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link windows build instructions, mention snap.net
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@ -120,6 +120,7 @@ Please follow this [guide](doc/build.md) to build Snapcast for
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- [OpenWrt](doc/build.md#openwrtlede-cross-compile)
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- [Buildroot](doc/build.md#buildroot-cross-compile)
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- [Raspberry Pi](doc/build.md#raspberry-pi-cross-compile)
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- [Windows](doc/build.md#windows-vcpkg)
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## SnapOS
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@ -180,7 +181,7 @@ There is an Android client [snapdroid](https://github.com/badaix/snapdroid) avai
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An experimental WebApp is availble here: [Snapweb](https://github.com/badaix/snapweb)
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An experimental WebApp is available here: [Snapweb](https://github.com/badaix/snapweb)
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There is also an unofficial WebApp from @atoomic [atoomic/snapcast-volume-ui](https://github.com/atoomic/snapcast-volume-ui).
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This app lists all clients connected to a server and allows you to control individually the volume of each client.
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@ -196,6 +197,8 @@ Another web interface running on any device is [snapcast-websockets-ui](https://
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A web interface called [HydraPlay](https://github.com/mariolukas/HydraPlay) integrates Snapcast and multiple Mopidy instances. It is JavaScript based and uses Angular 7. A Snapcast web socket proxy server is needed to connect Snapcast to HydraPlay over web sockets.
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For Windows, there's [Snap.Net](https://github.com/stijnvdb88/snap.net), a control client and player. It runs in the tray and lets you adjust client volumes with just a few clicks. The player simplifies setting up snapclient to play your music through multiple Windows sound devices simultaneously: pc speakers, hdmi audio, any usb audio devices you may have, etc. Snap.Net also runs on Android, and has limited support for iOS.
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## Setup of audio players/server
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Snapcast can be used with a number of different audio players and servers, and so it can be integrated into your favorite audio-player solution and make it synced-multiroom capable.
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