Add player namespace and player name constants

This commit is contained in:
badaix 2020-12-31 18:29:26 +01:00
parent f254d59832
commit c880ae2e62
20 changed files with 140 additions and 50 deletions

View file

@ -35,6 +35,7 @@
#ifdef HAS_WASAPI
#include "player/wasapi_player.hpp"
#endif
#include "player/file_player.hpp"
#ifdef HAS_DAEMON
#include "common/daemon.hpp"
#endif
@ -48,6 +49,7 @@
using namespace std;
using namespace popl;
using namespace player;
using namespace std::chrono_literals;
@ -58,15 +60,16 @@ PcmDevice getPcmDevice(const std::string& player, const std::string& soundcard)
#if defined(HAS_ALSA) || defined(HAS_PULSE) || defined(HAS_WASAPI)
vector<PcmDevice> pcm_devices;
#if defined(HAS_ALSA)
if (player == "alsa")
if (player == player::ALSA)
pcm_devices = AlsaPlayer::pcm_list();
#endif
#if defined(HAS_PULSE)
if (player == "pulse")
if (player == player::PULSE)
pcm_devices = PulsePlayer::pcm_list();
#endif
#if defined(HAS_WASAPI)
pcm_devices = WASAPIPlayer::pcm_list();
if (player == player::WASAPI)
pcm_devices = WASAPIPlayer::pcm_list();
#endif
try
{
@ -120,7 +123,7 @@ int main(int argc, char** argv)
{
string meta_script("");
ClientSettings settings;
string pcm_device(DEFAULT_DEVICE);
string pcm_device(player::DEFAULT_DEVICE);
OptionParser op("Allowed options");
auto helpSwitch = op.add<Switch>("", "help", "produce help message");
@ -132,7 +135,7 @@ int main(int argc, char** argv)
op.add<Value<string>>("", "hostID", "unique host id, default is MAC address", "", &settings.host_id);
// PCM device specific
#if defined(HAS_ALSA) || defined(HAS_WASAPI)
#if defined(HAS_ALSA) || defined(HAS_PULSE) || defined(HAS_WASAPI)
auto listSwitch = op.add<Switch>("l", "list", "list PCM devices");
/*auto soundcardValue =*/op.add<Value<string>>("s", "soundcard", "index or name of the pcm device", pcm_device, &pcm_device);
#endif
@ -202,20 +205,21 @@ int main(int argc, char** argv)
settings.player.player_name = utils::string::split_left(settings.player.player_name, ':', settings.player.parameter);
#if defined(HAS_ALSA) || defined(HAS_WASAPI) || defined(HAS_PULSE)
#if defined(HAS_ALSA) || defined(HAS_PULSE) || defined(HAS_WASAPI)
if (listSwitch->is_set())
{
vector<PcmDevice> pcmDevices;
#if defined(HAS_PULSE)
if (settings.player.player_name == "pulse")
pcmDevices = PulsePlayer::pcm_list();
#endif
vector<PcmDevice> pcm_devices;
#if defined(HAS_ALSA)
if (settings.player.player_name == "alsa")
pcmDevices = AlsaPlayer::pcm_list();
if (settings.player.player_name == player::ALSA)
pcm_devices = AlsaPlayer::pcm_list();
#endif
#if defined(HAS_PULSE)
if (settings.player.player_name == player::PULSE)
pcm_devices = PulsePlayer::pcm_list();
#endif
#if defined(HAS_WASAPI)
pcmDevices = WASAPIPlayer::pcm_list();
if (settings.player.player_name == player::WASAPI)
pcm_devices = WASAPIPlayer::pcm_list();
#endif
#ifdef WINDOWS
// Set console code page to UTF-8 so console known how to interpret string data
@ -223,10 +227,11 @@ int main(int argc, char** argv)
// Enable buffering to prevent VS from chopping up UTF-8 byte sequences
setvbuf(stdout, nullptr, _IOFBF, 1000);
#endif
for (auto dev : pcmDevices)
{
for (const auto& dev : pcm_devices)
cout << dev.idx << ": " << dev.name << "\n" << dev.description << "\n\n";
}
if (pcm_devices.empty())
cout << "No PCM device available for audio backend \"" << settings.player.player_name << "\"\n";
exit(EXIT_SUCCESS);
}
#endif
@ -346,18 +351,18 @@ int main(int argc, char** argv)
if (settings.player.parameter == "?")
{
if (settings.player.player_name == "file")
if (settings.player.player_name == player::FILE)
{
cout << "Options are a comma separated list of:\n"
<< " \"filename=<filename>\" - with <filename> = \"stdout\", \"stderr\", \"null\" or a filename\n"
<< " \"mode=[w|a]\" - w: write (discarding the content), a: append (keeping the content)\n";
}
else if (settings.player.player_name == "pulse")
else if (settings.player.player_name == player::PULSE)
{
cout << "Options are a comma separated list of:\n"
<< " \"buffer_time=<buffer size [ms]>\" - default 80, min 10\n";
}
else if (settings.player.player_name == "alsa")
else if (settings.player.player_name == player::ALSA)
{
cout << "Options are a comma separated list of:\n"
<< " \"buffer_time=<total buffer size [ms]>\" - default 80, min 10\n"