added OpenSL player for Android

This commit is contained in:
badaix 2015-12-29 13:30:54 +01:00
parent 76d19efe0c
commit 9bac003bb9
2 changed files with 380 additions and 0 deletions

View file

@ -0,0 +1,325 @@
/***
This file is part of snapcast
Copyright (C) 2015 Johannes Pohl
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include <unistd.h>
#include <assert.h>
#include <iostream>
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include "openslPlayer.h"
#include "common/log.h"
#include "common/snapException.h"
using namespace std;
// This is kinda ugly, but for simplicity I've left these as globals just like in the sample,
// as there's not really any use case for this where we have multiple audio devices yet.
// engine interfaces
static SLObjectItf engineObject;
static SLEngineItf engineEngine;
static SLObjectItf outputMixObject;
// buffer queue player interfaces
static SLObjectItf bqPlayerObject = NULL;
static SLPlayItf bqPlayerPlay;
static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
static SLMuteSoloItf bqPlayerMuteSolo;
static SLVolumeItf bqPlayerVolume;
// Double buffering.
static char *buffer[2];
static int curBuffer = 0;
static int framesPerBuffer;
int sampleRate;
static AndroidAudioCallback audioCallback;
// This callback handler is called every time a buffer finishes playing.
// The documentation available is very unclear about how to best manage buffers.
// I've chosen to this approach: Instantly enqueue a buffer that was rendered to the last time,
// and then render the next. Hopefully it's okay to spend time in this callback after having enqueued.
static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
{
if (bq != bqPlayerBufferQueue)
{
logE << "Wrong bq!\n";
return;
}
chronos::usec delay(130*1000);
OpenslPlayer* player = (OpenslPlayer*)context;
if (player->pubStream_->getPlayerChunk(buffer[curBuffer], delay, player->frames_))
{
SLresult result;
do
{
result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer[curBuffer], player->buff_size);
if (result == SL_RESULT_BUFFER_INSUFFICIENT)
usleep(1000);
}
while (result == SL_RESULT_BUFFER_INSUFFICIENT);
}
curBuffer ^= 1; // Switch buffer
/* int renderedFrames = 100;//audioCallback(buffer[curBuffer], framesPerBuffer);
int sizeInBytes = framesPerBuffer * 2 * sizeof(short);
int byteCount = (framesPerBuffer - renderedFrames) * 4;
if (byteCount > 0) {
memset(buffer[curBuffer] + renderedFrames * 2, 0, byteCount);
}
SLresult result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer[curBuffer], sizeInBytes);
// Comment from sample code:
// the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
// which for this code example would indicate a programming error
if (result != SL_RESULT_SUCCESS)
{
logE << "OpenSL ES: Failed to enqueue! " << renderedFrames << " " << sizeInBytes << "\n";
}
curBuffer ^= 1; // Switch buffer
*/
}
OpenslPlayer::OpenslPlayer(const PcmDevice& pcmDevice, Stream* stream) : Player(pcmDevice, stream), buff_(NULL), pubStream_(stream)
{
}
OpenslPlayer::~OpenslPlayer()
{
stop();
}
void OpenslPlayer::initOpensl()
{
unsigned int rate;
int channels;
// int buff_size;
const msg::SampleFormat& format = stream_->getFormat();
rate = format.rate;
channels = format.channels;
frames_ = 2048;
buff_size = frames_ * channels * 2 /* 2 -> sample size */;
logO << "frames: " << frames_ << ", channels: " << channels << ", rate: " << rate << ", buff: " << buff_size << "\n";
buff_ = (char *) malloc(buff_size);
if (buff_ == NULL)
logO << "NULL\n";
//// audioCallback = cb;
framesPerBuffer = frames_;//_FramesPerBuffer;
if (framesPerBuffer == 0)
framesPerBuffer = 256;
if (framesPerBuffer < 32)
framesPerBuffer = 32;
sampleRate = rate;
if (sampleRate != 44100 && sampleRate != 48000)
{
logE << "Invalid sample rate " << sampleRate << " - choosing 44100\n";
sampleRate = 44100;
}
logE << "1\n";
buffer[0] = new char[buff_size];
buffer[1] = new char[buff_size];
logE << "1\n";
SLresult result;
// create engine
result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
assert(SL_RESULT_SUCCESS == result);
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
assert(SL_RESULT_SUCCESS == result);
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, 0, 0);
assert(SL_RESULT_SUCCESS == result);
result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
logE << "1\n";
SLuint32 sr = SL_SAMPLINGRATE_44_1;
if (sampleRate == 48000)
{
sr = SL_SAMPLINGRATE_48;
}
logE << "1\n";
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
SLDataFormat_PCM format_pcm =
{
SL_DATAFORMAT_PCM,
2,
sr,
SL_PCMSAMPLEFORMAT_FIXED_16,
SL_PCMSAMPLEFORMAT_FIXED_16,
SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT,
SL_BYTEORDER_LITTLEENDIAN
};
logE << "1\n";
SLDataSource audioSrc = {&loc_bufq, &format_pcm};
// configure audio sink
SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
SLDataSink audioSnk = {&loc_outmix, NULL};
logE << "1\n";
// create audio player
const SLInterfaceID ids[2] = {SL_IID_BUFFERQUEUE, SL_IID_VOLUME};
const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, 2, ids, req);
assert(SL_RESULT_SUCCESS == result);
result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
assert(SL_RESULT_SUCCESS == result);
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_BUFFERQUEUE, &bqPlayerBufferQueue);
assert(SL_RESULT_SUCCESS == result);
result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, this);
assert(SL_RESULT_SUCCESS == result);
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume);
assert(SL_RESULT_SUCCESS == result);
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
assert(SL_RESULT_SUCCESS == result);
// Render and enqueue a first buffer. (or should we just play the buffer empty?)
curBuffer = 0;
//// audioCallback(buffer[curBuffer], framesPerBuffer);
result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer[curBuffer], sizeof(buffer[curBuffer]));
if (SL_RESULT_SUCCESS != result)
throw SnapException("SL_RESULT_SUCCESS != result");
curBuffer ^= 1;
}
void OpenslPlayer::uninitOpensl()
{
logE << "uninitOpensl\n";
SLresult result;
logO << "OpenSLWrap_Shutdown - stopping playback\n";
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_STOPPED);
if (SL_RESULT_SUCCESS != result)
{
logE << "SetPlayState failed\n";
}
logO << "OpenSLWrap_Shutdown - deleting player object\n";
if (bqPlayerObject != NULL)
{
(*bqPlayerObject)->Destroy(bqPlayerObject);
bqPlayerObject = NULL;
bqPlayerPlay = NULL;
bqPlayerBufferQueue = NULL;
bqPlayerMuteSolo = NULL;
bqPlayerVolume = NULL;
}
logO << "OpenSLWrap_Shutdown - deleting mix object\n";
if (outputMixObject != NULL)
{
(*outputMixObject)->Destroy(outputMixObject);
outputMixObject = NULL;
}
logO << "OpenSLWrap_Shutdown - deleting engine object\n";
if (engineObject != NULL)
{
(*engineObject)->Destroy(engineObject);
engineObject = NULL;
engineEngine = NULL;
}
delete [] buffer[0];
delete [] buffer[1];
logO << "OpenSLWrap_Shutdown - finished\n";
if (buff_ != NULL)
{
free(buff_);
buff_ = NULL;
}
}
void OpenslPlayer::start()
{
initOpensl();
Player::start();
}
void OpenslPlayer::stop()
{
Player::stop();
uninitOpensl();
}
void OpenslPlayer::worker()
{
buff_ = (char *) malloc(buff_size);
while (active_)
{
// const msg::SampleFormat& sampleFormat = stream_->getFormat();
// logE << "worker\n";
chronos::usec delay(100*1000);
usleep(500*1000);
continue;
if (stream_->getPlayerChunk(buff_, delay, frames_))
{
SLresult result;
do
{
result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buff_, buff_size);
if (result == SL_RESULT_BUFFER_INSUFFICIENT)
usleep(1000);
}
while (result == SL_RESULT_BUFFER_INSUFFICIENT);
// logO << "got chunk: " << result << "\n";
// usleep(28500);
}
else
{
logO << "Failed to get chunk\n";
while (active_ && !stream_->waitForChunk(100))
logD << "Waiting for chunk\n";
}
}
}