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init player when receiving a header message
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parent
94944681c2
commit
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12 changed files with 149 additions and 117 deletions
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@ -35,6 +35,7 @@ ClientConnection::ClientConnection(MessageReceiver* receiver, const std::string&
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ClientConnection::~ClientConnection()
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{
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stop();
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}
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@ -113,6 +114,7 @@ void ClientConnection::stop()
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{
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}
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readerThread_ = NULL;
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socket_.reset();
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logD << "readerThread terminated\n";
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}
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