penpot/frontend/resources/wasm-playground/js/lib.js
2025-05-19 12:22:42 +02:00

218 lines
5.4 KiB
JavaScript

let Module = null;
let scale = 1;
let offsetX = 0;
let offsetY = 0;
let isPanning = false;
let lastX = 0;
let lastY = 0;
export function init(moduleInstance) {
Module = moduleInstance;
}
export function assignCanvas(canvas) {
const glModule = Module.GL;
const context = canvas.getContext("webgl2", {
antialias: true,
depth: true,
alpha: false,
stencil: true,
preserveDrawingBuffer: true,
});
const handle = glModule.registerContext(context, { majorVersion: 2 });
glModule.makeContextCurrent(handle);
context.getExtension("WEBGL_debug_renderer_info");
Module._init(canvas.width, canvas.height);
Module._set_render_options(0, 1);
}
export function hexToU32ARGB(hex, opacity = 1) {
const rgb = parseInt(hex.slice(1), 16);
const a = Math.floor(opacity * 0xFF);
const argb = (a << 24) | rgb;
return argb >>> 0;
}
export function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
export function getRandomColor() {
const r = getRandomInt(0, 256).toString(16).padStart(2, '0');
const g = getRandomInt(0, 256).toString(16).padStart(2, '0');
const b = getRandomInt(0, 256).toString(16).padStart(2, '0');
return `#${r}${g}${b}`;
}
export function getRandomFloat(min, max) {
return Math.random() * (max - min) + min;
}
function getU32(id) {
const hex = id.replace(/-/g, "");
const buffer = new Uint32Array(4);
for (let i = 0; i < 4; i++) {
buffer[i] = parseInt(hex.slice(i * 8, (i + 1) * 8), 16);
}
return buffer;
}
function heapU32SetUUID(id, heap, offset) {
const buffer = getU32(id);
heap.set(buffer, offset);
return buffer;
}
function ptr8ToPtr32(ptr8) {
return ptr8 >>> 2;
}
function allocBytes(size) {
return Module._alloc_bytes(size);
}
function getHeapU32() {
return Module.HEAPU32;
}
export function clearShapeFills() {
Module._clear_shape_fills();
}
export function addShapeSolidFill(argb) {
const ptr = allocBytes(160);
const heap = getHeapU32();
const dv = new DataView(heap.buffer);
dv.setUint8(ptr, 0x00, true);
dv.setUint32(ptr + 4, argb, true);
Module._add_shape_fill();
}
export function addShapeSolidStroleFill(argb) {
const ptr = allocBytes(160);
const heap = getHeapU32();
const dv = new DataView(heap.buffer);
dv.setUint8(ptr, 0x00, true);
dv.setUint32(ptr + 4, argb, true);
Module._add_shape_stroke_fill();
}
function serializePathAttrs(svgAttrs) {
return Object.entries(svgAttrs).reduce((acc, [key, value]) => {
return acc + key + '\0' + value + '\0';
}, '');
}
export function draw_star(x, y, width, height) {
const len = 11; // 1 MOVE + 9 LINE + 1 CLOSE
const ptr = allocBytes(len * 28);
const heap = getHeapU32();
const dv = new DataView(heap.buffer);
const cx = x + width / 2;
const cy = y + height / 2;
const outerRadius = Math.min(width, height) / 2;
const innerRadius = outerRadius * 0.4;
const star = [];
for (let i = 0; i < 10; i++) {
const angle = Math.PI / 5 * i - Math.PI / 2;
const r = i % 2 === 0 ? outerRadius : innerRadius;
const px = cx + r * Math.cos(angle);
const py = cy + r * Math.sin(angle);
star.push([px, py]);
}
let offset = 0;
// MOVE to first point
dv.setUint16(ptr + offset + 0, 1, true); // MOVE
dv.setFloat32(ptr + offset + 20, star[0][0], true);
dv.setFloat32(ptr + offset + 24, star[0][1], true);
offset += 28;
// LINE to remaining points
for (let i = 1; i < star.length; i++) {
dv.setUint16(ptr + offset + 0, 2, true); // LINE
dv.setFloat32(ptr + offset + 20, star[i][0], true);
dv.setFloat32(ptr + offset + 24, star[i][1], true);
offset += 28;
}
// CLOSE the path
dv.setUint16(ptr + offset + 0, 4, true); // CLOSE
Module._set_shape_path_content();
const str = serializePathAttrs({
"fill": "none",
"stroke-linecap": "round",
"stroke-linejoin": "round",
});
const size = str.length;
offset = allocBytes(size);
Module.stringToUTF8(str, offset, size);
Module._set_shape_path_attrs(3);
}
export function setShapeChildren(shapeIds) {
const offset = allocBytes(shapeIds.length * 16);
const heap = getHeapU32();
let currentOffset = offset;
for (const id of shapeIds) {
heapU32SetUUID(id, heap, ptr8ToPtr32(currentOffset));
currentOffset += 16;
}
return Module._set_children();
}
export function useShape(id) {
const buffer = getU32(id);
Module._use_shape(...buffer);
}
export function set_parent(id) {
const buffer = getU32(id);
Module._set_parent(...buffer);
}
export function setupInteraction(canvas) {
canvas.addEventListener("wheel", (e) => {
e.preventDefault();
const zoomFactor = e.deltaY < 0 ? 1.1 : 0.9;
scale *= zoomFactor;
const mouseX = e.offsetX;
const mouseY = e.offsetY;
offsetX -= (mouseX - offsetX) * (zoomFactor - 1);
offsetY -= (mouseY - offsetY) * (zoomFactor - 1);
Module._set_view(scale, offsetX, offsetY);
Module._render(Date.now());
});
canvas.addEventListener("mousedown", (e) => {
isPanning = true;
lastX = e.offsetX;
lastY = e.offsetY;
});
canvas.addEventListener("mousemove", (e) => {
if (isPanning) {
const dx = e.offsetX - lastX;
const dy = e.offsetY - lastY;
offsetX += dx;
offsetY += dy;
lastX = e.offsetX;
lastY = e.offsetY;
Module._set_view(scale, offsetX, offsetY);
Module._render(Date.now());
}
});
canvas.addEventListener("mouseup", () => { isPanning = false; });
canvas.addEventListener("mouseout", () => { isPanning = false; });
}