penpot/render-wasm/src/render.rs
2025-03-19 08:48:03 +01:00

738 lines
25 KiB
Rust

use skia_safe::{self as skia, Contains, Matrix, RRect, Rect};
use std::collections::HashMap;
use uuid::Uuid;
use crate::view::Viewbox;
mod blend;
mod cache;
mod debug;
mod fills;
mod fonts;
mod gpu_state;
mod images;
mod options;
mod shadows;
mod strokes;
mod surfaces;
mod text;
use crate::shapes::{Corners, Shape, Type};
use cache::CachedSurfaceImage;
use gpu_state::GpuState;
use options::RenderOptions;
use surfaces::{SurfaceId, Surfaces};
pub use blend::BlendMode;
pub use fonts::*;
pub use images::*;
const MAX_BLOCKING_TIME_MS: i32 = 32;
const NODE_BATCH_THRESHOLD: i32 = 10;
extern "C" {
fn emscripten_run_script(script: *const i8);
fn emscripten_run_script_int(script: *const i8) -> i32;
}
fn get_time() -> i32 {
let script = std::ffi::CString::new("performance.now()").unwrap();
unsafe { emscripten_run_script_int(script.as_ptr()) }
}
pub struct NodeRenderState {
pub id: Uuid,
// We use this bool to keep that we've traversed all the children inside this node.
pub visited_children: bool,
// This is used to clip the content of frames.
pub clip_bounds: Option<(Rect, Option<Corners>, Matrix)>,
// This is a flag to indicate that we've already drawn the mask of a masked group.
pub visited_mask: bool,
// This bool indicates that we're drawing the mask shape.
pub mask: bool,
}
impl NodeRenderState {
pub fn get_children_clip_bounds(
&self,
element: &Shape,
modifiers: &HashMap<Uuid, Matrix>,
) -> Option<(Rect, Option<Corners>, Matrix)> {
if self.id.is_nil() || !element.clip() {
return self.clip_bounds;
}
let bounds = element.selrect();
let mut transform = element.transform;
transform.post_translate(bounds.center());
transform.pre_translate(-bounds.center());
if let Some(modifier) = modifiers.get(&element.id) {
transform.post_concat(modifier);
}
let corners = match &element.shape_type {
Type::Rect(data) => data.corners,
Type::Frame(data) => data.corners,
_ => None,
};
Some((bounds, corners, transform))
}
}
pub(crate) struct RenderState {
gpu_state: GpuState,
pub options: RenderOptions,
pub surfaces: Surfaces,
fonts: FontStore,
pub cached_surface_image: Option<CachedSurfaceImage>,
pub viewbox: Viewbox,
pub images: ImageStore,
pub background_color: skia::Color,
// Identifier of the current requestAnimationFrame call, if any.
pub render_request_id: Option<i32>,
// Indicates whether the rendering process has pending frames.
pub render_in_progress: bool,
// Stack of nodes pending to be rendered.
pub pending_nodes: Vec<NodeRenderState>,
pub render_complete: bool,
pub sampling_options: skia::SamplingOptions,
}
impl RenderState {
pub fn new(width: i32, height: i32) -> RenderState {
// This needs to be done once per WebGL context.
let mut gpu_state = GpuState::new();
let sampling_options =
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest);
let surfaces = Surfaces::new(&mut gpu_state, (width, height), sampling_options);
let fonts = FontStore::new();
// This is used multiple times everywhere so instead of creating new instances every
// time we reuse this one.
RenderState {
gpu_state,
surfaces,
cached_surface_image: None,
// font_provider,
// font_collection,
fonts,
options: RenderOptions::default(),
viewbox: Viewbox::new(width as f32, height as f32),
images: ImageStore::new(),
background_color: skia::Color::TRANSPARENT,
render_request_id: None,
render_in_progress: false,
pending_nodes: vec![],
render_complete: true,
sampling_options,
}
}
pub fn fonts(&self) -> &FontStore {
&self.fonts
}
pub fn fonts_mut(&mut self) -> &mut FontStore {
&mut self.fonts
}
pub fn add_image(&mut self, id: Uuid, image_data: &[u8]) -> Result<(), String> {
self.images.add(id, image_data)
}
pub fn has_image(&mut self, id: &Uuid) -> bool {
self.images.contains(id)
}
pub fn set_debug_flags(&mut self, debug: u32) {
self.options.debug_flags = debug;
}
pub fn set_dpr(&mut self, dpr: f32) {
if Some(dpr) != self.options.dpr {
self.options.dpr = Some(dpr);
self.resize(
self.viewbox.width.floor() as i32,
self.viewbox.height.floor() as i32,
);
}
}
pub fn set_background_color(&mut self, color: skia::Color) {
self.background_color = color;
let _ = self.render_from_cache();
}
pub fn resize(&mut self, width: i32, height: i32) {
let dpr_width = (width as f32 * self.options.dpr()).floor() as i32;
let dpr_height = (height as f32 * self.options.dpr()).floor() as i32;
self.surfaces
.resize(&mut self.gpu_state, dpr_width, dpr_height);
self.viewbox.set_wh(width as f32, height as f32);
}
pub fn flush(&mut self) {
self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::Target);
}
pub fn reset_canvas(&mut self) {
self.surfaces.canvas(SurfaceId::Fills).restore_to_count(1);
self.surfaces
.canvas(SurfaceId::DropShadows)
.restore_to_count(1);
self.surfaces.canvas(SurfaceId::Strokes).restore_to_count(1);
self.surfaces.canvas(SurfaceId::Current).restore_to_count(1);
self.surfaces.apply_mut(
&[
SurfaceId::Fills,
SurfaceId::Strokes,
SurfaceId::Current,
SurfaceId::DropShadows,
SurfaceId::Shadow,
SurfaceId::Overlay,
],
|s| {
s.canvas().clear(self.background_color).reset_matrix();
},
);
self.surfaces
.canvas(SurfaceId::Debug)
.clear(skia::Color::TRANSPARENT)
.reset_matrix();
}
pub fn apply_render_to_final_canvas(&mut self) {
self.surfaces.draw_into(
SurfaceId::Current,
SurfaceId::Target,
Some(&skia::Paint::default()),
);
}
pub fn apply_drawing_to_render_canvas(&mut self, shape: &Shape) {
self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::Fills);
self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::DropShadows);
self.surfaces.draw_into(
SurfaceId::DropShadows,
SurfaceId::Current,
Some(&skia::Paint::default()),
);
self.surfaces.draw_into(
SurfaceId::Fills,
SurfaceId::Current,
Some(&skia::Paint::default()),
);
let render_overlay_below_strokes = shape.fills().len() > 0;
if render_overlay_below_strokes {
self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::Overlay);
self.surfaces.draw_into(
SurfaceId::Overlay,
SurfaceId::Current,
Some(&skia::Paint::default()),
);
}
self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::Strokes);
self.surfaces.draw_into(
SurfaceId::Strokes,
SurfaceId::Current,
Some(&skia::Paint::default()),
);
if !render_overlay_below_strokes {
self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::Overlay);
self.surfaces.draw_into(
SurfaceId::Overlay,
SurfaceId::Current,
Some(&skia::Paint::default()),
);
}
self.surfaces
.draw_into(SurfaceId::Overlay, SurfaceId::Current, None);
self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::Current);
self.surfaces.apply_mut(
&[
SurfaceId::Shadow,
SurfaceId::DropShadows,
SurfaceId::Overlay,
SurfaceId::Fills,
SurfaceId::Strokes,
],
|s| {
s.canvas().clear(skia::Color::TRANSPARENT);
},
);
}
pub fn invalidate_cache_if_needed(&mut self) {
if let Some(ref mut cached_surface_image) = self.cached_surface_image {
cached_surface_image.invalidate_if_dirty(&self.viewbox);
}
}
pub fn render_shape(
&mut self,
shape: &mut Shape,
modifiers: Option<&Matrix>,
clip_bounds: Option<(Rect, Option<Corners>, Matrix)>,
) {
let surface_ids = &[SurfaceId::Fills, SurfaceId::Strokes, SurfaceId::DropShadows];
self.surfaces.apply_mut(surface_ids, |s| {
s.canvas().save();
});
// set clipping
if let Some((bounds, corners, transform)) = clip_bounds {
self.surfaces.apply_mut(
&[SurfaceId::Fills, SurfaceId::Strokes, SurfaceId::DropShadows],
|s| {
s.canvas().concat(&transform);
},
);
if let Some(corners) = corners {
let rrect = RRect::new_rect_radii(bounds, &corners);
self.surfaces.apply_mut(surface_ids, |s| {
s.canvas().clip_rrect(rrect, skia::ClipOp::Intersect, true);
});
} else {
self.surfaces.apply_mut(surface_ids, |s| {
s.canvas().clip_rect(bounds, skia::ClipOp::Intersect, true);
});
}
if self.options.is_debug_visible() {
let mut paint = skia::Paint::default();
paint.set_style(skia::PaintStyle::Stroke);
paint.set_color(skia::Color::from_argb(255, 255, 0, 0));
paint.set_stroke_width(4.);
self.surfaces
.canvas(SurfaceId::Fills)
.draw_rect(bounds, &paint);
}
self.surfaces.apply_mut(surface_ids, |s| {
s.canvas()
.concat(&transform.invert().unwrap_or(Matrix::default()));
});
}
// Clone so we don't change the value in the global state
let mut shape = shape.clone();
if let Some(modifiers) = modifiers {
shape.apply_transform(&modifiers);
}
let center = shape.center();
let mut matrix = shape.transform;
matrix.post_translate(center);
matrix.pre_translate(-center);
match &shape.shape_type {
Type::SVGRaw(sr) => {
if let Some(modifiers) = modifiers {
self.surfaces.canvas(SurfaceId::Fills).concat(&modifiers);
}
self.surfaces.canvas(SurfaceId::Fills).concat(&matrix);
if let Some(svg) = shape.svg.as_ref() {
svg.render(self.surfaces.canvas(SurfaceId::Fills))
} else {
let font_manager = skia::FontMgr::from(self.fonts().font_provider().clone());
let dom_result = skia::svg::Dom::from_str(sr.content.to_string(), font_manager);
match dom_result {
Ok(dom) => {
dom.render(self.surfaces.canvas(SurfaceId::Fills));
shape.set_svg(dom);
}
Err(e) => {
eprintln!("Error parsing SVG. Error: {}", e);
}
}
}
}
Type::Text(text_content) => {
text::render(self, text_content);
}
_ => {
self.surfaces.apply_mut(
&[SurfaceId::Fills, SurfaceId::Strokes, SurfaceId::DropShadows],
|s| {
s.canvas().concat(&matrix);
},
);
for fill in shape.fills().rev() {
fills::render(self, &shape, fill);
}
for stroke in shape.strokes().rev() {
strokes::render(self, &shape, stroke);
}
for shadow in shape.inner_shadows().rev().filter(|s| !s.hidden()) {
shadows::render_inner_shadow(
self,
shadow,
self.viewbox.zoom * self.options.dpr(),
shape.fills().len() > 0,
);
}
shadows::render_drop_shadows(self, &shape);
}
};
self.apply_drawing_to_render_canvas(&shape);
self.surfaces.apply_mut(
&[SurfaceId::Fills, SurfaceId::Strokes, SurfaceId::DropShadows],
|s| {
s.canvas().restore();
},
);
}
pub fn start_render_loop(
&mut self,
tree: &mut HashMap<Uuid, Shape>,
modifiers: &HashMap<Uuid, Matrix>,
timestamp: i32,
) -> Result<(), String> {
if self.render_in_progress {
if let Some(frame_id) = self.render_request_id {
self.cancel_animation_frame(frame_id);
}
}
self.reset_canvas();
self.surfaces.apply_mut(
&[SurfaceId::Fills, SurfaceId::Strokes, SurfaceId::DropShadows],
|s| {
s.canvas().scale((
self.viewbox.zoom * self.options.dpr(),
self.viewbox.zoom * self.options.dpr(),
));
s.canvas()
.translate((self.viewbox.pan_x, self.viewbox.pan_y));
},
);
self.pending_nodes = vec![NodeRenderState {
id: Uuid::nil(),
visited_children: false,
clip_bounds: None,
visited_mask: false,
mask: false,
}];
self.render_in_progress = true;
self.process_animation_frame(tree, modifiers, timestamp)?;
self.render_complete = true;
Ok(())
}
pub fn request_animation_frame(&mut self) -> i32 {
let script =
std::ffi::CString::new("requestAnimationFrame(_process_animation_frame)").unwrap();
unsafe { emscripten_run_script_int(script.as_ptr()) }
}
pub fn cancel_animation_frame(&mut self, frame_id: i32) {
let cancel_script = format!("cancelAnimationFrame({})", frame_id);
let c_cancel_script = std::ffi::CString::new(cancel_script).unwrap();
unsafe {
emscripten_run_script(c_cancel_script.as_ptr());
}
}
pub fn process_animation_frame(
&mut self,
tree: &mut HashMap<Uuid, Shape>,
modifiers: &HashMap<Uuid, Matrix>,
timestamp: i32,
) -> Result<(), String> {
if self.render_in_progress {
self.render_shape_tree(tree, modifiers, timestamp)?;
if self.render_in_progress {
if let Some(frame_id) = self.render_request_id {
self.cancel_animation_frame(frame_id);
}
self.render_request_id = Some(self.request_animation_frame());
}
}
// self.render_in_progress can have changed
if self.render_in_progress {
if self.cached_surface_image.is_some() {
self.render_from_cache()?;
}
return Ok(());
}
// Chech if cached_surface_image is not set or is invalid
if self
.cached_surface_image
.as_ref()
.is_none_or(|img| img.invalid)
{
self.cached_surface_image = Some(CachedSurfaceImage {
image: self.surfaces.snapshot(SurfaceId::Current),
viewbox: self.viewbox,
invalid: false,
has_all_shapes: self.render_complete,
});
}
if self.options.is_debug_visible() {
self.render_debug();
}
debug::render_wasm_label(self);
self.apply_render_to_final_canvas();
self.flush();
Ok(())
}
pub fn clear_cache(&mut self) {
self.cached_surface_image = None;
}
pub fn render_from_cache(&mut self) -> Result<(), String> {
let cached = self
.cached_surface_image
.as_ref()
.ok_or("Uninitialized cached surface image")?;
let image = &cached.image;
let paint = skia::Paint::default();
self.surfaces.canvas(SurfaceId::Target).save();
self.surfaces.canvas(SurfaceId::Fills).save();
self.surfaces.canvas(SurfaceId::Strokes).save();
self.surfaces.canvas(SurfaceId::DropShadows).save();
let navigate_zoom = self.viewbox.zoom / cached.viewbox.zoom;
let navigate_x = cached.viewbox.zoom * (self.viewbox.pan_x - cached.viewbox.pan_x);
let navigate_y = cached.viewbox.zoom * (self.viewbox.pan_y - cached.viewbox.pan_y);
self.surfaces
.canvas(SurfaceId::Target)
.scale((navigate_zoom, navigate_zoom));
self.surfaces.canvas(SurfaceId::Target).translate((
navigate_x * self.options.dpr(),
navigate_y * self.options.dpr(),
));
self.surfaces
.canvas(SurfaceId::Target)
.clear(self.background_color);
self.surfaces
.canvas(SurfaceId::Target)
.draw_image(image, (0, 0), Some(&paint));
self.surfaces.canvas(SurfaceId::Target).restore();
self.surfaces.canvas(SurfaceId::Fills).restore();
self.surfaces.canvas(SurfaceId::Strokes).restore();
self.surfaces.canvas(SurfaceId::DropShadows).restore();
self.flush();
Ok(())
}
fn render_debug(&mut self) {
debug::render(self);
}
pub fn render_shape_enter(&mut self, element: &mut Shape, mask: bool) {
// Masked groups needs two rendering passes, the first one rendering
// the content and the second one rendering the mask so we need to do
// an extra save_layer to keep all the masked group separate from other
// already drawn elements.
match element.shape_type {
Type::Group(group) => {
if group.masked {
let paint = skia::Paint::default();
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
self.surfaces
.canvas(SurfaceId::Current)
.save_layer(&layer_rec);
}
}
_ => {}
}
let mut paint = skia::Paint::default();
paint.set_blend_mode(element.blend_mode().into());
paint.set_alpha_f(element.opacity());
// When we're rendering the mask shape we need to set a special blend mode
// called 'destination-in' that keeps the drawn content within the mask.
// @see https://skia.org/docs/user/api/skblendmode_overview/
if mask {
let mut mask_paint = skia::Paint::default();
mask_paint.set_blend_mode(skia::BlendMode::DstIn);
let mask_rec = skia::canvas::SaveLayerRec::default().paint(&mask_paint);
self.surfaces
.canvas(SurfaceId::Current)
.save_layer(&mask_rec);
}
if let Some(image_filter) = element.image_filter(self.viewbox.zoom * self.options.dpr()) {
paint.set_image_filter(image_filter);
}
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
self.surfaces
.canvas(SurfaceId::Current)
.save_layer(&layer_rec);
}
pub fn render_shape_exit(&mut self, element: &mut Shape, visited_mask: bool) {
if visited_mask {
// Because masked groups needs two rendering passes (first drawing
// the content and then drawing the mask), we need to do an
// extra restore.
match element.shape_type {
Type::Group(group) => {
if group.masked {
self.surfaces.canvas(SurfaceId::Current).restore();
}
}
_ => {}
}
}
self.surfaces.canvas(SurfaceId::Current).restore();
}
pub fn render_shape_tree(
&mut self,
tree: &mut HashMap<Uuid, Shape>,
modifiers: &HashMap<Uuid, Matrix>,
timestamp: i32,
) -> Result<(), String> {
if !self.render_in_progress {
return Ok(());
}
let mut i = 0;
while let Some(node_render_state) = self.pending_nodes.pop() {
let NodeRenderState {
id: node_id,
visited_children,
clip_bounds,
visited_mask,
mask,
} = node_render_state;
let element = tree.get_mut(&node_id).ok_or(
"Error: Element with root_id {node_render_state.id} not found in the tree."
.to_string(),
)?;
let render_complete = self.viewbox.area.contains(element.selrect());
if visited_children {
if !visited_mask {
match element.shape_type {
Type::Group(group) => {
// When we're dealing with masked groups we need to
// do a separate extra step to draw the mask (the last
// element of a masked group) and blend (using
// the blend mode 'destination-in') the content
// of the group and the mask.
if group.masked {
self.pending_nodes.push(NodeRenderState {
id: node_id,
visited_children: true,
clip_bounds: None,
visited_mask: true,
mask: false,
});
if let Some(&mask_id) = element.mask_id() {
self.pending_nodes.push(NodeRenderState {
id: mask_id,
visited_children: false,
clip_bounds: None,
visited_mask: false,
mask: true,
});
}
}
}
_ => {}
}
}
self.render_shape_exit(element, visited_mask);
continue;
}
// If we didn't visited_children this shape, then we need to do
if !node_render_state.id.is_nil() {
if !element.selrect().intersects(self.viewbox.area) || element.hidden() {
debug::render_debug_shape(self, element, false);
self.render_complete = render_complete;
continue;
} else {
debug::render_debug_shape(self, element, true);
}
}
self.render_shape_enter(element, mask);
if !node_render_state.id.is_nil() {
self.render_shape(element, modifiers.get(&element.id), clip_bounds);
} else {
self.apply_drawing_to_render_canvas(&element);
}
// Set the node as visited_children before processing children
self.pending_nodes.push(NodeRenderState {
id: node_id,
visited_children: true,
clip_bounds: None,
visited_mask: false,
mask: mask,
});
if element.is_recursive() {
let children_clip_bounds =
node_render_state.get_children_clip_bounds(element, &modifiers);
for child_id in element.children_ids().iter().rev() {
self.pending_nodes.push(NodeRenderState {
id: *child_id,
visited_children: false,
clip_bounds: children_clip_bounds,
visited_mask: false,
mask: false,
});
}
}
// We try to avoid doing too many calls to get_time
if i % NODE_BATCH_THRESHOLD == 0 && get_time() - timestamp > MAX_BLOCKING_TIME_MS {
return Ok(());
}
i += 1;
}
// If we finish processing every node rendering is complete
self.render_in_progress = false;
Ok(())
}
}