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Add ClientSettings struct for client settings
Add "player" command line argument to choose the player backend. Currently there are only for Android different players available.
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5 changed files with 129 additions and 70 deletions
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client/client_settings.hpp
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client/client_settings.hpp
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/***
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This file is part of snapcast
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Copyright (C) 2014-2020 Johannes Pohl
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef CLIENT_SETTINGS_HPP
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#define CLIENT_SETTINGS_HPP
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#include <string>
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#include <vector>
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#include "player/pcm_device.hpp"
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struct ClientSettings
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{
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struct ServerSettings
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{
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std::string host{""};
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size_t port{1704};
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};
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struct PlayerSettings
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{
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std::string player_name{""};
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int latency{0};
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PcmDevice pcm_device;
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};
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struct LoggingSettings
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{
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bool debug{false};
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std::string debug_logfile{""};
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};
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size_t instance{1};
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std::string host_id;
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ServerSettings server;
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PlayerSettings player;
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LoggingSettings logging;
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};
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#endif
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