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https://github.com/badaix/snapcast.git
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Fixing a re-sync issue on macOS by reworking CoreAudioPlayer to behave closer to AlsaPlayer: after 5 seconds of no chunks, the AudioQueue is destroyed. On a new chunk, the AudioQueue is re-created.
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parent
d5e2446475
commit
1ae573a75f
2 changed files with 42 additions and 8 deletions
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@ -31,7 +31,7 @@ void callback(void *custom_data, AudioQueueRef queue, AudioQueueBufferRef buffer
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}
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CoreAudioPlayer::CoreAudioPlayer(const PcmDevice& pcmDevice, std::shared_ptr<Stream> stream) :
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CoreAudioPlayer::CoreAudioPlayer(const PcmDevice& pcmDevice, std::shared_ptr<Stream> stream) :
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Player(pcmDevice, stream),
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ms_(100),
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pubStream_(stream)
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@ -61,27 +61,52 @@ void CoreAudioPlayer::playerCallback(AudioQueueRef queue, AudioQueueBufferRef bu
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char *buffer = (char*)bufferRef->mAudioData;
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if (!pubStream_->getPlayerChunk(buffer, delay, frames_))
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{
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if (chronos::getTickCount() - lastChunkTick > 5000)
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{
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logO << "No chunk received for 5000ms. Closing Audio Queue.\n";
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uninitAudioQueue(queue);
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return;
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}
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// logO << "Failed to get chunk. Playing silence.\n";
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memset(buffer, 0, buff_size_);
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}
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else
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{
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lastChunkTick = chronos::getTickCount();
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adjustVolume(buffer, frames_);
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}
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// OSStatus status =
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// OSStatus status =
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AudioQueueEnqueueBuffer(queue, bufferRef, 0, NULL);
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if (!active_)
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{
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AudioQueueStop(queue, false);
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AudioQueueDispose(queue, false);
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CFRunLoopStop(CFRunLoopGetCurrent());
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uninitAudioQueue(queue);
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}
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}
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void CoreAudioPlayer::worker()
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{
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while (active_)
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{
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if (pubStream_->waitForChunk(100))
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{
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try
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{
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initAudioQueue();
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}
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catch (const std::exception& e)
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{
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logE << "Exception in worker: " << e.what() << "\n";
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chronos::sleep(100);
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}
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}
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chronos::sleep(100);
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}
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}
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void CoreAudioPlayer::initAudioQueue()
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{
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const SampleFormat& sampleFormat = pubStream_->getFormat();
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@ -99,7 +124,7 @@ void CoreAudioPlayer::worker()
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AudioQueueRef queue;
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AudioQueueNewOutput(&format, callback, this, CFRunLoopGetCurrent(), kCFRunLoopCommonModes, 0, &queue);
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AudioQueueCreateTimeline(queue, &timeLine_);
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// Apple recommends this as buffer size:
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// https://developer.apple.com/library/content/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
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// static const int maxBufferSize = 0x10000; // limit maximum size to 64K
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@ -111,7 +136,7 @@ void CoreAudioPlayer::worker()
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ms_ = frames_ * 1000 / sampleFormat.rate;
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buff_size_ = frames_ * sampleFormat.frameSize;
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logO << "frames: " << frames_ << ", ms: " << ms_ << ", buffer size: " << buff_size_ << "\n";
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AudioQueueBufferRef buffers[NUM_BUFFERS];
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for (int i = 0; i < NUM_BUFFERS; i++)
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{
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@ -126,4 +151,10 @@ void CoreAudioPlayer::worker()
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CFRunLoopRun();
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}
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void CoreAudioPlayer::uninitAudioQueue(AudioQueueRef queue)
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{
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AudioQueueStop(queue, false);
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AudioQueueDispose(queue, false);
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pubStream_->clearChunks();
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CFRunLoopStop(CFRunLoopGetCurrent());
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}
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