penpot/render-wasm/src/state.rs
2025-05-19 16:24:52 +02:00

192 lines
6.3 KiB
Rust

use std::collections::{hash_map::Entry, HashMap};
use skia_safe as skia;
use crate::render::RenderState;
use crate::shapes::Shape;
use crate::shapes::StructureEntry;
use crate::tiles;
use crate::uuid::Uuid;
/// A pool allocator for `Shape` objects that attempts to minimize memory reallocations.
///
/// `ShapesPool` pre-allocates a contiguous vector of boxed `Shape` instances,
/// which can be reused and indexed efficiently. This design helps avoid
/// memory reallocation overhead by reserving enough space in advance.
///
/// # Memory Layout
///
/// Shapes are stored in a `Vec<Box<Shape>>`, which keeps the `Box` pointers
/// in a contiguous memory block. The actual `Shape` instances are heap-allocated,
/// and this approach ensures that pushing new shapes does not invalidate
/// previously returned mutable references.
///
/// This is especially important because references to `Shape` are also held in the
/// state shapes attribute
pub(crate) struct ShapesPool {
// We need a box so that pushing here doesn't invalidate state.shapes references
// FIXME: See if we can avoid this
#[allow(clippy::vec_box)]
shapes: Vec<Box<Shape>>,
counter: usize,
}
impl ShapesPool {
pub fn new() -> Self {
ShapesPool {
shapes: vec![],
counter: 0,
}
}
pub fn initialize(&mut self, capacity: usize) {
self.counter = 0;
self.shapes = Vec::with_capacity(capacity);
for _ in 0..capacity {
self.shapes.push(Box::new(Shape::new(Uuid::nil())));
}
}
pub fn add_shape(&mut self, id: Uuid) -> &mut Shape {
if self.counter >= self.shapes.len() {
self.shapes.push(Box::new(Shape::new(Uuid::nil())));
}
let new_shape = &mut self.shapes[self.counter];
new_shape.id = id;
self.counter += 1;
new_shape
}
}
/// This struct holds the state of the Rust application between JS calls.
///
/// It is created by [init] and passed to the other exported functions.
/// Note that rust-skia data structures are not thread safe, so a state
/// must not be shared between different Web Workers.
pub(crate) struct State<'a> {
pub render_state: RenderState,
pub current_id: Option<Uuid>,
pub current_shape: Option<&'a mut Shape>,
pub shapes: HashMap<Uuid, &'a mut Shape>,
pub modifiers: HashMap<Uuid, skia::Matrix>,
pub structure: HashMap<Uuid, Vec<StructureEntry>>,
pub shapes_pool: ShapesPool,
}
impl<'a> State<'a> {
pub fn new(width: i32, height: i32, capacity: usize) -> Self {
State {
render_state: RenderState::new(width, height),
current_id: None,
current_shape: None,
shapes: HashMap::with_capacity(capacity),
modifiers: HashMap::new(),
structure: HashMap::new(),
shapes_pool: ShapesPool::new(),
}
}
pub fn resize(&mut self, width: i32, height: i32) {
self.render_state.resize(width, height);
}
pub fn render_state(&'a mut self) -> &'a mut RenderState {
&mut self.render_state
}
pub fn start_render_loop(&mut self, timestamp: i32) -> Result<(), String> {
self.render_state.start_render_loop(
&mut self.shapes,
&self.modifiers,
&self.structure,
timestamp,
)?;
Ok(())
}
pub fn process_animation_frame(&mut self, timestamp: i32) -> Result<(), String> {
self.render_state.process_animation_frame(
&mut self.shapes,
&self.modifiers,
&self.structure,
timestamp,
)?;
Ok(())
}
pub fn init_shapes_pool(&mut self, capacity: usize) {
self.shapes_pool.initialize(capacity);
}
pub fn use_shape(&'a mut self, id: Uuid) {
if let Entry::Vacant(e) = self.shapes.entry(id) {
let new_shape = self.shapes_pool.add_shape(id);
e.insert(new_shape);
}
self.current_id = Some(id);
self.current_shape = self.shapes.get_mut(&id).map(|r| &mut **r);
}
pub fn delete_shape(&mut self, id: Uuid) {
// We don't really do a self.shapes.remove so that redo/undo keep working
if let Some(shape) = self.shapes.get(&id) {
let tiles::TileRect(rsx, rsy, rex, rey) = self.render_state.get_tiles_for_shape(shape);
for x in rsx..=rex {
for y in rsy..=rey {
let tile = tiles::Tile(x, y);
self.render_state.surfaces.remove_cached_tile_surface(tile);
self.render_state.tiles.remove_shape_at(tile, id);
}
}
}
}
pub fn current_shape(&mut self) -> Option<&mut Shape> {
self.current_shape.as_deref_mut()
}
pub fn set_background_color(&mut self, color: skia::Color) {
self.render_state.set_background_color(color);
}
pub fn set_selrect_for_current_shape(&mut self, left: f32, top: f32, right: f32, bottom: f32) {
match self.current_shape.as_mut() {
Some(shape) => {
shape.set_selrect(left, top, right, bottom);
// We don't need to update the tile for the root shape.
if !shape.id.is_nil() {
self.render_state.update_tile_for(shape);
}
}
None => panic!("Invalid current shape"),
}
}
pub fn update_tile_for_current_shape(&mut self) {
match self.current_shape.as_mut() {
Some(shape) => {
// We don't need to update the tile for the root shape.
// We can also have deleted the selected shape
if !shape.id.is_nil() && self.shapes.contains_key(&shape.id) {
self.render_state.update_tile_for(shape);
}
}
None => panic!("Invalid current shape"),
}
}
pub fn rebuild_tiles_shallow(&mut self) {
self.render_state
.rebuild_tiles_shallow(&mut self.shapes, &self.modifiers, &self.structure);
}
pub fn rebuild_tiles(&mut self) {
self.render_state
.rebuild_tiles(&mut self.shapes, &self.modifiers, &self.structure);
}
pub fn rebuild_modifier_tiles(&mut self) {
self.render_state
.rebuild_modifier_tiles(&mut self.shapes, &self.modifiers);
}
}