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* refactor backend, implement encrypted store * refactor in-memory store * wip * wip * wip * add syncer test * fix redis expiry * fix linting issues * fix test by skipping non-config records * fix backoff import * fix init issues * fix query * wait for initial sync before starting directory sync * add type to SyncLatest * add more log messages, fix deadlock in in-memory store, always return server version from SyncLatest * update sync types and tests * add redis tests * skip macos in github actions * add comments to proto * split getBackend into separate methods * handle errors in initVersion * return different error for not found vs other errors in get * use exponential backoff for redis transaction retry * rename raw to result * use context instead of close channel * store type urls as constants in databroker * use timestampb instead of ptypes * fix group merging not waiting * change locked names * update GetAll to return latest record version * add method to grpcutil to get the type url for a protobuf type
53 lines
1.2 KiB
Go
53 lines
1.2 KiB
Go
package cryptutil
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import (
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"crypto/rand"
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"encoding/base64"
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"encoding/binary"
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)
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// DefaultKeySize is the default key size in bytes.
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const DefaultKeySize = 32
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// NewKey generates a random 32-byte (256 bit) key.
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//
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// Panics if source of randomness fails.
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func NewKey() []byte {
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return randomBytes(DefaultKeySize)
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}
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// NewBase64Key generates a random base64 encoded 32-byte key.
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//
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// Panics if source of randomness fails.
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func NewBase64Key() string {
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return NewRandomStringN(DefaultKeySize)
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}
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// NewRandomStringN returns base64 encoded random string of a given num of bytes.
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//
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// Panics if source of randomness fails.
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func NewRandomStringN(c int) string {
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return base64.StdEncoding.EncodeToString(randomBytes(c))
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}
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// NewRandomUInt64 returns a random uint64.
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//
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// Panics if source of randomness fails.
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func NewRandomUInt64() uint64 {
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return binary.LittleEndian.Uint64(randomBytes(8))
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}
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// randomBytes generates C number of random bytes suitable for cryptographic
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// operations.
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//
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// Panics if source of randomness fails.
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func randomBytes(c int) []byte {
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if c < 0 {
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c = DefaultKeySize
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}
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b := make([]byte, c)
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if _, err := rand.Read(b); err != nil {
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panic(err)
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}
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return b
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}
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