#include "controller.h" #include #include #include #include "oggDecoder.h" #include "pcmDecoder.h" #include "player.h" #include "common/serverSettings.h" using namespace std; Controller::Controller() : MessageReceiver(), active_(false), streamClient(NULL), sampleFormat(NULL) { decoder = new OggDecoder(); } void Controller::onMessageReceived(SocketConnection* connection, const BaseMessage& baseMessage, char* buffer) { //cout << "onMessageReceived: " << baseMessage.type << ", size: " << baseMessage.size << "\n"; if (baseMessage.type == message_type::payload) { if ((stream != NULL) && (decoder != NULL)) { PcmChunk* pcmChunk = new PcmChunk(*sampleFormat, 0); pcmChunk->deserialize(baseMessage, buffer); //cout << "chunk: " << pcmChunk->payloadSize; if (decoder->decode(pcmChunk)) { stream->addChunk(pcmChunk); //cout << ", decoded: " << pcmChunk->payloadSize << ", Duration: " << pcmChunk->getDuration() << ", sec: " << pcmChunk->tv_sec << ", usec: " << pcmChunk->tv_usec/1000 << ", type: " << pcmChunk->type << "\n"; } else delete pcmChunk; } } else if (baseMessage.type == message_type::header) { if (decoder != NULL) { HeaderMessage* headerMessage = new HeaderMessage(); headerMessage->deserialize(baseMessage, buffer); decoder->setHeader(headerMessage); } } else if (baseMessage.type == message_type::sampleformat) { sampleFormat = new SampleFormat(); sampleFormat->deserialize(baseMessage, buffer); cout << "SampleFormat rate: " << sampleFormat->rate << ", bits: " << sampleFormat->bits << ", channels: " << sampleFormat->channels << "\n"; } else if (baseMessage.type == message_type::serversettings) { ServerSettings* serverSettings = new ServerSettings(); serverSettings->deserialize(baseMessage, buffer); cout << "ServerSettings port: " << serverSettings->port << "\n"; streamClient = new StreamClient(this, ip, serverSettings->port); } } void Controller::start(const std::string& _ip, size_t _port, int _bufferMs) { bufferMs = _bufferMs; ip = _ip; controlConnection = new ClientConnection(this, ip, _port); controlConnection->start(); controllerThread = new thread(&Controller::worker, this); } void Controller::stop() { active_ = false; } void Controller::worker() { // Decoder* decoder; active_ = true; while ((sampleFormat == NULL) && (streamClient == NULL)) { usleep(10000); } streamClient->start(); stream = new Stream(SampleFormat(*sampleFormat)); stream->setBufferLen(bufferMs); Player player(stream); player.start(); while (active_) { usleep(100000); // BaseMessage msg; // controlConnection->send(&msg); } }