use std::collections::HashMap; use uuid::Uuid; use crate::render::RenderState; use crate::shapes::Shape; use crate::view::Viewbox; use crate::math; /// This struct holds the state of the Rust application between JS calls. /// /// It is created by [init] and passed to the other exported functions. /// Note that rust-skia data structures are not thread safe, so a state /// must not be shared between different Web Workers. pub(crate) struct State<'a> { pub debug: u32, pub render_state: RenderState, pub current_id: Option, pub current_shape: Option<&'a mut Shape>, pub shapes: HashMap, pub viewbox: Viewbox, } impl<'a> State<'a> { pub fn with_capacity(width: i32, height: i32, debug: u32, capacity: usize) -> Self { State { debug, render_state: RenderState::new(width, height), current_id: None, current_shape: None, shapes: HashMap::with_capacity(capacity), viewbox: Viewbox { x: 0., y: 0., zoom: 1., width: width as f32, height: height as f32, area: math::Rect::new_empty(), } } } pub fn resize(&mut self, width: i32, height: i32) { self.render_state.resize(width, height); self.viewbox.set_wh(width as f32, height as f32); } pub fn render_state(&'a mut self) -> &'a mut RenderState { &mut self.render_state } pub fn navigate(&mut self) { self.render_state .navigate(&self.viewbox, &self.shapes, self.debug); } pub fn render_all(&mut self) { self.render_state .render_all(&self.viewbox, &self.shapes, self.debug); } pub fn use_shape(&'a mut self, id: Uuid) { if !self.shapes.contains_key(&id) { let new_shape = Shape::new(id); self.shapes.insert(id, new_shape); } self.current_id = Some(id); self.current_shape = self.shapes.get_mut(&id); } pub fn current_shape(&'a mut self) -> Option<&'a mut Shape> { self.current_shape.as_deref_mut() } }