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2 changed files with 75 additions and 30 deletions
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@ -27,7 +27,7 @@
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using namespace std;
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// source: https://github.com/hrydgard/native/blob/master/android/native-audio-so.cpp
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// https://android.googlesource.com/platform/development/+/c21a505/ndk/platforms/android-9/samples/native-audio/jni/native-audio-jni.c
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// This callback handler is called every time a buffer finishes playing.
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// The documentation available is very unclear about how to best manage buffers.
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@ -42,18 +42,19 @@ static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
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OpenslPlayer::OpenslPlayer(const PcmDevice& pcmDevice, Stream* stream) :
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Player(pcmDevice, stream), bqPlayerObject(NULL), curBuffer(0), frames_(0), buff_size(0), pubStream_(stream)
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Player(pcmDevice, stream),
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engineObject(NULL),
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engineEngine(NULL),
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outputMixObject(NULL),
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bqPlayerObject(NULL),
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bqPlayerPlay(NULL),
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bqPlayerBufferQueue(NULL),
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bqPlayerVolume(NULL),
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curBuffer(0),
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frames_(0),
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buff_size(0),
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pubStream_(stream)
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{
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engineObject = NULL;
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engineEngine = NULL;
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outputMixObject = NULL;
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bqPlayerObject = NULL;
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bqPlayerPlay = NULL;
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bqPlayerBufferQueue = NULL;
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bqPlayerMuteSolo = NULL;
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bqPlayerVolume = NULL;
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buffer[0] = NULL;
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buffer[1] = NULL;
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}
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@ -128,12 +129,57 @@ void OpenslPlayer::playerCallback(SLAndroidSimpleBufferQueueItf bq)
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}
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std::string OpenslPlayer::resultToString(SLresult result) const
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{
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switch(result)
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{
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case SL_RESULT_SUCCESS:
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return "SL_RESULT_SUCCESS";
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case SL_RESULT_PRECONDITIONS_VIOLATED:
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return "SL_RESULT_PRECONDITIONS_VIOLATED";
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case SL_RESULT_PARAMETER_INVALID:
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return "SL_RESULT_PARAMETER_INVALID";
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case SL_RESULT_MEMORY_FAILURE:
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return "SL_RESULT_MEMORY_FAILURE";
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case SL_RESULT_RESOURCE_ERROR:
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return "SL_RESULT_RESOURCE_ERROR";
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case SL_RESULT_RESOURCE_LOST:
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return "SL_RESULT_RESOURCE_LOST";
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case SL_RESULT_IO_ERROR:
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return "SL_RESULT_IO_ERROR";
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case SL_RESULT_BUFFER_INSUFFICIENT:
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return "SL_RESULT_BUFFER_INSUFFICIENT";
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case SL_RESULT_CONTENT_CORRUPTED:
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return "SL_RESULT_CONTENT_CORRUPTED";
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case SL_RESULT_CONTENT_UNSUPPORTED:
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return "SL_RESULT_CONTENT_UNSUPPORTED";
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case SL_RESULT_CONTENT_NOT_FOUND:
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return "SL_RESULT_CONTENT_NOT_FOUND";
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case SL_RESULT_PERMISSION_DENIED:
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return "SL_RESULT_PERMISSION_DENIED";
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case SL_RESULT_FEATURE_UNSUPPORTED:
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return "SL_RESULT_FEATURE_UNSUPPORTED";
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case SL_RESULT_INTERNAL_ERROR:
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return "SL_RESULT_INTERNAL_ERROR";
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case SL_RESULT_UNKNOWN_ERROR:
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return "SL_RESULT_UNKNOWN_ERROR";
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case SL_RESULT_OPERATION_ABORTED:
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return "SL_RESULT_OPERATION_ABORTED";
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case SL_RESULT_CONTROL_LOST:
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return "SL_RESULT_CONTROL_LOST";
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default:
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return "UNKNOWN";
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}
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}
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void OpenslPlayer::throwUnsuccess(const std::string& what, SLresult result)
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{
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if (SL_RESULT_SUCCESS == result)
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return;
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stringstream ss;
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ss << what << " failed: " << result;
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ss << what << " failed: " << resultToString(result) << "(" << result << ")";
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throw SnapException(ss.str());
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}
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@ -150,9 +196,6 @@ void OpenslPlayer::initOpensl()
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buff_size = frames_ * format.channels * 2 /* 2 -> sample size */;
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logO << "frames: " << frames_ << ", channels: " << format.channels << ", rate: " << format.rate << ", buff: " << buff_size << "\n";
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buffer[0] = new char[buff_size];
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buffer[1] = new char[buff_size];
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SLresult result;
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// create engine
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result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
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@ -213,7 +256,7 @@ void OpenslPlayer::initOpensl()
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SLDataFormat_PCM format_pcm =
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{
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SL_DATAFORMAT_PCM,
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2,
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format.channels,
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sr,
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SL_PCMSAMPLEFORMAT_FIXED_16,
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SL_PCMSAMPLEFORMAT_FIXED_16,
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@ -228,18 +271,18 @@ void OpenslPlayer::initOpensl()
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SLDataSink audioSnk = {&loc_outmix, NULL};
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// create audio player
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const SLInterfaceID ids[4] = {SL_IID_ANDROIDCONFIGURATION, SL_IID_PLAY, SL_IID_BUFFERQUEUE, SL_IID_VOLUME};
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const SLboolean req[4] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
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result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, 4, ids, req);
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const SLInterfaceID ids[2] = {/*SL_IID_ANDROIDCONFIGURATION, SL_IID_PLAY,*/ SL_IID_BUFFERQUEUE, SL_IID_VOLUME};
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const SLboolean req[2] = {/*SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE,*/ SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
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result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, 2, ids, req);
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throwUnsuccess("Engine::CreateAudioPlayer", result);
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SLAndroidConfigurationItf playerConfig;
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_ANDROIDCONFIGURATION, &playerConfig);
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throwUnsuccess("PlayerObject::GetInterface", result);
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SLint32 streamType = SL_ANDROID_STREAM_MEDIA;
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// SLint32 streamType = SL_ANDROID_STREAM_VOICE;
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result = (*playerConfig)->SetConfiguration(playerConfig, SL_ANDROID_KEY_STREAM_TYPE, &streamType, sizeof(SLint32));
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throwUnsuccess("PlayerConfig::SetConfiguration", result);
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// SLAndroidConfigurationItf playerConfig;
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// result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_ANDROIDCONFIGURATION, &playerConfig);
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// throwUnsuccess("PlayerObject::GetInterface", result);
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// SLint32 streamType = SL_ANDROID_STREAM_MEDIA;
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//// SLint32 streamType = SL_ANDROID_STREAM_VOICE;
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// result = (*playerConfig)->SetConfiguration(playerConfig, SL_ANDROID_KEY_STREAM_TYPE, &streamType, sizeof(SLint32));
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// throwUnsuccess("PlayerConfig::SetConfiguration", result);
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result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
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throwUnsuccess("PlayerObject::Realize", result);
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
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@ -255,7 +298,9 @@ void OpenslPlayer::initOpensl()
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// Render and enqueue a first buffer. (or should we just play the buffer empty?)
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curBuffer = 0;
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//// audioCallback(buffer[curBuffer], framesPerBuffer);
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buffer[0] = new char[buff_size];
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buffer[1] = new char[buff_size];
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active_ = true;
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memset(buffer[curBuffer], 0, buff_size);
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@ -289,7 +334,6 @@ void OpenslPlayer::uninitOpensl()
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bqPlayerObject = NULL;
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bqPlayerPlay = NULL;
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bqPlayerBufferQueue = NULL;
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bqPlayerMuteSolo = NULL;
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bqPlayerVolume = NULL;
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}
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