penpot/render-wasm/src/shapes.rs
Belén Albeza 6cbaacf1e0
🎉 Implement inner shadows (wasm) (#5767)
* 🎉 Implement inner shadows (wasm)

* 🐛 Fix reset canvas problem

---------

Co-authored-by: alonso.torres <alonso.torres@kaleidos.net>
2025-02-14 13:46:30 +01:00

440 lines
11 KiB
Rust

use crate::math;
use skia_safe as skia;
use std::collections::HashMap;
use uuid::Uuid;
use crate::render::BlendMode;
use skia::Matrix;
mod blurs;
mod bools;
mod fills;
mod groups;
mod modifiers;
mod paths;
mod shadows;
mod strokes;
mod svgraw;
mod transform;
pub use blurs::*;
pub use bools::*;
pub use fills::*;
pub use groups::*;
pub use modifiers::*;
pub use paths::*;
pub use shadows::*;
pub use strokes::*;
pub use svgraw::*;
pub use transform::*;
pub type CornerRadius = skia::Point;
pub type Corners = [CornerRadius; 4];
#[derive(Debug, Clone, PartialEq)]
pub enum Kind {
Rect(math::Rect, Option<Corners>),
Circle(math::Rect),
Path(Path),
Bool(BoolType, Path),
SVGRaw(SVGRaw),
Group(Group),
}
#[derive(Debug, Clone, PartialEq)]
pub enum ConstraintH {
Left,
Right,
LeftRight,
Center,
Scale,
}
impl ConstraintH {
pub fn from(value: u8) -> Option<Self> {
match value {
0 => Some(Self::Left),
1 => Some(Self::Right),
2 => Some(Self::LeftRight),
3 => Some(Self::Center),
4 => Some(Self::Scale),
_ => None,
}
}
}
#[derive(Debug, Clone, PartialEq)]
pub enum ConstraintV {
Top,
Bottom,
TopBottom,
Center,
Scale,
}
impl ConstraintV {
pub fn from(value: u8) -> Option<Self> {
match value {
0 => Some(Self::Top),
1 => Some(Self::Bottom),
2 => Some(Self::TopBottom),
3 => Some(Self::Center),
4 => Some(Self::Scale),
_ => None,
}
}
}
pub type Color = skia::Color;
#[derive(Debug, Clone)]
#[allow(dead_code)]
pub struct Shape {
pub id: Uuid,
pub children: Vec<Uuid>,
pub kind: Kind,
pub selrect: math::Rect,
pub transform: Matrix,
pub rotation: f32,
pub constraint_h: Option<ConstraintH>,
pub constraint_v: Option<ConstraintV>,
pub clip_content: bool,
pub fills: Vec<Fill>,
pub strokes: Vec<Stroke>,
pub blend_mode: BlendMode,
pub blur: Blur,
pub opacity: f32,
pub hidden: bool,
pub svg: Option<skia::svg::Dom>,
pub svg_attrs: HashMap<String, String>,
shadows: Vec<Shadow>,
}
impl Shape {
pub fn new(id: Uuid) -> Self {
Self {
id,
children: Vec::<Uuid>::new(),
kind: Kind::Rect(math::Rect::new_empty(), None),
selrect: math::Rect::new_empty(),
transform: Matrix::default(),
rotation: 0.,
constraint_h: None,
constraint_v: None,
clip_content: true,
fills: vec![],
strokes: vec![],
blend_mode: BlendMode::default(),
opacity: 1.,
hidden: false,
blur: Blur::default(),
svg: None,
svg_attrs: HashMap::new(),
shadows: vec![],
}
}
pub fn kind(&self) -> Kind {
self.kind.clone()
}
pub fn set_selrect(&mut self, left: f32, top: f32, right: f32, bottom: f32) {
self.selrect.set_ltrb(left, top, right, bottom);
match self.kind {
Kind::Rect(_, corners) => {
self.kind = Kind::Rect(self.selrect.to_owned(), corners);
}
Kind::Circle(_) => {
self.kind = Kind::Circle(self.selrect.to_owned());
}
_ => {}
};
}
pub fn set_kind(&mut self, kind: Kind) {
self.kind = kind;
}
pub fn set_clip(&mut self, value: bool) {
self.clip_content = value;
}
pub fn set_rotation(&mut self, angle: f32) {
self.rotation = angle;
}
pub fn set_transform(&mut self, a: f32, b: f32, c: f32, d: f32, e: f32, f: f32) {
self.transform = Matrix::new_all(a, c, e, b, d, f, 0.0, 0.0, 1.0);
}
pub fn set_opacity(&mut self, opacity: f32) {
self.opacity = opacity;
}
pub fn set_constraint_h(&mut self, constraint: Option<ConstraintH>) {
self.constraint_h = constraint;
}
pub fn set_constraint_v(&mut self, constraint: Option<ConstraintV>) {
self.constraint_v = constraint;
}
pub fn set_hidden(&mut self, value: bool) {
self.hidden = value;
}
pub fn set_blur(&mut self, blur_type: u8, hidden: bool, value: f32) {
self.blur = Blur::new(blur_type, hidden, value);
}
pub fn add_child(&mut self, id: Uuid) {
self.children.push(id);
}
pub fn clear_children(&mut self) {
self.children.clear();
}
pub fn fills(&self) -> std::slice::Iter<Fill> {
self.fills.iter()
}
pub fn add_fill(&mut self, f: Fill) {
self.fills.push(f)
}
pub fn clear_fills(&mut self) {
self.fills.clear();
}
pub fn add_fill_gradient_stops(&mut self, buffer: Vec<RawStopData>) -> Result<(), String> {
let fill = self.fills.last_mut().ok_or("Shape has no fills")?;
let gradient = match fill {
Fill::LinearGradient(g) => Ok(g),
Fill::RadialGradient(g) => Ok(g),
_ => Err("Active fill is not a gradient"),
}?;
for stop in buffer.into_iter() {
gradient.add_stop(stop.color(), stop.offset());
}
Ok(())
}
pub fn strokes(&self) -> std::slice::Iter<Stroke> {
self.strokes.iter()
}
pub fn add_stroke(&mut self, s: Stroke) {
self.strokes.push(s)
}
pub fn set_stroke_fill(&mut self, f: Fill) -> Result<(), String> {
let stroke = self.strokes.last_mut().ok_or("Shape has no strokes")?;
stroke.fill = f;
Ok(())
}
pub fn add_stroke_gradient_stops(&mut self, buffer: Vec<RawStopData>) -> Result<(), String> {
let stroke = self.strokes.last_mut().ok_or("Shape has no strokes")?;
let fill = &mut stroke.fill;
let gradient = match fill {
Fill::LinearGradient(g) => Ok(g),
Fill::RadialGradient(g) => Ok(g),
_ => Err("Active stroke is not a gradient"),
}?;
for stop in buffer.into_iter() {
gradient.add_stop(stop.color(), stop.offset());
}
Ok(())
}
pub fn clear_strokes(&mut self) {
self.strokes.clear();
}
pub fn set_path_segments(&mut self, buffer: Vec<RawPathData>) -> Result<(), String> {
let p = Path::try_from(buffer)?;
let kind = match &self.kind {
Kind::Bool(bool_type, _) => Kind::Bool(*bool_type, p),
_ => Kind::Path(p),
};
self.kind = kind;
Ok(())
}
pub fn set_path_attr(&mut self, name: String, value: String) {
match &mut self.kind {
Kind::Path(_) => {
self.set_svg_attr(name, value);
}
Kind::Rect(_, _)
| Kind::Circle(_)
| Kind::SVGRaw(_)
| Kind::Bool(_, _)
| Kind::Group(_) => unreachable!("This shape should have path attrs"),
};
}
pub fn set_svg_raw_content(&mut self, content: String) -> Result<(), String> {
self.kind = Kind::SVGRaw(SVGRaw::from_content(content));
Ok(())
}
pub fn set_blend_mode(&mut self, mode: BlendMode) {
self.blend_mode = mode;
}
pub fn set_bool_type(&mut self, bool_type: BoolType) {
let kind = match &self.kind {
Kind::Bool(_, path) => Kind::Bool(bool_type, path.clone()),
_ => Kind::Bool(bool_type, Path::default()),
};
self.kind = kind;
}
pub fn set_corners(&mut self, raw_corners: (f32, f32, f32, f32)) {
let (r1, r2, r3, r4) = raw_corners;
let are_straight_corners = r1.abs() <= f32::EPSILON
&& r2.abs() <= f32::EPSILON
&& r3.abs() <= f32::EPSILON
&& r4.abs() <= f32::EPSILON;
let corners = if are_straight_corners {
None
} else {
Some([
(r1, r1).into(),
(r2, r2).into(),
(r3, r3).into(),
(r4, r4).into(),
])
};
self.kind = Kind::Rect(self.selrect, corners);
}
pub fn set_svg(&mut self, svg: skia::svg::Dom) {
self.svg = Some(svg);
}
pub fn set_svg_attr(&mut self, name: String, value: String) {
self.svg_attrs.insert(name, value);
}
pub fn blend_mode(&self) -> crate::render::BlendMode {
self.blend_mode
}
pub fn opacity(&self) -> f32 {
self.opacity
}
pub fn hidden(&self) -> bool {
self.hidden
}
pub fn bounds(&self) -> math::Rect {
self.selrect
}
pub fn clip(&self) -> bool {
self.clip_content
}
pub fn mask_id(&self) -> Option<&Uuid> {
self.children.first()
}
pub fn children_ids(&self) -> Vec<Uuid> {
if let Kind::Bool(_, _) = self.kind {
vec![]
} else if let Kind::Group(group) = self.kind {
if group.masked {
self.children[1..self.children.len()].to_vec()
} else {
self.children.clone()
}
} else {
self.children.clone()
}
}
pub fn image_filter(&self, scale: f32) -> Option<skia::ImageFilter> {
if !self.blur.hidden {
match self.blur.blur_type {
BlurType::None => None,
BlurType::Layer => skia::image_filters::blur(
(self.blur.value * scale, self.blur.value * scale),
None,
None,
None,
),
}
} else {
None
}
}
pub fn is_recursive(&self) -> bool {
!matches!(self.kind, Kind::SVGRaw(_))
}
pub fn add_shadow(&mut self, shadow: Shadow) {
self.shadows.push(shadow);
}
pub fn clear_shadows(&mut self) {
self.shadows.clear();
}
pub fn drop_shadows(&self) -> impl DoubleEndedIterator<Item = &Shadow> {
self.shadows
.iter()
.filter(|shadow| shadow.style() == ShadowStyle::Drop)
}
pub fn inner_shadows(&self) -> impl DoubleEndedIterator<Item = &Shadow> {
self.shadows
.iter()
.filter(|shadow| shadow.style() == ShadowStyle::Inner)
}
pub fn to_path_transform(&self) -> Option<skia::Matrix> {
match self.kind {
Kind::Path(_) | Kind::Bool(_, _) => {
let center = self.bounds().center();
let mut matrix = skia::Matrix::new_identity();
matrix.pre_translate(center);
matrix.pre_concat(&self.transform.invert()?);
matrix.pre_translate(-center);
Some(matrix)
}
_ => None,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
fn any_shape() -> Shape {
Shape::new(Uuid::nil())
}
#[test]
fn add_fill_pushes_a_new_fill() {
let mut shape = any_shape();
assert_eq!(shape.fills.len(), 0);
shape.add_fill(Fill::Solid(Color::TRANSPARENT));
assert_eq!(shape.fills.get(0), Some(&Fill::Solid(Color::TRANSPARENT)))
}
}