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Make controller async, add client Mixer settings
Controller uses the asio io_context and thus uses one thread less. This also fixes a lot of thread sanitizer issues.
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22 changed files with 838 additions and 711 deletions
62
common/message/client_settings.hpp
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62
common/message/client_settings.hpp
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/***
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This file is part of snapcast
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Copyright (C) 2014-2020 Johannes Pohl
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef CLIENT_SETTINGS_H
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#define CLIENT_SETTINGS_H
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#include "json_message.hpp"
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namespace msg
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{
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class ClientSettings : public JsonMessage
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{
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public:
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ClientSettings() : JsonMessage(message_type::kClientSettings)
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{
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setVolume(100);
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setMuted(false);
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}
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~ClientSettings() override = default;
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uint16_t getVolume()
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{
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return get("volume", 100);
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}
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bool isMuted()
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{
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return get("muted", false);
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}
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void setVolume(uint16_t volume)
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{
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msg["volume"] = volume;
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}
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void setMuted(bool muted)
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{
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msg["muted"] = muted;
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}
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};
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}
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#endif
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