penpot/render-wasm/src/state.rs

128 lines
3.7 KiB
Rust

use skia_safe::{self as skia, SamplingOptions};
use std::collections::HashMap;
use uuid::Uuid;
use crate::render::RenderState;
use crate::shapes::Shape;
/// This struct holds the state of the Rust application between JS calls.
///
/// It is created by [init] and passed to the other exported functions.
/// Note that rust-skia data structures are not thread safe, so a state
/// must not be shared between different Web Workers.
pub(crate) struct State<'a> {
pub render_state: RenderState,
pub current_id: Option<Uuid>,
pub current_shape: Option<&'a mut Shape>,
pub shapes: HashMap<Uuid, Shape>,
}
impl<'a> State<'a> {
pub fn with_capacity(width: i32, height: i32, capacity: usize) -> Self {
State {
render_state: RenderState::new(width, height),
current_id: None,
current_shape: None,
shapes: HashMap::with_capacity(capacity),
}
}
pub fn render_state(&'a mut self) -> &'a mut RenderState {
&mut self.render_state
}
pub fn draw_all_shapes(&mut self, zoom: f32, pan_x: f32, pan_y: f32) {
self.render_state.reset_canvas();
self.render_state.scale(zoom, zoom);
self.render_state.translate(pan_x, pan_y);
self.render_shape_tree(Uuid::nil());
self.render_state.flush();
}
fn render_shape_tree(&mut self, id: Uuid) {
let shape = self.shapes.get(&id).unwrap();
// This is needed so the next non-children shape does not carry this shape's transform
self.render_state.final_surface.canvas().save();
self.render_state.drawing_surface.canvas().save();
render_single_shape(
&mut self.render_state.final_surface,
&mut self.render_state.drawing_surface,
shape,
);
// draw all the children shapes
let shape_ids = shape.children.clone();
for shape_id in shape_ids {
self.render_shape_tree(shape_id);
}
self.render_state.final_surface.canvas().restore();
self.render_state.drawing_surface.canvas().restore();
}
pub fn use_shape(&'a mut self, id: Uuid) {
if !self.shapes.contains_key(&id) {
let new_shape = Shape::new(id);
self.shapes.insert(id, new_shape);
}
self.current_id = Some(id);
self.current_shape = self.shapes.get_mut(&id);
}
pub fn current_shape(&'a mut self) -> Option<&'a mut Shape> {
self.current_shape.as_deref_mut()
}
}
fn render_single_shape(surface: &mut skia::Surface, offscreen: &mut skia::Surface, shape: &Shape) {
let r = skia::Rect::new(
shape.selrect.x1,
shape.selrect.y1,
shape.selrect.x2,
shape.selrect.y2,
);
// Check transform-matrix code from common/src/app/common/geom/shapes/transforms.cljc
let mut matrix = skia::Matrix::new_identity();
let (translate_x, translate_y) = shape.translation();
let (scale_x, scale_y) = shape.scale();
let (skew_x, skew_y) = shape.skew();
matrix.set_all(
scale_x,
skew_x,
translate_x,
skew_y,
scale_y,
translate_y,
0.,
0.,
1.,
);
let mut center = r.center();
matrix.post_translate(center);
center.negate();
matrix.pre_translate(center);
offscreen.canvas().concat(&matrix);
for fill in shape.fills().rev() {
offscreen.canvas().draw_rect(r, &fill.to_paint());
}
let mut paint = skia::Paint::default();
paint.set_blend_mode(shape.blend_mode.into());
offscreen.draw(
&mut surface.canvas(),
(0.0, 0.0),
SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::None),
Some(&paint),
);
}