mirror of
https://github.com/badaix/snapcast.git
synced 2025-05-12 16:46:42 +02:00
add dummy control session for websockets
This commit is contained in:
parent
45df7fdb42
commit
08d0ce58f2
8 changed files with 182 additions and 24 deletions
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@ -1,7 +1,8 @@
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set(SERVER_SOURCES
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set(SERVER_SOURCES
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config.cpp
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config.cpp
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controlServer.cpp
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controlServer.cpp
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controlSession.cpp
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control_session_tcp.cpp
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control_session_ws.cpp
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snapServer.cpp
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snapServer.cpp
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streamServer.cpp
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streamServer.cpp
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streamSession.cpp
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streamSession.cpp
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@ -114,7 +114,7 @@ void ControlServer::handleAccept(tcp::socket socket)
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setsockopt(socket.native_handle(), SOL_SOCKET, SO_SNDTIMEO, &tv, sizeof(tv));
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setsockopt(socket.native_handle(), SOL_SOCKET, SO_SNDTIMEO, &tv, sizeof(tv));
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// socket->set_option(boost::asio::ip::tcp::no_delay(false));
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// socket->set_option(boost::asio::ip::tcp::no_delay(false));
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SLOG(NOTICE) << "ControlServer::NewConnection: " << socket.remote_endpoint().address().to_string() << endl;
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SLOG(NOTICE) << "ControlServer::NewConnection: " << socket.remote_endpoint().address().to_string() << endl;
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shared_ptr<ControlSession> session = make_shared<ControlSession>(this, std::move(socket));
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shared_ptr<ControlSessionTcp> session = make_shared<ControlSessionTcp>(this, std::move(socket));
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{
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{
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std::lock_guard<std::recursive_mutex> mlock(session_mutex_);
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std::lock_guard<std::recursive_mutex> mlock(session_mutex_);
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session->start();
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session->start();
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@ -29,7 +29,7 @@
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#include "common/queue.h"
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#include "common/queue.h"
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#include "common/sampleFormat.h"
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#include "common/sampleFormat.h"
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#include "controlSession.h"
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#include "control_session_tcp.hpp"
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#include "message/codecHeader.h"
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#include "message/codecHeader.h"
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#include "message/message.h"
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#include "message/message.h"
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#include "message/serverSettings.h"
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#include "message/serverSettings.h"
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@ -55,23 +55,22 @@ class ControlSession : public std::enable_shared_from_this<ControlSession>
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{
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{
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public:
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public:
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/// ctor. Received message from the client are passed to MessageReceiver
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/// ctor. Received message from the client are passed to MessageReceiver
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ControlSession(ControlMessageReceiver* receiver, tcp::socket&& socket);
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ControlSession(ControlMessageReceiver* receiver, tcp::socket&& socket) : message_receiver_(receiver), socket_(std::move(socket))
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~ControlSession();
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{
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void start();
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}
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void stop();
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virtual ~ControlSession() = default;
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virtual void start() = 0;
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virtual void stop() = 0;
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/// Sends a message to the client (synchronous)
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/// Sends a message to the client (synchronous)
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bool send(const std::string& message);
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virtual bool send(const std::string& message) = 0;
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/// Sends a message to the client (asynchronous)
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/// Sends a message to the client (asynchronous)
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void sendAsync(const std::string& message);
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virtual void sendAsync(const std::string& message) = 0;
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protected:
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protected:
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void do_read();
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tcp::socket socket_;
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tcp::socket socket_;
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ControlMessageReceiver* messageReceiver_;
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ControlMessageReceiver* message_receiver_;
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asio::streambuf streambuf_;
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};
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};
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@ -16,7 +16,7 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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***/
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#include "controlSession.h"
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#include "control_session_tcp.hpp"
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#include "aixlog.hpp"
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#include "aixlog.hpp"
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#include "message/pcmChunk.h"
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#include "message/pcmChunk.h"
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#include <iostream>
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#include <iostream>
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@ -26,19 +26,19 @@ using namespace std;
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ControlSession::ControlSession(ControlMessageReceiver* receiver, tcp::socket&& socket) : messageReceiver_(receiver), socket_(std::move(socket))
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ControlSessionTcp::ControlSessionTcp(ControlMessageReceiver* receiver, tcp::socket&& socket) : ControlSession(receiver, std::move(socket))
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{
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{
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}
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}
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ControlSession::~ControlSession()
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ControlSessionTcp::~ControlSessionTcp()
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{
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{
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LOG(DEBUG) << "ControlSession::~ControlSession()\n";
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LOG(DEBUG) << "ControlSessionTcp::~ControlSessionTcp()\n";
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stop();
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stop();
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}
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}
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void ControlSession::do_read()
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void ControlSessionTcp::do_read()
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{
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{
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const std::string delimiter = "\n";
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const std::string delimiter = "\n";
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auto self(shared_from_this());
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auto self(shared_from_this());
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@ -56,21 +56,21 @@ void ControlSession::do_read()
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if (line.back() == '\r')
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if (line.back() == '\r')
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line.resize(line.size() - 1);
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line.resize(line.size() - 1);
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LOG(INFO) << "received: " << line << "\n";
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LOG(INFO) << "received: " << line << "\n";
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if ((messageReceiver_ != nullptr) && !line.empty())
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if ((message_receiver_ != nullptr) && !line.empty())
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messageReceiver_->onMessageReceived(this, line);
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message_receiver_->onMessageReceived(this, line);
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}
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}
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streambuf_.consume(bytes_transferred);
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streambuf_.consume(bytes_transferred);
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do_read();
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do_read();
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});
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});
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}
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}
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void ControlSession::start()
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void ControlSessionTcp::start()
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{
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{
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do_read();
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do_read();
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}
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}
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void ControlSession::stop()
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void ControlSessionTcp::stop()
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{
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{
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LOG(DEBUG) << "ControlSession::stop\n";
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LOG(DEBUG) << "ControlSession::stop\n";
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std::error_code ec;
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std::error_code ec;
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@ -84,7 +84,7 @@ void ControlSession::stop()
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}
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}
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void ControlSession::sendAsync(const std::string& message)
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void ControlSessionTcp::sendAsync(const std::string& message)
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{
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{
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auto self(shared_from_this());
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auto self(shared_from_this());
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asio::async_write(socket_, asio::buffer(message + "\r\n"), [this, self](std::error_code ec, std::size_t length) {
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asio::async_write(socket_, asio::buffer(message + "\r\n"), [this, self](std::error_code ec, std::size_t length) {
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@ -100,7 +100,7 @@ void ControlSession::sendAsync(const std::string& message)
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}
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}
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bool ControlSession::send(const std::string& message)
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bool ControlSessionTcp::send(const std::string& message)
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{
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{
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error_code ec;
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error_code ec;
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asio::write(socket_, asio::buffer(message + "\r\n"), ec);
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asio::write(socket_, asio::buffer(message + "\r\n"), ec);
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52
server/control_session_tcp.hpp
Normal file
52
server/control_session_tcp.hpp
Normal file
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@ -0,0 +1,52 @@
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/***
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This file is part of snapcast
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Copyright (C) 2014-2019 Johannes Pohl
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef CONTROL_SESSION_TCP_HPP
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#define CONTROL_SESSION_TCP_HPP
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#include "control_session.hpp"
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/// Endpoint for a connected control client.
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/**
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* Endpoint for a connected control client.
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* Messages are sent to the client with the "send" method.
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* Received messages from the client are passed to the ControlMessageReceiver callback
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*/
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class ControlSessionTcp : public ControlSession
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{
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public:
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/// ctor. Received message from the client are passed to MessageReceiver
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ControlSessionTcp(ControlMessageReceiver* receiver, tcp::socket&& socket);
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~ControlSessionTcp() override;
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void start() override;
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void stop() override;
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/// Sends a message to the client (synchronous)
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bool send(const std::string& message) override;
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/// Sends a message to the client (asynchronous)
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void sendAsync(const std::string& message) override;
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protected:
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void do_read();
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asio::streambuf streambuf_;
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};
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#endif
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58
server/control_session_ws.cpp
Normal file
58
server/control_session_ws.cpp
Normal file
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@ -0,0 +1,58 @@
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/***
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This file is part of snapcast
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Copyright (C) 2014-2019 Johannes Pohl
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "control_session_ws.hpp"
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#include "aixlog.hpp"
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#include "message/pcmChunk.h"
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#include <iostream>
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#include <mutex>
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using namespace std;
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ControlSessionWs::ControlSessionWs(ControlMessageReceiver* receiver, tcp::socket&& socket) : ControlSession(receiver, std::move(socket))
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{
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}
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ControlSessionWs::~ControlSessionWs()
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{
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LOG(DEBUG) << "ControlSessionWs::~ControlSessionWs()\n";
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stop();
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}
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void ControlSessionWs::start()
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{
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}
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void ControlSessionWs::stop()
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{
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}
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void ControlSessionWs::sendAsync(const std::string& message)
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{
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}
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bool ControlSessionWs::send(const std::string& message)
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{
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return true;
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}
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48
server/control_session_ws.hpp
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48
server/control_session_ws.hpp
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@ -0,0 +1,48 @@
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/***
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This file is part of snapcast
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Copyright (C) 2014-2019 Johannes Pohl
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef CONTROL_SESSION_WS_HPP
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#define CONTROL_SESSION_WS_HPP
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#include "control_session.hpp"
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/// Endpoint for a connected control client.
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/**
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* Endpoint for a connected control client.
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* Messages are sent to the client with the "send" method.
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* Received messages from the client are passed to the ControlMessageReceiver callback
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*/
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class ControlSessionWs : public ControlSession
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{
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public:
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/// ctor. Received message from the client are passed to MessageReceiver
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ControlSessionWs(ControlMessageReceiver* receiver, tcp::socket&& socket);
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~ControlSessionWs() override;
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void start() override;
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void stop() override;
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/// Sends a message to the client (synchronous)
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bool send(const std::string& message) override;
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/// Sends a message to the client (asynchronous)
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void sendAsync(const std::string& message) override;
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};
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#endif
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