git-svn-id: svn://elaine/murooma/trunk@158 d8a302eb-03bc-478d-80e4-98257eca68ef
This commit is contained in:
(no author) 2014-08-07 21:53:37 +00:00
parent 0a0cb0c48a
commit 4a2af9b3db
3 changed files with 3 additions and 276 deletions

View file

@ -5,7 +5,6 @@
//
// Olivier Chamoux <olivier.chamoux@fr.thalesgroup.com>
//
#include <zmq.hpp>
#include <iostream>
#include <sstream>
#include <sys/time.h>
@ -20,7 +19,6 @@
#include "chunk.h"
#include "utils.h"
#include "stream.h"
#include "zhelpers.hpp"
using boost::asio::ip::tcp;
using namespace std;
@ -78,36 +76,12 @@ cout << "connect\n";
void control(Stream* stream)
{
zmq::context_t context(1);
zmq::socket_t worker (context, ZMQ_REQ);
srand (time(NULL));
// We use a string identity for ease here
string macAddress = getMacAddress();
worker.setsockopt(ZMQ_IDENTITY, macAddress.c_str(), macAddress.length());
worker.connect("tcp://192.168.0.2:123459");
// Tell the router we're ready for work
s_send (worker, "ready");
while (1) {
std::string cmd = s_recv (worker);
vector<std::string> splitCmd = split(cmd);
if (splitCmd.size() > 1)
{
if (splitCmd[0] == "buffer")
stream->setBufferLen(atoi(splitCmd[1].c_str()));
}
s_send(worker, "ACK " + cmd);
}
}
/* This routine will be called by the PortAudio engine when audio is needed.
** It may called at interrupt level on some machines so don't do anything
** that could mess up the system like calling malloc() or free().
*/
static int patestCallback( const void *inputBuffer, void *outputBuffer,
static int paStreamCallback( const void *inputBuffer, void *outputBuffer,
unsigned long framesPerBuffer,
const PaStreamCallbackTimeInfo* timeInfo,
PaStreamCallbackFlags statusFlags,
@ -171,7 +145,7 @@ std::cerr << "HighLatency: " << outputParameters.suggestedLatency << "\t LowLate
SAMPLE_RATE,
FRAMES_PER_BUFFER,
paClipOff, /* we won't output out of range samples so don't bother clipping them */
patestCallback,
paStreamCallback,
stream );
if( err != paNoError ) goto error;
@ -231,8 +205,6 @@ int main (int argc, char *argv[])
}
}
std::thread controlThread(control, stream);
// controlThread.join();
playerThread.join();
return 0;