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add dummy control session for websockets
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8 changed files with 182 additions and 24 deletions
78
server/control_session.hpp
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78
server/control_session.hpp
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/***
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This file is part of snapcast
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Copyright (C) 2014-2019 Johannes Pohl
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef CONTROL_SESSION_H
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#define CONTROL_SESSION_H
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#include "common/queue.h"
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#include "message/message.h"
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#include <asio.hpp>
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#include <atomic>
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#include <condition_variable>
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#include <memory>
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#include <mutex>
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#include <set>
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#include <string>
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#include <thread>
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using asio::ip::tcp;
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class ControlSession;
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/// Interface: callback for a received message.
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class ControlMessageReceiver
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{
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public:
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virtual void onMessageReceived(ControlSession* connection, const std::string& message) = 0;
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};
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/// Endpoint for a connected control client.
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/**
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* Endpoint for a connected control client.
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* Messages are sent to the client with the "send" method.
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* Received messages from the client are passed to the ControlMessageReceiver callback
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*/
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class ControlSession : public std::enable_shared_from_this<ControlSession>
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{
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public:
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/// ctor. Received message from the client are passed to MessageReceiver
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ControlSession(ControlMessageReceiver* receiver, tcp::socket&& socket) : message_receiver_(receiver), socket_(std::move(socket))
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{
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}
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virtual ~ControlSession() = default;
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virtual void start() = 0;
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virtual void stop() = 0;
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/// Sends a message to the client (synchronous)
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virtual bool send(const std::string& message) = 0;
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/// Sends a message to the client (asynchronous)
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virtual void sendAsync(const std::string& message) = 0;
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protected:
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tcp::socket socket_;
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ControlMessageReceiver* message_receiver_;
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};
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#endif
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