penpot/render-wasm/src/shapes/fills.rs
2025-05-21 18:32:50 +02:00

255 lines
8.3 KiB
Rust

use skia_safe::{self as skia, Paint, Rect};
pub use super::Color;
use crate::utils::get_image;
use crate::uuid::Uuid;
#[derive(Debug, Clone, PartialEq)]
pub struct Gradient {
start: (f32, f32),
end: (f32, f32),
opacity: u8,
width: f32,
colors: Vec<Color>,
offsets: Vec<f32>,
}
impl Gradient {
pub fn new(
start: (f32, f32),
end: (f32, f32),
opacity: u8,
width: f32,
stops: &[(Color, f32)],
) -> Self {
let mut gradient = Gradient {
start,
end,
opacity,
colors: vec![],
offsets: vec![],
width,
};
gradient.add_stops(stops);
gradient
}
fn add_stops(&mut self, stops: &[(Color, f32)]) {
let colors = stops.iter().map(|(color, _)| *color);
let offsets = stops.iter().map(|(_, offset)| *offset);
self.colors.extend(colors);
self.offsets.extend(offsets);
}
pub fn to_linear_shader(&self, rect: &Rect) -> Option<skia::Shader> {
let start = (
rect.left + self.start.0 * rect.width(),
rect.top + self.start.1 * rect.height(),
);
let end = (
rect.left + self.end.0 * rect.width(),
rect.top + self.end.1 * rect.height(),
);
skia::shader::Shader::linear_gradient(
(start, end),
self.colors.as_slice(),
self.offsets.as_slice(),
skia::TileMode::Clamp,
None,
None,
)
}
pub fn to_radial_shader(&self, rect: &Rect) -> Option<skia::Shader> {
let center = skia::Point::new(
rect.left + self.start.0 * rect.width(),
rect.top + self.start.1 * rect.height(),
);
let end = skia::Point::new(
rect.left + self.end.0 * rect.width(),
rect.top + self.end.1 * rect.height(),
);
let direction = end - center;
let distance = (direction.x.powi(2) + direction.y.powi(2)).sqrt();
let angle = direction.y.atan2(direction.x).to_degrees();
// Based on the code from frontend/src/app/main/ui/shapes/gradients.cljs
let mut transform = skia::Matrix::new_identity();
transform.pre_translate((center.x, center.y));
transform.pre_rotate(angle + 90., skia::Point::new(0., 0.));
// We need an extra transform, because in skia radial gradients are circular and we need them to be ellipses if they must adapt to the shape
transform.pre_scale((self.width * rect.width() / rect.height(), 1.), None);
transform.pre_translate((-center.x, -center.y));
skia::shader::Shader::radial_gradient(
center,
distance,
self.colors.as_slice(),
self.offsets.as_slice(),
skia::TileMode::Clamp,
None,
Some(&transform),
)
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct ImageFill {
id: Uuid,
opacity: u8,
width: i32,
height: i32,
}
impl ImageFill {
pub fn new(id: Uuid, opacity: u8, width: i32, height: i32) -> Self {
Self {
id,
opacity,
width,
height,
}
}
pub fn size(&self) -> (i32, i32) {
(self.width, self.height)
}
pub fn id(&self) -> Uuid {
self.id
}
pub fn opacity(&self) -> u8 {
self.opacity
}
}
#[derive(Debug, Clone, PartialEq, Copy)]
pub struct SolidColor(pub Color);
#[derive(Debug, Clone, PartialEq)]
pub enum Fill {
Solid(SolidColor),
LinearGradient(Gradient),
RadialGradient(Gradient),
Image(ImageFill),
}
impl Fill {
pub fn to_paint(&self, rect: &Rect, anti_alias: bool) -> skia::Paint {
match self {
Self::Solid(SolidColor(color)) => {
let mut p = skia::Paint::default();
p.set_color(*color);
p.set_style(skia::PaintStyle::Fill);
p.set_anti_alias(anti_alias);
p.set_blend_mode(skia::BlendMode::SrcOver);
p
}
Self::LinearGradient(gradient) => {
let mut p = skia::Paint::default();
p.set_shader(gradient.to_linear_shader(rect));
p.set_alpha(gradient.opacity);
p.set_style(skia::PaintStyle::Fill);
p.set_anti_alias(anti_alias);
p.set_blend_mode(skia::BlendMode::SrcOver);
p
}
Self::RadialGradient(gradient) => {
let mut p = skia::Paint::default();
p.set_shader(gradient.to_radial_shader(rect));
p.set_alpha(gradient.opacity);
p.set_style(skia::PaintStyle::Fill);
p.set_anti_alias(anti_alias);
p.set_blend_mode(skia::BlendMode::SrcOver);
p
}
Self::Image(image_fill) => {
let mut p = skia::Paint::default();
p.set_style(skia::PaintStyle::Fill);
p.set_anti_alias(anti_alias);
p.set_blend_mode(skia::BlendMode::SrcOver);
p.set_alpha(image_fill.opacity);
p
}
}
}
}
pub fn get_fill_shader(fill: &Fill, bounding_box: &Rect) -> Option<skia::Shader> {
match fill {
Fill::Solid(SolidColor(color)) => Some(skia::shaders::color(*color)),
Fill::LinearGradient(gradient) => gradient.to_linear_shader(bounding_box),
Fill::RadialGradient(gradient) => gradient.to_radial_shader(bounding_box),
Fill::Image(image_fill) => {
let mut image_shader = None;
let image = get_image(&image_fill.id);
if let Some(image) = image {
let sampling_options =
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest);
// FIXME no image ratio applied, centered to the current rect
let tile_modes = (skia::TileMode::Clamp, skia::TileMode::Clamp);
let image_width = image_fill.width as f32;
let image_height = image_fill.height as f32;
let scale_x = bounding_box.width() / image_width;
let scale_y = bounding_box.height() / image_height;
let scale = scale_x.max(scale_y);
let scaled_width = image_width * scale;
let scaled_height = image_height * scale;
let pos_x = bounding_box.left() - (scaled_width - bounding_box.width()) / 2.0;
let pos_y = bounding_box.top() - (scaled_height - bounding_box.height()) / 2.0;
let mut matrix = skia::Matrix::new_identity();
matrix.pre_translate((pos_x, pos_y));
matrix.pre_scale((scale, scale), None);
let opacity = image_fill.opacity();
let alpha_color = skia::Color4f::new(1.0, 1.0, 1.0, opacity as f32 / 255.0);
let alpha_shader = skia::shaders::color(alpha_color.to_color());
image_shader = image.to_shader(tile_modes, sampling_options, &matrix);
if let Some(shader) = image_shader {
image_shader = Some(skia::shaders::blend(
skia::Blender::mode(skia::BlendMode::DstIn),
shader,
alpha_shader,
));
}
}
image_shader
}
}
}
pub fn merge_fills(fills: &[Fill], bounding_box: Rect) -> skia::Paint {
let mut combined_shader: Option<skia::Shader> = None;
let mut fills_paint = skia::Paint::default();
for fill in fills {
let shader = get_fill_shader(fill, &bounding_box);
if let Some(shader) = shader {
combined_shader = match combined_shader {
Some(existing_shader) => Some(skia::shaders::blend(
skia::Blender::mode(skia::BlendMode::Overlay),
existing_shader,
shader,
)),
None => Some(shader),
};
}
}
fills_paint.set_shader(combined_shader.clone());
fills_paint
}
pub fn set_paint_fill(paint: &mut Paint, fill: &Fill, bounding_box: &Rect) {
let shader = get_fill_shader(fill, bounding_box);
if let Some(shader) = shader {
paint.set_shader(shader);
}
}