mirror of
https://github.com/penpot/penpot.git
synced 2025-07-13 18:07:20 +02:00
194 lines
5.8 KiB
Rust
194 lines
5.8 KiB
Rust
use skia_safe::{self as skia, Path, Point};
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use std::collections::HashMap;
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mod shapes_pool;
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pub use shapes_pool::*;
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use crate::render::RenderState;
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use crate::shapes::Shape;
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use crate::shapes::StructureEntry;
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use crate::tiles;
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use crate::uuid::Uuid;
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use crate::shapes::modifiers::grid_layout::grid_cell_data;
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/// This struct holds the state of the Rust application between JS calls.
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///
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/// It is created by [init] and passed to the other exported functions.
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/// Note that rust-skia data structures are not thread safe, so a state
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/// must not be shared between different Web Workers.
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pub(crate) struct State {
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pub render_state: RenderState,
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pub current_id: Option<Uuid>,
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pub shapes: ShapesPool,
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pub modifiers: HashMap<Uuid, skia::Matrix>,
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pub scale_content: HashMap<Uuid, f32>,
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pub structure: HashMap<Uuid, Vec<StructureEntry>>,
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}
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impl State {
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pub fn new(width: i32, height: i32) -> Self {
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State {
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render_state: RenderState::new(width, height),
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current_id: None,
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shapes: ShapesPool::new(),
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modifiers: HashMap::new(),
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scale_content: HashMap::new(),
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structure: HashMap::new(),
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}
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}
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pub fn resize(&mut self, width: i32, height: i32) {
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self.render_state.resize(width, height);
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}
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pub fn render_state_mut(&mut self) -> &mut RenderState {
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&mut self.render_state
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}
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pub fn render_state(&self) -> &RenderState {
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&self.render_state
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}
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pub fn render_from_cache(&mut self) {
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self.render_state
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.render_from_cache(&self.shapes, &self.modifiers, &self.structure);
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}
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pub fn start_render_loop(&mut self, timestamp: i32) -> Result<(), String> {
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self.render_state.start_render_loop(
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&self.shapes,
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&self.modifiers,
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&self.structure,
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&self.scale_content,
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timestamp,
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)?;
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Ok(())
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}
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pub fn process_animation_frame(&mut self, timestamp: i32) -> Result<(), String> {
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self.render_state.process_animation_frame(
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&self.shapes,
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&self.modifiers,
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&self.structure,
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&self.scale_content,
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timestamp,
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)?;
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Ok(())
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}
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pub fn clear_focus_mode(&mut self) {
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self.render_state.clear_focus_mode();
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}
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pub fn set_focus_mode(&mut self, shapes: Vec<Uuid>) {
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self.render_state.set_focus_mode(shapes);
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}
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pub fn init_shapes_pool(&mut self, capacity: usize) {
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self.shapes.initialize(capacity);
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}
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pub fn use_shape(&mut self, id: Uuid) {
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if !self.shapes.has(&id) {
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self.shapes.add_shape(id);
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}
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self.current_id = Some(id);
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}
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pub fn delete_shape(&mut self, id: Uuid) {
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// We don't really do a self.shapes.remove so that redo/undo keep working
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if let Some(shape) = self.shapes.get(&id) {
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let tiles::TileRect(rsx, rsy, rex, rey) = self.render_state.get_tiles_for_shape(shape);
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for x in rsx..=rex {
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for y in rsy..=rey {
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let tile = tiles::Tile(x, y);
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self.render_state.surfaces.remove_cached_tile_surface(tile);
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self.render_state.tiles.remove_shape_at(tile, id);
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}
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}
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}
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}
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pub fn current_shape_mut(&mut self) -> Option<&mut Shape> {
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self.shapes.get_mut(&self.current_id?)
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}
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pub fn current_shape(&self) -> Option<&Shape> {
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self.shapes.get(&self.current_id?)
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}
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pub fn set_background_color(&mut self, color: skia::Color) {
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self.render_state.set_background_color(color);
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}
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pub fn set_selrect_for_current_shape(&mut self, left: f32, top: f32, right: f32, bottom: f32) {
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let shape = {
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let Some(shape) = self.current_shape_mut() else {
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panic!("Invalid current shape")
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};
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shape.set_selrect(left, top, right, bottom);
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shape.clone()
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};
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// We don't need to update the tile for the root shape.
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if !shape.id.is_nil() {
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self.render_state.update_tile_for(&shape);
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}
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}
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pub fn update_tile_for_shape(&mut self, shape_id: Uuid) {
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if let Some(shape) = self.shapes.get(&shape_id) {
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self.render_state.update_tile_for(shape);
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}
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}
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pub fn update_tile_for_current_shape(&mut self) {
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let Some(shape) = self.current_shape() else {
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panic!("Invalid current shape")
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};
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if !shape.id.is_nil() {
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self.render_state.update_tile_for(&shape.clone());
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}
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}
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pub fn rebuild_tiles_shallow(&mut self) {
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self.render_state
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.rebuild_tiles_shallow(&self.shapes, &self.modifiers, &self.structure);
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}
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pub fn rebuild_tiles(&mut self) {
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self.render_state
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.rebuild_tiles(&self.shapes, &self.modifiers, &self.structure);
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}
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pub fn rebuild_modifier_tiles(&mut self) {
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self.render_state
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.rebuild_modifier_tiles(&self.shapes, &self.modifiers);
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}
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pub fn get_grid_coords(&self, pos_x: f32, pos_y: f32) -> Option<(i32, i32)> {
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let shape = self.current_shape()?;
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let bounds = shape.bounds();
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let position = Point::new(pos_x, pos_y);
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let cells = grid_cell_data(shape, &self.shapes, &self.modifiers, &self.structure, true);
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for cell in cells {
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let points = &[
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cell.anchor,
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cell.anchor + bounds.hv(cell.width),
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cell.anchor + bounds.hv(cell.width) + bounds.vv(cell.height),
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cell.anchor + bounds.vv(cell.height),
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];
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let polygon = Path::polygon(points, true, None, None);
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if polygon.contains(position) {
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return Some((cell.row as i32 + 1, cell.column as i32 + 1));
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}
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}
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None
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}
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}
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