Make controller async, add client Mixer settings

Controller uses the asio io_context and thus uses one thread less.
This also fixes a lot of thread sanitizer issues.
This commit is contained in:
badaix 2020-04-29 17:31:51 +02:00
parent 4ce69d4bfb
commit 9bb1c4a041
22 changed files with 838 additions and 711 deletions

View file

@ -0,0 +1,62 @@
/***
This file is part of snapcast
Copyright (C) 2014-2020 Johannes Pohl
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef CLIENT_SETTINGS_H
#define CLIENT_SETTINGS_H
#include "json_message.hpp"
namespace msg
{
class ClientSettings : public JsonMessage
{
public:
ClientSettings() : JsonMessage(message_type::kClientSettings)
{
setVolume(100);
setMuted(false);
}
~ClientSettings() override = default;
uint16_t getVolume()
{
return get("volume", 100);
}
bool isMuted()
{
return get("muted", false);
}
void setVolume(uint16_t volume)
{
msg["volume"] = volume;
}
void setMuted(bool muted)
{
msg["muted"] = muted;
}
};
}
#endif