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128 lines
3.7 KiB
Rust
128 lines
3.7 KiB
Rust
use skia_safe::{self as skia, SamplingOptions};
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use std::collections::HashMap;
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use uuid::Uuid;
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use crate::render::RenderState;
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use crate::shapes::Shape;
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/// This struct holds the state of the Rust application between JS calls.
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///
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/// It is created by [init] and passed to the other exported functions.
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/// Note that rust-skia data structures are not thread safe, so a state
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/// must not be shared between different Web Workers.
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pub(crate) struct State<'a> {
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pub render_state: RenderState,
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pub current_id: Option<Uuid>,
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pub current_shape: Option<&'a mut Shape>,
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pub shapes: HashMap<Uuid, Shape>,
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}
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impl<'a> State<'a> {
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pub fn with_capacity(width: i32, height: i32, capacity: usize) -> Self {
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State {
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render_state: RenderState::new(width, height),
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current_id: None,
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current_shape: None,
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shapes: HashMap::with_capacity(capacity),
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}
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}
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pub fn render_state(&'a mut self) -> &'a mut RenderState {
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&mut self.render_state
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}
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pub fn draw_all_shapes(&mut self, zoom: f32, pan_x: f32, pan_y: f32) {
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self.render_state.reset_canvas();
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self.render_state.scale(zoom, zoom);
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self.render_state.translate(pan_x, pan_y);
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self.render_shape_tree(Uuid::nil());
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self.render_state.flush();
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}
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fn render_shape_tree(&mut self, id: Uuid) {
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let shape = self.shapes.get(&id).unwrap();
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// This is needed so the next non-children shape does not carry this shape's transform
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self.render_state.final_surface.canvas().save();
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self.render_state.drawing_surface.canvas().save();
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render_single_shape(
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&mut self.render_state.final_surface,
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&mut self.render_state.drawing_surface,
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shape,
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);
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// draw all the children shapes
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let shape_ids = shape.children.clone();
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for shape_id in shape_ids {
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self.render_shape_tree(shape_id);
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}
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self.render_state.final_surface.canvas().restore();
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self.render_state.drawing_surface.canvas().restore();
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}
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pub fn use_shape(&'a mut self, id: Uuid) {
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if !self.shapes.contains_key(&id) {
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let new_shape = Shape::new(id);
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self.shapes.insert(id, new_shape);
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}
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self.current_id = Some(id);
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self.current_shape = self.shapes.get_mut(&id);
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}
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pub fn current_shape(&'a mut self) -> Option<&'a mut Shape> {
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self.current_shape.as_deref_mut()
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}
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}
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fn render_single_shape(surface: &mut skia::Surface, offscreen: &mut skia::Surface, shape: &Shape) {
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let r = skia::Rect::new(
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shape.selrect.x1,
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shape.selrect.y1,
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shape.selrect.x2,
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shape.selrect.y2,
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);
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// Check transform-matrix code from common/src/app/common/geom/shapes/transforms.cljc
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let mut matrix = skia::Matrix::new_identity();
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let (translate_x, translate_y) = shape.translation();
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let (scale_x, scale_y) = shape.scale();
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let (skew_x, skew_y) = shape.skew();
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matrix.set_all(
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scale_x,
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skew_x,
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translate_x,
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skew_y,
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scale_y,
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translate_y,
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0.,
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0.,
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1.,
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);
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let mut center = r.center();
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matrix.post_translate(center);
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center.negate();
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matrix.pre_translate(center);
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offscreen.canvas().concat(&matrix);
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for fill in shape.fills().rev() {
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offscreen.canvas().draw_rect(r, &fill.to_paint());
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}
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let mut paint = skia::Paint::default();
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paint.set_blend_mode(shape.blend_mode.into());
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offscreen.draw(
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&mut surface.canvas(),
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(0.0, 0.0),
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SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::None),
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Some(&paint),
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);
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}
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