mirror of
https://github.com/penpot/penpot.git
synced 2025-06-18 10:32:12 +02:00
738 lines
25 KiB
Rust
738 lines
25 KiB
Rust
use skia_safe::{self as skia, Contains, Matrix, RRect, Rect};
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use std::collections::HashMap;
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use uuid::Uuid;
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use crate::view::Viewbox;
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mod blend;
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mod cache;
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mod debug;
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mod fills;
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mod fonts;
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mod gpu_state;
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mod images;
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mod options;
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mod shadows;
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mod strokes;
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mod surfaces;
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mod text;
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use crate::shapes::{Corners, Shape, Type};
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use cache::CachedSurfaceImage;
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use gpu_state::GpuState;
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use options::RenderOptions;
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use surfaces::{SurfaceId, Surfaces};
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pub use blend::BlendMode;
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pub use fonts::*;
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pub use images::*;
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const MAX_BLOCKING_TIME_MS: i32 = 32;
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const NODE_BATCH_THRESHOLD: i32 = 10;
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extern "C" {
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fn emscripten_run_script(script: *const i8);
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fn emscripten_run_script_int(script: *const i8) -> i32;
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}
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fn get_time() -> i32 {
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let script = std::ffi::CString::new("performance.now()").unwrap();
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unsafe { emscripten_run_script_int(script.as_ptr()) }
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}
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pub struct NodeRenderState {
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pub id: Uuid,
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// We use this bool to keep that we've traversed all the children inside this node.
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pub visited_children: bool,
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// This is used to clip the content of frames.
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pub clip_bounds: Option<(Rect, Option<Corners>, Matrix)>,
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// This is a flag to indicate that we've already drawn the mask of a masked group.
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pub visited_mask: bool,
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// This bool indicates that we're drawing the mask shape.
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pub mask: bool,
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}
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impl NodeRenderState {
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pub fn get_children_clip_bounds(
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&self,
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element: &Shape,
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modifiers: &HashMap<Uuid, Matrix>,
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) -> Option<(Rect, Option<Corners>, Matrix)> {
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if self.id.is_nil() || !element.clip() {
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return self.clip_bounds;
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}
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let bounds = element.selrect();
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let mut transform = element.transform;
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transform.post_translate(bounds.center());
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transform.pre_translate(-bounds.center());
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if let Some(modifier) = modifiers.get(&element.id) {
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transform.post_concat(modifier);
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}
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let corners = match &element.shape_type {
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Type::Rect(data) => data.corners,
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Type::Frame(data) => data.corners,
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_ => None,
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};
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Some((bounds, corners, transform))
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}
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}
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pub(crate) struct RenderState {
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gpu_state: GpuState,
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pub options: RenderOptions,
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pub surfaces: Surfaces,
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fonts: FontStore,
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pub cached_surface_image: Option<CachedSurfaceImage>,
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pub viewbox: Viewbox,
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pub images: ImageStore,
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pub background_color: skia::Color,
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// Identifier of the current requestAnimationFrame call, if any.
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pub render_request_id: Option<i32>,
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// Indicates whether the rendering process has pending frames.
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pub render_in_progress: bool,
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// Stack of nodes pending to be rendered.
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pub pending_nodes: Vec<NodeRenderState>,
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pub render_complete: bool,
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pub sampling_options: skia::SamplingOptions,
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}
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impl RenderState {
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pub fn new(width: i32, height: i32) -> RenderState {
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// This needs to be done once per WebGL context.
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let mut gpu_state = GpuState::new();
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let sampling_options =
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skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest);
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let surfaces = Surfaces::new(&mut gpu_state, (width, height), sampling_options);
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let fonts = FontStore::new();
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// This is used multiple times everywhere so instead of creating new instances every
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// time we reuse this one.
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RenderState {
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gpu_state,
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surfaces,
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cached_surface_image: None,
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// font_provider,
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// font_collection,
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fonts,
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options: RenderOptions::default(),
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viewbox: Viewbox::new(width as f32, height as f32),
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images: ImageStore::new(),
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background_color: skia::Color::TRANSPARENT,
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render_request_id: None,
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render_in_progress: false,
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pending_nodes: vec![],
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render_complete: true,
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sampling_options,
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}
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}
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pub fn fonts(&self) -> &FontStore {
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&self.fonts
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}
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pub fn fonts_mut(&mut self) -> &mut FontStore {
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&mut self.fonts
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}
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pub fn add_image(&mut self, id: Uuid, image_data: &[u8]) -> Result<(), String> {
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self.images.add(id, image_data)
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}
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pub fn has_image(&mut self, id: &Uuid) -> bool {
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self.images.contains(id)
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}
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pub fn set_debug_flags(&mut self, debug: u32) {
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self.options.debug_flags = debug;
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}
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pub fn set_dpr(&mut self, dpr: f32) {
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if Some(dpr) != self.options.dpr {
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self.options.dpr = Some(dpr);
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self.resize(
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self.viewbox.width.floor() as i32,
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self.viewbox.height.floor() as i32,
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);
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}
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}
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pub fn set_background_color(&mut self, color: skia::Color) {
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self.background_color = color;
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let _ = self.render_from_cache();
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}
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pub fn resize(&mut self, width: i32, height: i32) {
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let dpr_width = (width as f32 * self.options.dpr()).floor() as i32;
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let dpr_height = (height as f32 * self.options.dpr()).floor() as i32;
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self.surfaces
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.resize(&mut self.gpu_state, dpr_width, dpr_height);
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self.viewbox.set_wh(width as f32, height as f32);
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}
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pub fn flush(&mut self) {
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Target);
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}
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pub fn reset_canvas(&mut self) {
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self.surfaces.canvas(SurfaceId::Fills).restore_to_count(1);
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self.surfaces
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.canvas(SurfaceId::DropShadows)
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.restore_to_count(1);
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self.surfaces.canvas(SurfaceId::Strokes).restore_to_count(1);
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self.surfaces.canvas(SurfaceId::Current).restore_to_count(1);
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self.surfaces.apply_mut(
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&[
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SurfaceId::Fills,
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SurfaceId::Strokes,
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SurfaceId::Current,
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SurfaceId::DropShadows,
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SurfaceId::Shadow,
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SurfaceId::Overlay,
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],
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|s| {
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s.canvas().clear(self.background_color).reset_matrix();
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},
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);
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self.surfaces
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.canvas(SurfaceId::Debug)
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.clear(skia::Color::TRANSPARENT)
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.reset_matrix();
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}
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pub fn apply_render_to_final_canvas(&mut self) {
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self.surfaces.draw_into(
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SurfaceId::Current,
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SurfaceId::Target,
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Some(&skia::Paint::default()),
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);
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}
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pub fn apply_drawing_to_render_canvas(&mut self, shape: &Shape) {
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Fills);
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::DropShadows);
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self.surfaces.draw_into(
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SurfaceId::DropShadows,
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SurfaceId::Current,
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Some(&skia::Paint::default()),
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);
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self.surfaces.draw_into(
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SurfaceId::Fills,
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SurfaceId::Current,
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Some(&skia::Paint::default()),
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);
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let render_overlay_below_strokes = shape.fills().len() > 0;
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if render_overlay_below_strokes {
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Overlay);
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self.surfaces.draw_into(
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SurfaceId::Overlay,
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SurfaceId::Current,
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Some(&skia::Paint::default()),
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);
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}
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Strokes);
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self.surfaces.draw_into(
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SurfaceId::Strokes,
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SurfaceId::Current,
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Some(&skia::Paint::default()),
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);
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if !render_overlay_below_strokes {
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Overlay);
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self.surfaces.draw_into(
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SurfaceId::Overlay,
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SurfaceId::Current,
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Some(&skia::Paint::default()),
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);
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}
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self.surfaces
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.draw_into(SurfaceId::Overlay, SurfaceId::Current, None);
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Current);
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self.surfaces.apply_mut(
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&[
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SurfaceId::Shadow,
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SurfaceId::DropShadows,
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SurfaceId::Overlay,
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SurfaceId::Fills,
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SurfaceId::Strokes,
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],
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|s| {
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s.canvas().clear(skia::Color::TRANSPARENT);
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},
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);
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}
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pub fn invalidate_cache_if_needed(&mut self) {
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if let Some(ref mut cached_surface_image) = self.cached_surface_image {
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cached_surface_image.invalidate_if_dirty(&self.viewbox);
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}
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}
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pub fn render_shape(
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&mut self,
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shape: &mut Shape,
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modifiers: Option<&Matrix>,
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clip_bounds: Option<(Rect, Option<Corners>, Matrix)>,
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) {
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let surface_ids = &[SurfaceId::Fills, SurfaceId::Strokes, SurfaceId::DropShadows];
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().save();
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});
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// set clipping
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if let Some((bounds, corners, transform)) = clip_bounds {
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self.surfaces.apply_mut(
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&[SurfaceId::Fills, SurfaceId::Strokes, SurfaceId::DropShadows],
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|s| {
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s.canvas().concat(&transform);
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},
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);
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if let Some(corners) = corners {
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let rrect = RRect::new_rect_radii(bounds, &corners);
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().clip_rrect(rrect, skia::ClipOp::Intersect, true);
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});
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} else {
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().clip_rect(bounds, skia::ClipOp::Intersect, true);
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});
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}
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if self.options.is_debug_visible() {
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let mut paint = skia::Paint::default();
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paint.set_style(skia::PaintStyle::Stroke);
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paint.set_color(skia::Color::from_argb(255, 255, 0, 0));
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paint.set_stroke_width(4.);
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self.surfaces
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.canvas(SurfaceId::Fills)
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.draw_rect(bounds, &paint);
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}
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas()
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.concat(&transform.invert().unwrap_or(Matrix::default()));
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});
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}
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// Clone so we don't change the value in the global state
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let mut shape = shape.clone();
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if let Some(modifiers) = modifiers {
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shape.apply_transform(&modifiers);
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}
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let center = shape.center();
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let mut matrix = shape.transform;
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matrix.post_translate(center);
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matrix.pre_translate(-center);
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match &shape.shape_type {
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Type::SVGRaw(sr) => {
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if let Some(modifiers) = modifiers {
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self.surfaces.canvas(SurfaceId::Fills).concat(&modifiers);
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}
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self.surfaces.canvas(SurfaceId::Fills).concat(&matrix);
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if let Some(svg) = shape.svg.as_ref() {
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svg.render(self.surfaces.canvas(SurfaceId::Fills))
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} else {
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let font_manager = skia::FontMgr::from(self.fonts().font_provider().clone());
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let dom_result = skia::svg::Dom::from_str(sr.content.to_string(), font_manager);
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match dom_result {
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Ok(dom) => {
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dom.render(self.surfaces.canvas(SurfaceId::Fills));
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shape.set_svg(dom);
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}
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Err(e) => {
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eprintln!("Error parsing SVG. Error: {}", e);
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}
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}
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}
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}
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Type::Text(text_content) => {
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text::render(self, text_content);
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}
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_ => {
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self.surfaces.apply_mut(
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&[SurfaceId::Fills, SurfaceId::Strokes, SurfaceId::DropShadows],
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|s| {
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s.canvas().concat(&matrix);
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},
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);
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for fill in shape.fills().rev() {
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fills::render(self, &shape, fill);
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}
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for stroke in shape.strokes().rev() {
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strokes::render(self, &shape, stroke);
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}
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for shadow in shape.inner_shadows().rev().filter(|s| !s.hidden()) {
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shadows::render_inner_shadow(
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self,
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shadow,
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self.viewbox.zoom * self.options.dpr(),
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shape.fills().len() > 0,
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);
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}
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shadows::render_drop_shadows(self, &shape);
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}
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};
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self.apply_drawing_to_render_canvas(&shape);
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self.surfaces.apply_mut(
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&[SurfaceId::Fills, SurfaceId::Strokes, SurfaceId::DropShadows],
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|s| {
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s.canvas().restore();
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},
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);
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}
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pub fn start_render_loop(
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&mut self,
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tree: &mut HashMap<Uuid, Shape>,
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modifiers: &HashMap<Uuid, Matrix>,
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timestamp: i32,
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) -> Result<(), String> {
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if self.render_in_progress {
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if let Some(frame_id) = self.render_request_id {
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self.cancel_animation_frame(frame_id);
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}
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}
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self.reset_canvas();
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self.surfaces.apply_mut(
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&[SurfaceId::Fills, SurfaceId::Strokes, SurfaceId::DropShadows],
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|s| {
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s.canvas().scale((
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self.viewbox.zoom * self.options.dpr(),
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self.viewbox.zoom * self.options.dpr(),
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));
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s.canvas()
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.translate((self.viewbox.pan_x, self.viewbox.pan_y));
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},
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);
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self.pending_nodes = vec![NodeRenderState {
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id: Uuid::nil(),
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visited_children: false,
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clip_bounds: None,
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visited_mask: false,
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mask: false,
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}];
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self.render_in_progress = true;
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self.process_animation_frame(tree, modifiers, timestamp)?;
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self.render_complete = true;
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Ok(())
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}
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pub fn request_animation_frame(&mut self) -> i32 {
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let script =
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std::ffi::CString::new("requestAnimationFrame(_process_animation_frame)").unwrap();
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unsafe { emscripten_run_script_int(script.as_ptr()) }
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}
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pub fn cancel_animation_frame(&mut self, frame_id: i32) {
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let cancel_script = format!("cancelAnimationFrame({})", frame_id);
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let c_cancel_script = std::ffi::CString::new(cancel_script).unwrap();
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unsafe {
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emscripten_run_script(c_cancel_script.as_ptr());
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}
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}
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|
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pub fn process_animation_frame(
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&mut self,
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tree: &mut HashMap<Uuid, Shape>,
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modifiers: &HashMap<Uuid, Matrix>,
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timestamp: i32,
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) -> Result<(), String> {
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if self.render_in_progress {
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self.render_shape_tree(tree, modifiers, timestamp)?;
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if self.render_in_progress {
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if let Some(frame_id) = self.render_request_id {
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self.cancel_animation_frame(frame_id);
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}
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self.render_request_id = Some(self.request_animation_frame());
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}
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}
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// self.render_in_progress can have changed
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if self.render_in_progress {
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if self.cached_surface_image.is_some() {
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self.render_from_cache()?;
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}
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return Ok(());
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}
|
|
|
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// Chech if cached_surface_image is not set or is invalid
|
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if self
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.cached_surface_image
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.as_ref()
|
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.is_none_or(|img| img.invalid)
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{
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self.cached_surface_image = Some(CachedSurfaceImage {
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image: self.surfaces.snapshot(SurfaceId::Current),
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viewbox: self.viewbox,
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invalid: false,
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has_all_shapes: self.render_complete,
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});
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}
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if self.options.is_debug_visible() {
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self.render_debug();
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}
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debug::render_wasm_label(self);
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self.apply_render_to_final_canvas();
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self.flush();
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Ok(())
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}
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|
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pub fn clear_cache(&mut self) {
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self.cached_surface_image = None;
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}
|
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|
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pub fn render_from_cache(&mut self) -> Result<(), String> {
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let cached = self
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.cached_surface_image
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.as_ref()
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.ok_or("Uninitialized cached surface image")?;
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|
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let image = &cached.image;
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let paint = skia::Paint::default();
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self.surfaces.canvas(SurfaceId::Target).save();
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self.surfaces.canvas(SurfaceId::Fills).save();
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self.surfaces.canvas(SurfaceId::Strokes).save();
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self.surfaces.canvas(SurfaceId::DropShadows).save();
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let navigate_zoom = self.viewbox.zoom / cached.viewbox.zoom;
|
|
let navigate_x = cached.viewbox.zoom * (self.viewbox.pan_x - cached.viewbox.pan_x);
|
|
let navigate_y = cached.viewbox.zoom * (self.viewbox.pan_y - cached.viewbox.pan_y);
|
|
|
|
self.surfaces
|
|
.canvas(SurfaceId::Target)
|
|
.scale((navigate_zoom, navigate_zoom));
|
|
self.surfaces.canvas(SurfaceId::Target).translate((
|
|
navigate_x * self.options.dpr(),
|
|
navigate_y * self.options.dpr(),
|
|
));
|
|
self.surfaces
|
|
.canvas(SurfaceId::Target)
|
|
.clear(self.background_color);
|
|
self.surfaces
|
|
.canvas(SurfaceId::Target)
|
|
.draw_image(image, (0, 0), Some(&paint));
|
|
|
|
self.surfaces.canvas(SurfaceId::Target).restore();
|
|
self.surfaces.canvas(SurfaceId::Fills).restore();
|
|
self.surfaces.canvas(SurfaceId::Strokes).restore();
|
|
self.surfaces.canvas(SurfaceId::DropShadows).restore();
|
|
|
|
self.flush();
|
|
|
|
Ok(())
|
|
}
|
|
|
|
fn render_debug(&mut self) {
|
|
debug::render(self);
|
|
}
|
|
|
|
pub fn render_shape_enter(&mut self, element: &mut Shape, mask: bool) {
|
|
// Masked groups needs two rendering passes, the first one rendering
|
|
// the content and the second one rendering the mask so we need to do
|
|
// an extra save_layer to keep all the masked group separate from other
|
|
// already drawn elements.
|
|
match element.shape_type {
|
|
Type::Group(group) => {
|
|
if group.masked {
|
|
let paint = skia::Paint::default();
|
|
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
|
|
self.surfaces
|
|
.canvas(SurfaceId::Current)
|
|
.save_layer(&layer_rec);
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
let mut paint = skia::Paint::default();
|
|
paint.set_blend_mode(element.blend_mode().into());
|
|
paint.set_alpha_f(element.opacity());
|
|
|
|
// When we're rendering the mask shape we need to set a special blend mode
|
|
// called 'destination-in' that keeps the drawn content within the mask.
|
|
// @see https://skia.org/docs/user/api/skblendmode_overview/
|
|
if mask {
|
|
let mut mask_paint = skia::Paint::default();
|
|
mask_paint.set_blend_mode(skia::BlendMode::DstIn);
|
|
let mask_rec = skia::canvas::SaveLayerRec::default().paint(&mask_paint);
|
|
self.surfaces
|
|
.canvas(SurfaceId::Current)
|
|
.save_layer(&mask_rec);
|
|
}
|
|
|
|
if let Some(image_filter) = element.image_filter(self.viewbox.zoom * self.options.dpr()) {
|
|
paint.set_image_filter(image_filter);
|
|
}
|
|
|
|
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
|
|
self.surfaces
|
|
.canvas(SurfaceId::Current)
|
|
.save_layer(&layer_rec);
|
|
}
|
|
|
|
pub fn render_shape_exit(&mut self, element: &mut Shape, visited_mask: bool) {
|
|
if visited_mask {
|
|
// Because masked groups needs two rendering passes (first drawing
|
|
// the content and then drawing the mask), we need to do an
|
|
// extra restore.
|
|
match element.shape_type {
|
|
Type::Group(group) => {
|
|
if group.masked {
|
|
self.surfaces.canvas(SurfaceId::Current).restore();
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
self.surfaces.canvas(SurfaceId::Current).restore();
|
|
}
|
|
|
|
pub fn render_shape_tree(
|
|
&mut self,
|
|
tree: &mut HashMap<Uuid, Shape>,
|
|
modifiers: &HashMap<Uuid, Matrix>,
|
|
timestamp: i32,
|
|
) -> Result<(), String> {
|
|
if !self.render_in_progress {
|
|
return Ok(());
|
|
}
|
|
|
|
let mut i = 0;
|
|
while let Some(node_render_state) = self.pending_nodes.pop() {
|
|
let NodeRenderState {
|
|
id: node_id,
|
|
visited_children,
|
|
clip_bounds,
|
|
visited_mask,
|
|
mask,
|
|
} = node_render_state;
|
|
let element = tree.get_mut(&node_id).ok_or(
|
|
"Error: Element with root_id {node_render_state.id} not found in the tree."
|
|
.to_string(),
|
|
)?;
|
|
|
|
let render_complete = self.viewbox.area.contains(element.selrect());
|
|
if visited_children {
|
|
if !visited_mask {
|
|
match element.shape_type {
|
|
Type::Group(group) => {
|
|
// When we're dealing with masked groups we need to
|
|
// do a separate extra step to draw the mask (the last
|
|
// element of a masked group) and blend (using
|
|
// the blend mode 'destination-in') the content
|
|
// of the group and the mask.
|
|
if group.masked {
|
|
self.pending_nodes.push(NodeRenderState {
|
|
id: node_id,
|
|
visited_children: true,
|
|
clip_bounds: None,
|
|
visited_mask: true,
|
|
mask: false,
|
|
});
|
|
if let Some(&mask_id) = element.mask_id() {
|
|
self.pending_nodes.push(NodeRenderState {
|
|
id: mask_id,
|
|
visited_children: false,
|
|
clip_bounds: None,
|
|
visited_mask: false,
|
|
mask: true,
|
|
});
|
|
}
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
self.render_shape_exit(element, visited_mask);
|
|
continue;
|
|
}
|
|
|
|
// If we didn't visited_children this shape, then we need to do
|
|
if !node_render_state.id.is_nil() {
|
|
if !element.selrect().intersects(self.viewbox.area) || element.hidden() {
|
|
debug::render_debug_shape(self, element, false);
|
|
self.render_complete = render_complete;
|
|
continue;
|
|
} else {
|
|
debug::render_debug_shape(self, element, true);
|
|
}
|
|
}
|
|
|
|
self.render_shape_enter(element, mask);
|
|
if !node_render_state.id.is_nil() {
|
|
self.render_shape(element, modifiers.get(&element.id), clip_bounds);
|
|
} else {
|
|
self.apply_drawing_to_render_canvas(&element);
|
|
}
|
|
|
|
// Set the node as visited_children before processing children
|
|
self.pending_nodes.push(NodeRenderState {
|
|
id: node_id,
|
|
visited_children: true,
|
|
clip_bounds: None,
|
|
visited_mask: false,
|
|
mask: mask,
|
|
});
|
|
|
|
if element.is_recursive() {
|
|
let children_clip_bounds =
|
|
node_render_state.get_children_clip_bounds(element, &modifiers);
|
|
|
|
for child_id in element.children_ids().iter().rev() {
|
|
self.pending_nodes.push(NodeRenderState {
|
|
id: *child_id,
|
|
visited_children: false,
|
|
clip_bounds: children_clip_bounds,
|
|
visited_mask: false,
|
|
mask: false,
|
|
});
|
|
}
|
|
}
|
|
|
|
// We try to avoid doing too many calls to get_time
|
|
if i % NODE_BATCH_THRESHOLD == 0 && get_time() - timestamp > MAX_BLOCKING_TIME_MS {
|
|
return Ok(());
|
|
}
|
|
|
|
i += 1;
|
|
}
|
|
|
|
// If we finish processing every node rendering is complete
|
|
self.render_in_progress = false;
|
|
Ok(())
|
|
}
|
|
}
|