#include "controlServer.h" #include "common/timeMsg.h" #include ControlServer::ControlServer(unsigned short port) : port_(port), headerChunk(NULL), sampleFormat(NULL) { } void ControlServer::onMessageReceived(SocketConnection* connection, const BaseMessage& baseMessage, char* buffer) { // cout << "onMessageReceived: " << baseMessage.type << ", size: " << baseMessage.size << ", sent: " << baseMessage.sent.sec << "," << baseMessage.sent.usec << ", recv: " << baseMessage.received.sec << "," << baseMessage.received.usec << "\n"; if (baseMessage.type == message_type::timemsg) { TimeMsg timeMsg; timeMsg.deserialize(baseMessage, buffer); // timeMsg.latency = (timeMsg.received.sec - timeMsg.sent.sec) * 1000000 + (timeMsg.received.usec - timeMsg.sent.usec); timeMsg.latency = (timeMsg.received.sec - timeMsg.sent.sec) + (timeMsg.received.usec - timeMsg.sent.usec) / 1000000.; // tv diff = timeMsg.received - timeMsg.sent; // cout << "Latency: " << diff.sec << "." << diff.usec << "\n"; timeMsg.refersTo = timeMsg.id; connection->send(&timeMsg); } } void ControlServer::acceptor() { tcp::acceptor a(io_service_, tcp::endpoint(tcp::v4(), port_)); for (;;) { socket_ptr sock(new tcp::socket(io_service_)); a.accept(*sock); cout << "ControlServer::NewConnection: " << sock->remote_endpoint().address().to_string() << "\n"; ServerConnection* session = new ServerConnection(this, sock); sessions.insert(shared_ptr(session)); session->start(); session->send(serverSettings); session->send(sampleFormat); session->send(headerChunk); } } void ControlServer::start() { acceptThread = new thread(&ControlServer::acceptor, this); } void ControlServer::stop() { // acceptThread->join(); } void ControlServer::setHeader(HeaderMessage* header) { if (header) headerChunk = header; } void ControlServer::setFormat(SampleFormat* format) { if (format) sampleFormat = format; } void ControlServer::setServerSettings(ServerSettings* settings) { if (settings) serverSettings = settings; }