penpot/render-wasm/src/shapes/modifiers.rs
2025-04-08 09:47:42 +02:00

345 lines
12 KiB
Rust

use std::collections::{HashMap, HashSet, VecDeque};
mod common;
mod constraints;
mod flex_layout;
mod grid_layout;
use common::GetBounds;
use crate::math::{identitish, Bounds, Matrix, Point};
use crate::shapes::{
ConstraintH, ConstraintV, Frame, Group, Layout, Modifier, Shape, TransformEntry, Type,
};
use crate::state::State;
use crate::uuid::Uuid;
fn propagate_children(
shape: &Shape,
shapes: &HashMap<Uuid, Shape>,
parent_bounds_before: &Bounds,
parent_bounds_after: &Bounds,
transform: Matrix,
bounds: &HashMap<Uuid, Bounds>,
) -> VecDeque<Modifier> {
if shape.children.len() == 0 || identitish(transform) {
return VecDeque::new();
}
let mut result = VecDeque::new();
for child_id in shape.children.iter() {
let Some(child) = shapes.get(child_id) else {
continue;
};
let child_bounds = bounds.find(child);
let constraint_h = match &shape.shape_type {
Type::Frame(Frame {
layout: Some(_), ..
}) => {
if child.is_absolute() {
child.constraint_h(ConstraintH::Left)
} else {
ConstraintH::Left
}
}
Type::Frame(_) => child.constraint_h(ConstraintH::Left),
_ => child.constraint_h(ConstraintH::Scale),
};
let constraint_v = match &shape.shape_type {
Type::Frame(Frame {
layout: Some(_), ..
}) => {
if child.is_absolute() {
child.constraint_v(ConstraintV::Top)
} else {
ConstraintV::Top
}
}
Type::Frame(_) => child.constraint_v(ConstraintV::Top),
_ => child.constraint_v(ConstraintV::Scale),
};
let transform = constraints::propagate_shape_constraints(
&parent_bounds_before,
&parent_bounds_after,
&child_bounds,
constraint_h,
constraint_v,
transform,
);
result.push_back(Modifier::transform(*child_id, transform));
}
result
}
fn calculate_group_bounds(
shape: &Shape,
shapes: &HashMap<Uuid, Shape>,
bounds: &HashMap<Uuid, Bounds>,
) -> Option<Bounds> {
let shape_bounds = bounds.find(&shape);
let mut result = Vec::<Point>::new();
for child_id in shape.children.iter() {
let Some(child) = shapes.get(child_id) else {
continue;
};
let child_bounds = bounds.find(child);
result.append(&mut child_bounds.points());
}
shape_bounds.from_points(result)
}
pub fn propagate_modifiers(state: &State, modifiers: Vec<TransformEntry>) -> Vec<TransformEntry> {
let shapes = &state.shapes;
let mut entries: VecDeque<_> = modifiers
.iter()
.map(|entry| Modifier::Transform(entry.clone()))
.collect();
let mut modifiers = HashMap::<Uuid, Matrix>::new();
let mut bounds = HashMap::<Uuid, Bounds>::new();
let mut reflown = HashSet::<Uuid>::new();
let mut layout_reflows = Vec::<Uuid>::new();
// We first propagate the transforms to the children and then after
// recalculate the layouts. The layout can create further transforms that
// we need to re-propagate.
// In order for loop to eventualy finish, we limit the flex reflow to just
// one (the reflown set).
while !entries.is_empty() {
while let Some(modifier) = entries.pop_front() {
match modifier {
Modifier::Transform(entry) => {
let Some(shape) = state.shapes.get(&entry.id) else {
continue;
};
let shape_bounds_before = bounds.find(&shape);
let shape_bounds_after = shape_bounds_before.transform(&entry.transform);
if entry.propagate {
let mut children = propagate_children(
shape,
shapes,
&shape_bounds_before,
&shape_bounds_after,
entry.transform,
&bounds,
);
entries.append(&mut children);
}
bounds.insert(shape.id, shape_bounds_after);
let default_matrix = Matrix::default();
let mut shape_modif =
modifiers.get(&shape.id).unwrap_or(&default_matrix).clone();
shape_modif.post_concat(&entry.transform);
modifiers.insert(shape.id, shape_modif);
if let Some(parent) = shape.parent_id.and_then(|id| shapes.get(&id)) {
if parent.has_layout() || parent.is_group_like() {
entries.push_back(Modifier::reflow(parent.id));
}
}
}
Modifier::Reflow(id) => {
let Some(shape) = state.shapes.get(&id) else {
continue;
};
let mut reflow_parent = false;
match &shape.shape_type {
Type::Frame(Frame {
layout: Some(_), ..
}) => {
if !reflown.contains(&id) {
let mut skip_reflow = false;
if shape.is_layout_horizontal_fill()
|| shape.is_layout_vertical_fill()
{
if let Some(parent_id) = shape.parent_id {
if !reflown.contains(&parent_id) {
// If this is a fill layout but the parent has not been reflown yet
// we wait for the next iteration for reflow
skip_reflow = true;
reflow_parent = true;
}
}
}
if shape.is_layout_vertical_auto()
|| shape.is_layout_horizontal_auto()
{
reflow_parent = true;
}
if !skip_reflow {
layout_reflows.push(id);
}
}
}
Type::Group(Group { masked: true }) => {
if let Some(child) = shapes.get(&shape.children[0]) {
let child_bounds = bounds.find(&child);
bounds.insert(shape.id, child_bounds);
reflow_parent = true;
}
}
Type::Group(_) => {
if let Some(shape_bounds) =
calculate_group_bounds(shape, shapes, &bounds)
{
bounds.insert(shape.id, shape_bounds);
reflow_parent = true;
}
}
Type::Bool(_) => {
// TODO: How to calculate from rust the new box? we need to calculate the
// new path... impossible right now. I'm going to use for the moment the group
// calculation
if let Some(shape_bounds) =
calculate_group_bounds(shape, shapes, &bounds)
{
bounds.insert(shape.id, shape_bounds);
reflow_parent = true;
}
}
_ => {
// Other shapes don't have to be reflown
}
}
if let Some(parent) = shape.parent_id.and_then(|id| shapes.get(&id)) {
if reflow_parent && (parent.has_layout() || parent.is_group_like()) {
entries.push_back(Modifier::reflow(parent.id));
}
}
}
}
}
for id in layout_reflows.iter() {
if reflown.contains(&id) {
continue;
}
let Some(shape) = state.shapes.get(&id) else {
continue;
};
let Type::Frame(frame_data) = &shape.shape_type else {
continue;
};
if let Some(Layout::FlexLayout(layout_data, flex_data)) = &frame_data.layout {
let mut children = flex_layout::reflow_flex_layout(
shape,
layout_data,
flex_data,
shapes,
&mut bounds,
);
entries.append(&mut children);
}
if let Some(Layout::GridLayout(layout_data, grid_data)) = &frame_data.layout {
let mut children =
grid_layout::reflow_grid_layout(shape, layout_data, grid_data, shapes, &bounds);
entries.append(&mut children);
}
reflown.insert(*id);
}
layout_reflows = Vec::new();
}
modifiers
.iter()
.map(|(key, val)| TransformEntry::new(*key, *val))
.collect()
}
#[cfg(test)]
mod tests {
use super::*;
use crate::math::{Matrix, Point};
use crate::shapes::*;
#[test]
fn test_propagate_shape() {
let mut shapes = HashMap::<Uuid, Shape>::new();
let child_id = Uuid::new_v4();
let mut child = Shape::new(child_id);
child.set_selrect(3.0, 3.0, 2.0, 2.0);
shapes.insert(child_id, child);
let parent_id = Uuid::new_v4();
let mut parent = Shape::new(parent_id);
parent.set_shape_type(Type::Group(Group::default()));
parent.add_child(child_id);
parent.set_selrect(1.0, 1.0, 5.0, 5.0);
shapes.insert(parent_id, parent.clone());
let mut transform = Matrix::scale((2.0, 1.5));
let x = parent.selrect.x();
let y = parent.selrect.y();
transform.post_translate(Point::new(x, y));
transform.pre_translate(Point::new(-x, -y));
let bounds_before = parent.bounds();
let bounds_after = bounds_before.transform(&transform);
let result = propagate_children(
&parent,
&shapes,
&bounds_before,
&bounds_after,
transform,
&HashMap::<Uuid, Bounds>::new(),
);
assert_eq!(result.len(), 1);
}
#[test]
fn test_group_bounds() {
let mut shapes = HashMap::<Uuid, Shape>::new();
let child1_id = Uuid::new_v4();
let mut child1 = Shape::new(child1_id);
child1.set_selrect(3.0, 3.0, 2.0, 2.0);
shapes.insert(child1_id, child1);
let child2_id = Uuid::new_v4();
let mut child2 = Shape::new(child2_id);
child2.set_selrect(0.0, 0.0, 1.0, 1.0);
shapes.insert(child2_id, child2);
let parent_id = Uuid::new_v4();
let mut parent = Shape::new(parent_id);
parent.set_shape_type(Type::Group(Group::default()));
parent.add_child(child1_id);
parent.add_child(child2_id);
parent.set_selrect(0.0, 0.0, 3.0, 3.0);
shapes.insert(parent_id, parent.clone());
let bounds =
calculate_group_bounds(&parent, &shapes, &HashMap::<Uuid, Bounds>::new()).unwrap();
assert_eq!(bounds.width(), 3.0);
assert_eq!(bounds.height(), 3.0);
}
}