/*** This file is part of snapcast Copyright (C) 2015 Johannes Pohl This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef STREAM_SERVER_H #define STREAM_SERVER_H #include #include #include #include #include #include #include #include "streamSession.h" #include "pcmreader/pipeReader.h" #include "common/queue.h" #include "message/message.h" #include "message/header.h" #include "message/sampleFormat.h" #include "message/serverSettings.h" #include "controlServer.h" using asio::ip::tcp; typedef std::shared_ptr socket_ptr; struct StreamServerSettings { StreamServerSettings() : port(1704), controlPort(1705), codec("flac"), bufferMs(1000), sampleFormat("48000:16:2"), pipeReadMs(20) { } size_t port; size_t controlPort; std::vector pcmStreams; std::string codec; int32_t bufferMs; msg::SampleFormat sampleFormat; size_t pipeReadMs; }; /// Forwars PCM data to the connected clients /** * Reads PCM data using PipeReader, implements PcmListener to get the (encoded) PCM stream. * Accepts and holds client connections (StreamSession) * Receives (via the MessageReceiver interface) and answers messages from the clients * Forwards PCM data to the clients */ class StreamServer : public MessageReceiver, ControlMessageReceiver, PcmListener { public: StreamServer(asio::io_service* io_service, const StreamServerSettings& streamServerSettings); virtual ~StreamServer(); void start(); void stop(); /// Send a message to all connceted clients void send(const msg::BaseMessage* message); /// Clients call this when they receive a message. Implementation of MessageReceiver::onMessageReceived virtual void onMessageReceived(StreamSession* connection, const msg::BaseMessage& baseMessage, char* buffer); virtual void onDisconnect(StreamSession* connection); /// Implementation of ControllMessageReceiver::onMessageReceived, called by ControlServer::onMessageReceived virtual void onMessageReceived(ControlSession* connection, const std::string& message); /// Implementation of PcmListener virtual void onChunkRead(const PcmReader* pcmReader, const msg::PcmChunk* chunk, double duration); virtual void onResync(const PcmReader* pcmReader, double ms); private: void startAccept(); void handleAccept(socket_ptr socket); StreamSession* getStreamSession(const std::string& mac); mutable std::mutex mutex_; std::unique_ptr pcmReader_; std::set> sessions_; asio::io_service* io_service_; std::shared_ptr acceptor_; StreamServerSettings settings_; msg::SampleFormat sampleFormat_; Queue> messages_; std::unique_ptr controlServer_; }; #endif