Fix noise when paused

This commit is contained in:
badaix 2021-02-03 10:20:30 +01:00
parent 3b50f7a1ad
commit c342b15a61

View file

@ -302,7 +302,7 @@ void PulsePlayer::writeCallback(pa_stream* stream, size_t nbytes)
if (!stream_->getPlayerChunk(buffer_.data(), std::chrono::microseconds(usec), numFrames)) if (!stream_->getPlayerChunk(buffer_.data(), std::chrono::microseconds(usec), numFrames))
{ {
// LOG(INFO, LOG_TAG) << "Failed to get chunk. Playing silence.\n"; // LOG(INFO, LOG_TAG) << "Failed to get chunk. Playing silence.\n";
memset(buffer_.data(), 0, numFrames); memset(buffer_.data(), 0, buffer_.size());
} }
else else
{ {