer, uint32_t frames) const; void updateBuffers(chronos::usec::rep age); void resetBuffers(); void setRealSampleRate(double sampleRate); SampleFormat format_; SampleFormat in_format_; Queue> chunks_; DoubleBuffer miniBuffer_; DoubleBuffer shortBuffer_; DoubleBuffer buffer_; /// current chunk (oldest, to be played) std::shared_ptr chunk_; /// most recent chunk (newly queued) std::shared_ptr recent_; DoubleBuffer latencies_; chronos::usec::rep median_; chronos::usec::rep shortMedian_; time_t lastUpdate_; uint32_t playedFrames_; int32_t correctAfterXFrames_; std::atomic bufferMs_; std::unique_ptr resampler_; std::vector resample_buffer_; std::vector read_buffer_; int frame_delta_; // int64_t next_us_; mutable std::mutex mutex_; bool hard_sync_; /// Log "failed to get chunk" only once per second utils::logging::TimeConditional time_cond_; };