#include "controlServer.h" #include "common/timeMsg.h" #include ControlServer::ControlServer(unsigned short port) : port_(port), headerChunk(NULL), sampleFormat(NULL) { } void ControlServer::onMessageReceived(SocketConnection* connection, const BaseMessage& baseMessage, char* buffer) { cout << "onMessageReceived: " << baseMessage.type << ", size: " << baseMessage.size << ", sent: " << baseMessage.sent.sec << "," << baseMessage.sent.usec << ", recv: " << baseMessage.received.sec << "," << baseMessage.received.usec << "\n"; if (baseMessage.type == message_type::timemsg) { TimeMsg* timeMsg = new TimeMsg(); timeMsg->deserialize(baseMessage, buffer); timeMsg->latency = (timeMsg->received.sec - timeMsg->sent.sec) * 1000000 + (timeMsg->received.usec - timeMsg->sent.usec); cout << "Latency: " << timeMsg->latency << "\n"; timeMsg->refersTo = timeMsg->id; connection->send(timeMsg); } } void ControlServer::acceptor() { tcp::acceptor a(io_service_, tcp::endpoint(tcp::v4(), port_)); for (;;) { socket_ptr sock(new tcp::socket(io_service_)); a.accept(*sock); cout << "ControlServer::NewConnection: " << sock->remote_endpoint().address().to_string() << "\n"; ServerConnection* session = new ServerConnection(this, sock); sessions.insert(shared_ptr(session)); session->start(); session->send(serverSettings); session->send(sampleFormat); session->send(headerChunk); } } void ControlServer::start() { acceptThread = new thread(&ControlServer::acceptor, this); } void ControlServer::stop() { // acceptThread->join(); } void ControlServer::setHeader(HeaderMessage* header) { if (header) headerChunk = header; } void ControlServer::setFormat(SampleFormat* format) { if (format) sampleFormat = format; } void ControlServer::setServerSettings(ServerSettings* settings) { if (settings) serverSettings = settings; }