let Module = null; let scale = 1; let offsetX = 0; let offsetY = 0; let isPanning = false; let lastX = 0; let lastY = 0; export function init(moduleInstance) { Module = moduleInstance; } export function assignCanvas(canvas) { const glModule = Module.GL; const context = canvas.getContext("webgl2", { antialias: true, depth: true, alpha: false, stencil: true, preserveDrawingBuffer: true, }); const handle = glModule.registerContext(context, { majorVersion: 2 }); glModule.makeContextCurrent(handle); context.getExtension("WEBGL_debug_renderer_info"); Module._init(canvas.width, canvas.height); Module._set_render_options(0, 1); } export function hexToU32ARGB(hex, opacity = 1) { const rgb = parseInt(hex.slice(1), 16); const a = Math.floor(opacity * 0xFF); const argb = (a << 24) | rgb; return argb >>> 0; } export function getRandomInt(min, max) { return Math.floor(Math.random() * (max - min)) + min; } export function getRandomColor() { const r = getRandomInt(0, 256).toString(16).padStart(2, '0'); const g = getRandomInt(0, 256).toString(16).padStart(2, '0'); const b = getRandomInt(0, 256).toString(16).padStart(2, '0'); return `#${r}${g}${b}`; } export function getRandomFloat(min, max) { return Math.random() * (max - min) + min; } function getU32(id) { const hex = id.replace(/-/g, ""); const buffer = new Uint32Array(4); for (let i = 0; i < 4; i++) { buffer[i] = parseInt(hex.slice(i * 8, (i + 1) * 8), 16); } return buffer; } function heapU32SetUUID(id, heap, offset) { const buffer = getU32(id); heap.set(buffer, offset); return buffer; } function ptr8ToPtr32(ptr8) { return ptr8 >>> 2; } function allocBytes(size) { return Module._alloc_bytes(size); } function getHeapU32() { return Module.HEAPU32; } export function clearShapeFills() { Module._clear_shape_fills(); } export function addShapeSolidFill(argb) { const ptr = allocBytes(160); const heap = getHeapU32(); const dv = new DataView(heap.buffer); dv.setUint8(ptr, 0x00, true); dv.setUint32(ptr + 4, argb, true); Module._add_shape_fill(); } export function addShapeSolidStroleFill(argb) { const ptr = allocBytes(160); const heap = getHeapU32(); const dv = new DataView(heap.buffer); dv.setUint8(ptr, 0x00, true); dv.setUint32(ptr + 4, argb, true); Module._add_shape_stroke_fill(); } function serializePathAttrs(svgAttrs) { return Object.entries(svgAttrs).reduce((acc, [key, value]) => { return acc + key + '\0' + value + '\0'; }, ''); } export function draw_star(x, y, width, height) { const len = 11; // 1 MOVE + 9 LINE + 1 CLOSE const ptr = allocBytes(len * 28); const heap = getHeapU32(); const dv = new DataView(heap.buffer); const cx = x + width / 2; const cy = y + height / 2; const outerRadius = Math.min(width, height) / 2; const innerRadius = outerRadius * 0.4; const star = []; for (let i = 0; i < 10; i++) { const angle = Math.PI / 5 * i - Math.PI / 2; const r = i % 2 === 0 ? outerRadius : innerRadius; const px = cx + r * Math.cos(angle); const py = cy + r * Math.sin(angle); star.push([px, py]); } let offset = 0; // MOVE to first point dv.setUint16(ptr + offset + 0, 1, true); // MOVE dv.setFloat32(ptr + offset + 20, star[0][0], true); dv.setFloat32(ptr + offset + 24, star[0][1], true); offset += 28; // LINE to remaining points for (let i = 1; i < star.length; i++) { dv.setUint16(ptr + offset + 0, 2, true); // LINE dv.setFloat32(ptr + offset + 20, star[i][0], true); dv.setFloat32(ptr + offset + 24, star[i][1], true); offset += 28; } // CLOSE the path dv.setUint16(ptr + offset + 0, 4, true); // CLOSE Module._set_shape_path_content(); const str = serializePathAttrs({ "fill": "none", "stroke-linecap": "round", "stroke-linejoin": "round", }); const size = str.length; offset = allocBytes(size); Module.stringToUTF8(str, offset, size); Module._set_shape_path_attrs(3); } export function setShapeChildren(shapeIds) { const offset = allocBytes(shapeIds.length * 16); const heap = getHeapU32(); let currentOffset = offset; for (const id of shapeIds) { heapU32SetUUID(id, heap, ptr8ToPtr32(currentOffset)); currentOffset += 16; } return Module._set_children(); } export function useShape(id) { const buffer = getU32(id); Module._use_shape(...buffer); } export function set_parent(id) { const buffer = getU32(id); Module._set_parent(...buffer); } export function setupInteraction(canvas) { canvas.addEventListener("wheel", (e) => { e.preventDefault(); const zoomFactor = e.deltaY < 0 ? 1.1 : 0.9; scale *= zoomFactor; const mouseX = e.offsetX; const mouseY = e.offsetY; offsetX -= (mouseX - offsetX) * (zoomFactor - 1); offsetY -= (mouseY - offsetY) * (zoomFactor - 1); Module._set_view(scale, offsetX, offsetY); Module._render(Date.now()); }); canvas.addEventListener("mousedown", (e) => { isPanning = true; lastX = e.offsetX; lastY = e.offsetY; }); canvas.addEventListener("mousemove", (e) => { if (isPanning) { const dx = e.offsetX - lastX; const dy = e.offsetY - lastY; offsetX += dx; offsetY += dy; lastX = e.offsetX; lastY = e.offsetY; Module._set_view(scale, offsetX, offsetY); Module._render(Date.now()); } }); canvas.addEventListener("mouseup", () => { isPanning = false; }); canvas.addEventListener("mouseout", () => { isPanning = false; }); }