penpot/render-wasm/src/state.rs
2025-07-08 08:30:40 +02:00

194 lines
5.8 KiB
Rust

use skia_safe::{self as skia, Path, Point};
use std::collections::HashMap;
mod shapes_pool;
pub use shapes_pool::*;
use crate::render::RenderState;
use crate::shapes::Shape;
use crate::shapes::StructureEntry;
use crate::tiles;
use crate::uuid::Uuid;
use crate::shapes::modifiers::grid_layout::grid_cell_data;
/// This struct holds the state of the Rust application between JS calls.
///
/// It is created by [init] and passed to the other exported functions.
/// Note that rust-skia data structures are not thread safe, so a state
/// must not be shared between different Web Workers.
pub(crate) struct State {
pub render_state: RenderState,
pub current_id: Option<Uuid>,
pub shapes: ShapesPool,
pub modifiers: HashMap<Uuid, skia::Matrix>,
pub scale_content: HashMap<Uuid, f32>,
pub structure: HashMap<Uuid, Vec<StructureEntry>>,
}
impl State {
pub fn new(width: i32, height: i32) -> Self {
State {
render_state: RenderState::new(width, height),
current_id: None,
shapes: ShapesPool::new(),
modifiers: HashMap::new(),
scale_content: HashMap::new(),
structure: HashMap::new(),
}
}
pub fn resize(&mut self, width: i32, height: i32) {
self.render_state.resize(width, height);
}
pub fn render_state_mut(&mut self) -> &mut RenderState {
&mut self.render_state
}
pub fn render_state(&self) -> &RenderState {
&self.render_state
}
pub fn render_from_cache(&mut self) {
self.render_state
.render_from_cache(&self.shapes, &self.modifiers, &self.structure);
}
pub fn start_render_loop(&mut self, timestamp: i32) -> Result<(), String> {
self.render_state.start_render_loop(
&self.shapes,
&self.modifiers,
&self.structure,
&self.scale_content,
timestamp,
)?;
Ok(())
}
pub fn process_animation_frame(&mut self, timestamp: i32) -> Result<(), String> {
self.render_state.process_animation_frame(
&self.shapes,
&self.modifiers,
&self.structure,
&self.scale_content,
timestamp,
)?;
Ok(())
}
pub fn clear_focus_mode(&mut self) {
self.render_state.clear_focus_mode();
}
pub fn set_focus_mode(&mut self, shapes: Vec<Uuid>) {
self.render_state.set_focus_mode(shapes);
}
pub fn init_shapes_pool(&mut self, capacity: usize) {
self.shapes.initialize(capacity);
}
pub fn use_shape(&mut self, id: Uuid) {
if !self.shapes.has(&id) {
self.shapes.add_shape(id);
}
self.current_id = Some(id);
}
pub fn delete_shape(&mut self, id: Uuid) {
// We don't really do a self.shapes.remove so that redo/undo keep working
if let Some(shape) = self.shapes.get(&id) {
let tiles::TileRect(rsx, rsy, rex, rey) = self.render_state.get_tiles_for_shape(shape);
for x in rsx..=rex {
for y in rsy..=rey {
let tile = tiles::Tile(x, y);
self.render_state.surfaces.remove_cached_tile_surface(tile);
self.render_state.tiles.remove_shape_at(tile, id);
}
}
}
}
pub fn current_shape_mut(&mut self) -> Option<&mut Shape> {
self.shapes.get_mut(&self.current_id?)
}
pub fn current_shape(&self) -> Option<&Shape> {
self.shapes.get(&self.current_id?)
}
pub fn set_background_color(&mut self, color: skia::Color) {
self.render_state.set_background_color(color);
}
pub fn set_selrect_for_current_shape(&mut self, left: f32, top: f32, right: f32, bottom: f32) {
let shape = {
let Some(shape) = self.current_shape_mut() else {
panic!("Invalid current shape")
};
shape.set_selrect(left, top, right, bottom);
shape.clone()
};
// We don't need to update the tile for the root shape.
if !shape.id.is_nil() {
self.render_state.update_tile_for(&shape);
}
}
pub fn update_tile_for_shape(&mut self, shape_id: Uuid) {
if let Some(shape) = self.shapes.get(&shape_id) {
self.render_state.update_tile_for(shape);
}
}
pub fn update_tile_for_current_shape(&mut self) {
let Some(shape) = self.current_shape() else {
panic!("Invalid current shape")
};
if !shape.id.is_nil() {
self.render_state.update_tile_for(&shape.clone());
}
}
pub fn rebuild_tiles_shallow(&mut self) {
self.render_state
.rebuild_tiles_shallow(&self.shapes, &self.modifiers, &self.structure);
}
pub fn rebuild_tiles(&mut self) {
self.render_state
.rebuild_tiles(&self.shapes, &self.modifiers, &self.structure);
}
pub fn rebuild_modifier_tiles(&mut self) {
self.render_state
.rebuild_modifier_tiles(&self.shapes, &self.modifiers);
}
pub fn get_grid_coords(&self, pos_x: f32, pos_y: f32) -> Option<(i32, i32)> {
let shape = self.current_shape()?;
let bounds = shape.bounds();
let position = Point::new(pos_x, pos_y);
let cells = grid_cell_data(shape, &self.shapes, &self.modifiers, &self.structure, true);
for cell in cells {
let points = &[
cell.anchor,
cell.anchor + bounds.hv(cell.width),
cell.anchor + bounds.hv(cell.width) + bounds.vv(cell.height),
cell.anchor + bounds.vv(cell.height),
];
let polygon = Path::polygon(points, true, None, None);
if polygon.contains(position) {
return Some((cell.row as i32 + 1, cell.column as i32 + 1));
}
}
None
}
}